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JA' - "The Divine Avengers - A Four Lands Adventure Recruiting

ghostcat

First Post
This is mostly a reformatting of the last character I posted, although I can't guarantee, there are not some minor tweaks included.

I finally decided on Bonus Spells for the level 4-9 Favoured Class bonus.

[sblock="Valinn"]
[sblock=Game Info]
Race: Human
Class: Oracle(9)
Level: 9
Experience: 75000
Alignment: Chaotic Good
Languages: Common
Deity: [/sblock]
[sblock=Abilities]
STR 14 (+2) [base 14] {02 pts}
DEX 12 (+1) [base 12] {01 pts}
CON 16 (+3) [base 14] {02 pts + Item: Bracers}
INT 08 (-1) [base 08] {-1 pts}
WIS 10 (+0) [base 10] {00 pts}
CHA 20 (+5) [base 18] {16 pts + Human Bonus + Lvl 4 + Lvl 8}
[/sblock]
[sblock=Combat]
HP: 93 = [48 (6d8) +3 FC Bonus +27 (9*3) CON +15 Level 7-9]
AC: 26 = 10 + 10 [Armor] + 5 [shield] + 1 [DEX]
- Touch: 11 = 10 + 1 [DEX]
- Flatfooted: 25 = 10 + 10 [Armor] + 5 [shield]
- Range: 31 [+5 Item: Lesser Arrow Deflection Crystal]
INIT: +1 = +1 [DEX]
BAB: +6/+1 = +6/+1 [list class/classes]
CMB: +8 = +2 (STR) +6 (BAB)
CMD: 19 = 10 +2 (STR) +1 (DEX) +6 (BAB)
Fort: +6 = +3 [base] + 3 [CON]
Reflex: +4 = +3 [base] + 1 [DEX]
Will: +6 = +6 [base] + 0 [WIS]
Speed: 20 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Crossbow, Light +7/+2 = +6/+1 [BAB] +1 [DEX] +0 [feat] / DMG = 1d8, 19-20x2, 80 ft. [Range]
Dagger +8/+3 = +6/+1 [BAB] +2 [STR] +0 [feat] +0 [misc] / DMG = 1d4+2, 19-20x2
Dagger (Thrown) +7/+2 = +6/+1 [BAB] +1 [DEX] +0 [feat] / DMG = 1d4+2, 19-20x2, 10 ft. [Range]
Masterwork Morningstar (Cold Iron) +9/+4 = +6/+1 [BAB] +2 [STR] +0 [feat] +0 [misc] +1 [Masterwork] / DMG = 1d8+2, 20x2
Silversheen Mace (Heavy) +9/+4 = +6/+1 [BAB] +2 [STR] +0 [feat] +0 [misc] +1 [Masterwork] / DMG = 1d8+2, 20x2
[/sblock]
[sblock=Racial Traits]
Bonus Feat
Favoured Class Bonus:
- Bonus HP (x3)
- Bonus Oracle Spell (6x)
Skilled[/sblock]
[sblock=Class Features]
Oracle's Curse: Hunted
Oracle's Mystery: Life
Life Revelations:
- 1st Level: Channel
- 5th Level: Energy Body
- 7th level: Safe Curing
Orisons[/sblock]
[sblock=Feats]
Class Feats:
Armor Proficiency, Light
Armor Proficiency, Medium
Shield Proficiency
Simple Weapon Proficiency

