el-remmen
Moderator Emeritus
They should have been allowed only roughly 2 long rests (max) instead of 3.
I don't allow or not allow rests. They took rests when they wanted/needed at points/times where they could. And I judge based on the location/scenario what happens during that time. They marched over a day to arrive at the ruin of the wizard's tower. Fought skeletons along the way and then the centipedes when they got there. It was getting dark (and the 4th player was unable to make it) so they camped for the night before going below.
While below they took one short rest and one long rest (the second after rescuing Erilyn but before dealing with the imp, but locking themselves in a room). The dungeon has a trick door that closes behind you and doesn't open back up for 12 hours or something. They then finally took care of the imp, came top side and since they had a long journey back, decided to camp one more night before heading back and had the second skeleton encounter along the way.
This was the very first adventure of the campaign for two people who had never played before and two people who had not really played since they were teens, so I may have been a little easy on them in terms of timing of when the infernal lords are returning (if they even come, it's just some lowly imp calling!).
Edit to add: Only the skeleton fights were actually Easy!