jadeoin Archon

robjh

First Post
For some reason I prefer writing good-aligned outsiders. Perhaps because there's a surfeit of evil beasts already. At any rate I'm not real excited about this one thus far, but let me know what you think. Any suggestions for improvements? Thanks. :)

Jadeoin Archon
Medium Outsider (Aquatic, Archon, Extraplanar, Good, Lawful)
Hit Dice: 5d8 (22 hp)
Initiative: +8
Speed: 20 ft. (4 squares), swim 60 ft.
Armor Class: 19 (+4 Dex, +4 deflection, +1 buckler), touch 18,
flat-footed 15
Base Attack/Grapple: +5/+5
Attack: +1 merciful trident +6 melee (1d8+1/x3 plus 1d6 nonlethal) or slam +5 melee (1d4)
Full Attack: +1 merciful trident +6 melee (1d8+1/x3 plus 1d6 nonlethal) or slam +5 melee (1d4)
Space/reach: 5 ft./5 ft.
Special Attacks: Righteous gaze, spell-like abilities
Special Qualities: Amphibious, aura of menace, darkvision 60 ft., low-light vision, damage reduction 5/evil, immunity to electricity and petrification, magic circle against evil, spell resistance 14, teleport, tongues
Saves: Fort +4 (+8 against poison), Ref +8, Will +7
Abilities: Str 11, Dex 19, Con 10, Int 13, Wis 16, Cha 17
Skills: Concentration +3, Diplomacy +10, Escape Artist +17, Handle Animal +7, Hide +10, Knowledge (any two) +6, Listen +13, Move Silently +12, Sense Motive +10, Spot +21, Swim +10
Feats: Alertness(B), Blind-Fight, Improved Initiative
Environment: Native plane
Organization: Solitary, pair, or squad (3-5)
Challenge Rating: 3
Treasure: No coins; double goods; standard items
Alignment: Always lawful good
Advancement: 5-7 HD (Medium); 8-12 HD (Large)
Level Adjustment: --

The jadeoin archon is a humanoid-shaped being somewhat taller than a normal human. It has amphibian features, with a sleek, finned tail, shimmering, silvery hide, and possessing a salamander-like but beautifully featured face. Oddly, the more carefully the jadeoin archon is observed, the more nebulous it appears. It has a slightly transluscent body whose features are impossible to precisely discern. The wide eyes of the jadeoin archon, however, are clearly visible and sharply defined. It has a riveting, sharp-eyed gaze that seems to peer through whatever it looks upon.

These aquatic beings are known as the watchers, and are noted for their remarkable powers of observation. They are the underwater eyes and ears of the archons, seeing whatever others would miss. When they speak, their aquatic voice seems disembodied and unworldly, yet possessed of an elegant musical quality. They move through the water with a gliding motion that is deceptively fast and quiet.

Jadeoin archons speak celestial, infernal, draconic, and aquan.

Combat

Jadeoin are the underwater scouts and watchers of the archons, and are rarely called upon to employ their combat skills. They prefer to fight using hit and run attacks, employing their uncanny gaze to strike a foe from an unexpected direction. When engaged in melee combat, they will normally fight defensively, waiting for a foe to leave an opening or make a mistake.

Righteous Gaze (Su): Those merely looking at the penetrating gaze of a jadeoin archon must succeed on a DC 15 Will check or take a -2 penalty on attack rolls for 1 minute. In addition, as a standard action a jadeoin archoin can use a gaze attack to fascinate a single opponent. Anyone the jadeoin archon targets must succeed on a DC 15 Will save or gain its rapt attention and become fascinated. The save DC is Charisma-based.

Spell-Like Abilities: At will--dancing lights, detect evil, hypnotism, invisibility purge. 3/day--daylight, searing light.

Aura of Menace (Su): Will DC 17 negates.

Skills: Jadeoin archons have a +4 racial bonus on Swim checks to perform some special action or avoid a hazard. They also have a +8 racial bonus on Escape Artist and Spot checks.
 
Last edited:

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Knight Otu said:
Is jadeoin an english word?
Technically, the Swim bonus should be +8.
Have you thought about a continual, weak blur effect?

Jadeoin is just a fictional name. No particular reason for it.

Why a +8? Is that a standard bonus for creatures with a swim speed? Must have missed that one...

I did think about blur, but really the description is just a slight visual effect. But yes, that would make it tougher. Hmm, maybe creatures that see its eyes treat it as blurred, but not when flanking?

Thanks. :)
 

robjh said:
Why a +8? Is that a standard bonus for creatures with a swim speed? Must have missed that one...
Jep, it's a standard. Check Movement modes in the SRD or the MM for other similar standards. :)

robjh said:
I did think about blur, but really the description is just a slight visual effect. But yes, that would make it tougher. Hmm, maybe creatures that see its eyes treat it as blurred, but not when flanking?
I', not sure if the Not while flanking part is necessary. But I'd certainly add a blur effect, but as I said, a weakened one. :)
 


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