Feats:
1st Level: Armor Proficiency, Heavy
Human Bonus: Tower Shield Proficiency
3rd Level: Lookout
5th Level: Extra Channel
7th Level: Channel Smite
9th Level: Vital Strike[/sblock]
[sblock=Skills]
Skill Ranks: 36 = [4 (class) + -1 (INT)] x 9 (LvL) + 00 (misc) +9 (Favored Class)
ACP: -14
Skills:
() = class skill
^ = trained only
Code:
Total                         Stat   Rank  CS  Misc  ACP
+17 =  Diplomacy              +05    +09   +3  +00       CHA
+03 =  Knowledge (History)^   -01    +01   +3  +00       INT
+03 =  Knowledge (Nature)^    -01    +01   +3  +00       INT
+03 =  Knowledge (Planes)^    -01    +01   +3  +00       INT
+03 =  Knowledge (Religion)^  -01    +01   +3  +00       INT
+17 =  Sense Motive           +00    +09   +3  +05       WIS
+18 =  Use Magic Device^      +05    +09   +3  +01       CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Bolts, Crossbow (10)                     1gp    1lbs
Bracers of Constitution (+2)             4000gp 0lbs
Cord of Favor                            3000gp 0lbs
Crossbow, Light                          35gp   4lbs
Dagger                                   2gp    1lbs
Dimension Stride Boots                   2000gp 0lbs
Ephod of Authority                       0cp    0lbs
Full Plate +1                            2650gp 50lbs
Ioun Torch                               75gp   0lbs
Lesser Arrow Deflection Crystal          2500gp 0lbs
Masterwork Morningstar (Cold Iron)       316gp  6lbs
Muleback Cords                           1000gp 0.25lbs
Traveler's Outfit                        0cp    5lbs
Restful Crystal                          500gp  0lbs
Shield +1 (Tower)                        1180gp 45lbs
Silversheen Mace (Heavy)                 762gp  8lbs
Total weight carried: 115.25 lbs.

Carrying Capacity
Light: 0 to 58lbs
Medium: 59 to 116lbs
Heavy: 117 to 175lbs
Maximum weight possible: 175

[sblock=Standard Items]
Code:
[b]Equipment  Cost   Weight[/b]
Bolts, Crossbow (10)                     1gp    1lbs
Bracers of Constitution (+2)             4000gp 0lbs
Cord of Favor                            3000gp 0lbs
Crossbow, Light                          35gp   4lbs
Dagger                                   2gp    1lbs
Dimension Stride Boots                   2000gp 0lbs
Ephod of Authority                       0cp    0lbs
Full Plate +1                            2650gp 50lbs
Ioun Torch                               75gp   0lbs
Lesser Arrow Deflection Crystal          2500gp 0lbs
Masterwork Morningstar (Cold Iron)       316gp  6lbs
Muleback Cords                           1000gp 0.25lbs
Traveler's Outfit                        0cp    5lbs
Restful Crystal                          500gp  0lbs
Shield +1 (Tower)                        1180gp 45lbs
Silversheen Mace (Heavy)                 762gp  8lbs
Remaining Funds: 13884gp, 0sp, 0cp
[/sblock][sblock=Magic items]
Code:
[b]Equipment        Cost   Weight[/b]
Bracers of Constitution (+2)             4000gp 0lbs
Cord of Favor                            3000gp 0lbs
Dimension Stride Boots                   2000gp 0lbs
Ephod of Authority                       0cp    0lbs
Full Plate +1                            2650gp 50lbs
Ioun Torch                               75gp   0lbs
Lesser Arrow Deflection Crystal          2500gp 0lbs
Muleback Cords                           1000gp 0.25lbs
Restful Crystal                          500gp  0lbs
Shield +1 (Tower)                        1180gp 45lbs
Remaining Funds: 1095gp, 0sp, 0cp Gems: [/sblock]

[/sblock]
[sblock=Details]
Size: M
Gender: Male
Age: 24
Height: 6' 1"
Weight: 160 lbs.
Hair Color: Red
Eye Color: Green and Black
Skin Color: Pale and freckled
Apperance:[/sblock][sblock=Spellbook]Spell Casting: 8 (1st), 7 (2nd), 7 (3rd), 5(4th)

Orison:
Code:
[b]Haunted Curse Bonus Spells:[/b]
	Mage Hand
	Ghost Sound

[b]Oracle Cure Spells:[/b] None

[b]Life Mystery Bonus Spells:[/b] None

[b]Oracle Known Spells (8):[/b]
	Create Water	
	Detect Magic	
	Light	
	Purify Food & Drink
	Read Magic	
	Resistance
	Spark
	Stabilise

[b]Human Bonus Spells:[/b] none

1st Level:
Code:
[b]Haunted Curse Bonus Spells:[/b]

[b]Oracle Cure Spells:[/b]
	Cure Light Wounds

[b]Life Mystery Bonus Spells:[/b]
	Detect Undead

[b]Oracle Known Spells (5):[/b]
	Bless
	Divine Favour
	Hide from Undead
	Murderous Command
	Shield of Faith

