genshou
First Post
Bold added for emphasis.
I'm understanding your viewpoint a lot better after that post, HeapThaumaturgist. I was starting to fall into the same trap as many others on the board, objectified by the text I bolded in the quote above. That's why I started throwing out possible rules solutions instead. Seeing as I've liked some of the ideas I've seen from you on EN World, would you care to look at my proposed changes and let me know what you think of them?HeapThaumaturgist said:Of course not.That's half the point of a messageboard, I think.
For me, it didn't work out well. I have this thing about RPGs. I had some not-fun experiences a long time ago and didn't play for a while, and I've since said that there's no point in playing if it isn't any fun. So my major concern when I'm gaming is Fun First. Stars died, planets aligned, and my group had a whizz-poor time with parts of the game. Not that it was all bad. We had lots and lots of fun. It just upset ME that parts of the game were seriously upsetting my PLAYERS and that I had to go through and start changing things on the fly to make it work.
And it seemed like alot of people were summing things up to: "PC death is good and makes for superior gaming." "If you use Jedi and Lightsabers, you're playing incorrectly." and "The system is great, you're all just whining and overreacting ... the proof is in the math."
It's not unfixable. It's not a bad game. Just wasn't for us, and I think there are some strong reasons why and that those reasons DO stand up under scrutiny and aren't the wild imaginings of somebody with freakish dice.
But I'm the same way about defending the Wealth mechanic from d20Modern for some reason. Ocassionally it's all I can do not to just go crazy and say: "You're a poopie-head! There, I said it!"
--fje