Drowbane
First Post
Remathilis said:Here is the kicker. Critical hits ignore your vitality points and go straight to wound. It doesn't matter if you have 1 vitality or 1,000, the damage is straight to wound.
Your Wound pool never increases cept by feats like toughness or increasing your con score.
Most normal beings have a wound pool of 1-20. Typical weapons do blaster 3d6 damage, lightsabers can do up to 6d8 (!).
Its descently easy to improve your threat range in both SWd20 and D&D. Lightsabers with a threat of 16-20 is not uncommon....
At risk of nit-picking... Lightsabers have a 19-20 Crit, and SWd20's Imp. Crit feat only improves that to 18-20. And there is (thankfully!!) no such thing as a Keen Lightsaber.
Remathilis said:Oh yeah, did anyone else know that you can use a force point to
confirm a crit if you use the force on an attack dice? This means usually, your defense bonus is nothing more than a speed bump for a dedicated assassin. Same goes for a scoundrel's "lucky" class ability....
I must've missed that part in the book... do you have a pg # to back up this wild claim? I've been playing SWd20 (off and on) since it came out in 01.
Remathilis said:While this all might be realistic and even in line with the SW mindset, it makes for TERRIBLE gaming IMHO. It hinges all fights not really on skill but on the blind luck of "who gets the first 20". An Ewok can kill Darth Vader with a simple high roll or two. Getting critted also means your (effectively) out of the game for the rest of the combat. Stormtrooper lucks out and rolls a 20 + confirm? Your 10th level Jedi is laying on the ground for an entire combat, even (and especially) before he could even act...
Yep, explains how the Emperor kills 3 out of 4 Jedi Masters during the 1st rnd of combat in Episode III... (come on, if you haven't seen it by now... you deserve the SPOILER!)...
Remathilis said:While HP is unrealistic (20th level fighter vs. 200 goblins. Guess who wins?) it does do two things correctly: sacrifices realism for playability and protrays PCs and HEROES, not some dudes. My fighter will be in a world of hurt from a great-axe crit from that raging orc, but chances are he'll have enough HP to either retreat or survive long enought to finish the orc. In V/WP? the Fighter's sausage.
Considering that V/Wnd weapons do NOT do x3 or x4 dmg... and most Fighters (should IMO at least) strive to have a 16+ Con... one crit from a Great Axe isn't so bad. Might wipe the party elf-wizard though

Remathilis said:My rant is done. Anyone else want to share horror stories of V/WP or try to convince me my group is more lucky than normal with those 20? I like the idea in concept, but the mounds of dead character sheets I've seen leave me on the fence about it in practice...
I think you're seriously over-stating things... unless of course your DM foolishly(!!) allows the D&D version of Imp-Crit... Most SW weapons only crit on a 20 (or 19-20 with Imp Crit) and the ALMIGHTY lightsaber crits on a 19-20 or 18-20 (again with Imp Crit). And I noticed you forgot to mention that (revised SWd20 book at least) armor gives DR vs Crit dmg...
That said, I am semi-sympathetic with your plight.
One of my long time friends and favorite DMs (some call him Talath) ran a short campaign last year (year before that?) that he called Tales of the Samurai. It was done with the Generic Classes from UA, and with the V/Wnd system. Anyways, during this rediculously tough fights vs the BBEG... the party bard-wanna-be Crits and slays the BBEG with some crappy club-music-instrument-thing... most ignoble death ever! Thats like a Bard walking up to (insert evil badass from your favorite setting here) and killing him with a lucky hit to the head with a fricking lute.
Anyways...
SWd20's biggest flaw isn't the Vit/Wnd system... its the classes.
