el-remmen
Moderator Emeritus
Im also making the point that choosing not to police the adventuring day can affect encounter difficulty and class balance, and leads to button mashing and rocket tag.
Barbarians raging round 1. Wizards dumping high level slots like they grow on trees. No real strategy to resource management etc.
Also, this has not been an issue - as you shall see as I post more data. Since the PCs can't always (or even often) know what will happen next, even if they think something is "a last fight" or they will likely get a rest in after, they tend to keep something in the tank (if possible) just in case. Players having a feel for "being in the world" manages all that fine.