[b]Human Bonus Spells (2):[/b]
	Obscuring Mist
	Sanctuary

2nd Level:
Code:
[b]Haunted Curse Bonus Spells:[/b]
	Levitate
	Minor Image

[b]Oracle Cure Spells:[/b]
	Cure Moderate Wounds

[b]Life Mystery Bonus Spells:[/b]
	Lesser Restore

[b]Oracle Known Spells (4):[/b]
	Augury
	Hold Person
	Instant Armour
	Shard of Chaos

[b]Human Bonus Spells (2):[/b]
	Aid
	Protection from Evil, Communal

3rd Level:
Code:
[b]Haunted Curse Bonus Spells:[/b] None

[b]Oracle Cure Spells:[/b]
	Cure Serious Wounds

[b]Life Mystery Bonus Spells:[/b] None

[b]Oracle Known Spells (3):[/b]
	Dispel Magic	
	Magic Circle against Evil
	Searing Light

[b]Human Bonus Spells:[/b]
	Prayer
	Water Walk

4th Level:
Code:
[b]Haunted Curse Bonus Spells:[/b] None

[b]Oracle Cure Spells:[/b]
	Cure Critical Wounds

[b]Life Mystery Bonus Spells:[/b]
	Neutralise Poison
	Restore

[b]Oracle Known Spells (2)[/b]
	Death Ward
	Holy Smite

[b]Human Bonus Spells:[/b] None
[/sblock] [/sblock]
 
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Vertexx69

First Post
Might want to replace the "recruiting" from the thread title with an "OOC" now that we have 6, and might want to start up a Rogue's Gallery. Setting up a set of "OOC/RG/IC" links at the top of the first post of this thread for easy navigation would help us out too. :D
 

Zerith

First Post
I agree, best not to give false impressions to people and wast their time by having to say the game's full. The other alternative, assuming the Recruiting tage is not removed and someone comes in to join, is to let them join and stretch Alex's attention between more players while also running the risk of cloging up a the craws with extra players, and thus extra NPC foes, even in areas that should have enough room. :/
(if the NPCs were simply made stronger this could make areas with mased foes very hard as what could have been sythed through before might become hardy enough to avoid dieing in mass)

And I have a IC questions: the high altar, we talking about a balcony that needs the PCs/NPCs to run into a building and then up many stairs? are they in the building already?
Is the high altar more of a raised area like a porch or stage that can be ran up to and then leaped/climbed onto? Etc

Is there anything around the high altar that is higher still? are only the champions there? Are commoners allowed into/insight of this gathering?

I ask all of this because Stark is not gonna rush the alter, there is a horde of holy warriors around, and he knows there will be plenty rushing the high altar and anything up there; and if its a demon, or another supernatural force, most of the other warriors are better suted in these matters then he is and he knows enough to not crowed them uslessly.
And he is more interested in if there is a caster, or the like, around to cause this blasphemy from a shadow ;3
 

Vertexx69

First Post
@ Zerith

I interpreted it as a raised dias with stairs on 3 sides, set about 6ft off the ground level to give every one in attendance a good view, inside a large cathedral.

Living in his armor the way Stark does, I'd suggest a Restful Armor Crystal (500g MIC). That way he can sleep in his armor without becoming fatigued, while still remaining ever vigilant?
 


Zerith

First Post
Alex, I'll assume that means you've given the characters the OK :3

Vertexx, He already got une!
=I told him we already got une! *French giggling*=

But silly M.P. reference aside, he dos already have one, look at his items and then his armor; right under the armor's cost brake down it is listed with a "-" in front of it to signify it's presently in the armor (he has no other armor crystals, so it might as well just stay in play :3)

Addon: well, figured I could post up this W.I.P. :3
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Honorary Captain Tsadichi Moru- WIP

[sblock=History]
Having a knack for shadows put this young orphaned boy in a bevy off trouble, but a priest saw great potential in his talents.

edit in progress
I WORKED FOR TEMPLE IN HIS ARCANE KNOWLEDGE.
II WAS CAUGHT IN A HEATED BATTLE VS UNDEAD
....A now has burning hatred vs undead
....B main focus has been training arcanists to fight undead
....C was given honorary title by church
III completes missions with cold efficiency
IV LOST ALL BUT 1 TEAM MEMBER IN LAST MISSION-NOW NEAR END OF GRIEVING PERIOD

Mysteries within mysteries-who were the parents? Where were they from? Where have they gone? . . . . .
[/sblock]

WORK IN PROGRESS
*******************************************************************
[/sblock]
 
Last edited:




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