punkorange
First Post
I need to equip a character with 5,400 gold worth of stuff. He is a brb2/sor2 who wields a spiked chain. I'm open to any suggestions.
JQM, if a magic weapon isn't needed at that level, why buy +1 arrows? Also, why should a brb/sor get a ranged weapon? I would think he uses his magic for ranged attacks and his spiked chain for melee. Branching into bow and arrows unfocuses this character.John Q. Mayhem said:A magic weapon probably isn't really necessary at this point, I think. I'd take a mighty composite bow, possibly with some +1 arrows, a spheric yard of scrolls, and a mithril shirt is you wear armor. A ring of protection +1 or amulet of natural armor +1 should eat up the rest of your big cash.
Rel said:The first item I'd pick up is a Hewards Handy Haversack for instant access to Scrolls and Potions. This character sounds like he'll be able to make good use of both.
Then I'd spend at least another thousand on said Scrolls and Potions. Anything that would be useful in a pinch (Scrolls of Invisibility, Spider Climb and Feather Fall can be real good to have around when things get dicey).
Dropping ~ 2K on a +1 Spiked Chain is probably a good investment too since those things are notoriously hard to find in treasure piles.
That might leave you enough left over to buy a Mithral Chain Shirt, which would be a great investment too.
blargney the second said:It turns EP from a one round casting time into a standard action that doesn't draw AoOs.
Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise.
Depending on how the dice rolled, with half your levels in sorceror, YOU probably are the most fragile companion.sukael said:If you can spare the gold, get a Hat of Disguise--alter self at will rocks. Particularly useful is the fact that you can copy other party members or humanoid foes: this way, you can either make it twice as hard for an opponent to hit your most fragile companion (rogues, &tc.), or make it much easier to catch humanoid opponents by surprise.