I've got the D&D Spell Compendium- Any questions?

Sammael said:
I.e. a free +5 to spell DC for druid spells (on top of owl's Wisdom, even). It was originally in MoF, and I was hoping they'd get rid of it. It's way too much.

Actually, a 10th level caster means a +5 bonus to Wisdom and a +2 bonus to spell DCs (1/2 of 1/2, rounded down).

To get a +5, it will take a 20th level caster.
 

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Another spell

Druids get a spell, Splinterbolt, that's just like Scorching ray, but that shoots wood bolts instead -- they do 4d6 as a ranged touch attack, crit on 18-20, and are affected by damage reduction (they are magical and piercing for this purpose). It's 2nd level, has no save, and scales just like scorching ray.

Ken
 

Well, it might make people want to play spellcasters again.

That druid spell - I think it's misleveled, but I think it's a nice idea for a spell. :)

Cheers!
 

Sweet!!! so they did put that spell in the book. Rock on!!! Spells of the Woodlands (Cathedral of Leaves)


http://www.wizards.com/default.asp?x=dnd/arch/fw

A link to the Far Corners of the World Archive. Looks like most of the rocken spells made it into spell compendulim.

http://www.wizards.com/default.asp?x=dnd/fw/20040710a
link to splinter bolt.

Keep in mind you have to make a ranged attack. Not a touch attack. But also its cit is 18-20 x3 soo.... its a awsomely sucky spell. You need good dex to make it work.

its also suseptible to damage reduction per a bolt so... it has its drawbacks.


this is how it reads in far corners of the world

Splinterbolt
Evocation
Level: Druid 2, Sorcerer/Wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more streams of splinters
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

You cause a long, thin, sharp beam of splinters to lance out of your outstretched hand to strike a target in range. You must make a ranged attack (not a ranged touch attack) to hit the target; if you hit, the splinterbolt deals 4d6 points of piercing damage. The splinterbolt threatens a critical hit on an 18-20 and deals x3 damage on a successful critical hit.

You can fire one additional splinterbolt for every four levels beyond 3rd (to a maximum of three splinterbolts at 11th level). You can fire these splinterbolts at the same or different targets, but all splinterbolts must be aimed at targets within 30 feet of each other and fired simultaneously.

If you cast this spell in forested terrain, the splinterbolts are treated as cold iron magic weapons, and they deal an additional +4 points of damage on a hit.

Material Component: A splinter of wood.
 
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Silveras said:
Actually, a 10th level caster means a +5 bonus to Wisdom and a +2 bonus to spell DCs (1/2 of 1/2, rounded down).

To get a +5, it will take a 20th level caster.
I merely pointed out the maximum attainable bonus, which is way too much.
 

no problem Haffrung Helleyes. Its an eye popping spell but in actual play its not much diffrent then socrching ray in terms of average damage output.
 
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Sammael said:
I merely pointed out the maximum attainable bonus, which is way too much.

The original was an enhancement bonus, which would not stack with most othe sources of bonuses (it would overlap instead). In FR, where the level of magic is a bit higher than "standard", and where "standard" assumes most characters have 1 or 2 +6 stat-boosting items by 20th level, I don't think it is that out of line. It is definitely a spell I would have serious reservations about in a non-FR campaign, though.
 

MerricB said:
... [W]hich is the "official" version in tournaments and the like[?] Wizards do a very good job of making sure that the core books are all you need, but two variant spells in the same edition? Not good.

This is what bugs me about WotC releases. Every time I've bought a book and find a spell reprinted for the third, fourth, or fifth time, I get a little grumpy - and I'm grumpier when the same spell has slight variations from book to book. Sometimes, a spell will be reprinted twice in a three-month period, with slight but functional differences, but you just can't know which is the "authoritative" one.

I know, I know, you can rule which one you want to use in your game. However, it would be nice if one hand at WotC knew what the other was doing. And with the number of freelancers working on books these days, it would take a Herculean effort to keep everyone on the same page.

As for me, I jsut make notes in my master spell text document (1100 pages and always growing!) as to what I think should be the right version in cases like this. Hopefully, this book will solve more problems than create.

And for the person who asked if this was a Volume 1: the original art and product description seemed to state that it was a volume 1, but there's nothing mentioning it now. I guess sales will be the determining factor.
 

Haffrung Helleyes said:
Hindsight is Sor/Wiz9 (and Bard6). It lets you see what happened in the past in a 60' emanation from you, with a level of detail that depends on whether your timeframe is days, weeks, years, or centuries. I'm not sure why they made this a 9th level spell, to be honest. It even has a 1000gp material component.

Ken
What a difficult spell for the DM. I seem to recall a psionic power from 3.0 with a similar effect. Whenever our seer used this power, he'd email the DM with advanced notice, so the DM could prep a history for the next time we gamed. To drop this bomb on the DM in the middle of a session is pretty inconsiderate.

Splinterbolt--that's a neat spell, though it clearly establishes the druid as a damage-dealing rival of the sorcerer/wizard. I'm not sure how I feel about that, given that druids have so much more going for them than spells.
 

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