die_kluge said:
When 2nd edition came out, people were involved in their 1st edition games heavily, and having a grand old time.
Not necessarily. In retrospect we had great fun with our 1e games, yet we were always yearning for something more. We were always trying out other systems (Runequest, Rolemaster, Harn, Warhammer, etc...), even creating our own, yet we always returned to our D&D roots, even going through spates of "3d6 in order" purity long after that sort of gaming had become passe. 1e was good, but with typical youthful enthusiasm we assumed there was always something better just around the bend (an "11" on a Spinal Tap scale so to speak). 2e embodied a lot of what we were looking for, and in that respect 2e was successful, in my humble opinion, simply because it encompassed a lot of what many consumers were clamoring for.
2nd edition came out, and removed certain classes, and modified certain things which fundamentally changed the way people were playing their game. So, for example, if you were playing a monk when 2e came out, well, you got screwed, big time. People hated this...
Disagree again. Okay, I never personally liked the monk so I didn't care if it or the assassin, another class I could never quite embrace, was abolished. When we started playing 2e we played, for lack of a better term, "specialty campaigns". We played Lankhmar and Al-Qadim. Neither of those settings suffered from not having a monk character class, and were actually enhanced by many of the new 2e rules. Within that context I would have to say that 2e was a success and we had a lot of fun playing within that system while it lasted. Having said that, I would probably not ever revive a 2e campaign voluntarily. It's like an ex-wife.....some fond memories but not enough to fall back on.
Fast forward 12 years when 3rd edition comes out. Now, almost unanimously, people love this game. Why? Because those original campaigns aren't being run anymore.
Not entirely convinced that 3e/3.5 is nearly unanimously loved. I love "D&D" in the most general sense, and I really like all of its various manifestations for different reasons (too lengthy to go into here). The evolution of the game seems to fit, in my mind, nearly neatly into different broad phases of my life so that each "edition" sort of corresponds naturally (of course this is nothing more than a personal perception not applicable to anyone else). Yet I do agree that the nature of the beast is to "want more" and in that sense whatever is new and fresh will always appear more attractive than that which is tried and true.