jasper
Rotten DM
Shattered Obelisk Session 14
Chapter 6
Dead Bless
Day 66 to Day 67
Hammer 7 to Hammer 8
PC Killed 2 Monsters Killed 223 Villains Captured 11 Villains Escaped 27
Take 10 Downtime Days. 2,222 GP. Promote to 8.
Magic Item Eyes of Minute Seeing, Potion of Innumerability, Battle axe with immovable Rod Shaft. Ring of Orator.
Story Award Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you finish a long rest.
I had an average group of five. Charlotte Bard 5 Barbarian 2 Half elf. Droo barbarian Zealot 7 Human. Gromash Gor-Kah life cleric 6 Orc Evocation Wizard 2. Cailfiel Evocation Wizard 7 Wood Elf. Baltyr Fighter 7 human.
As the door swigs back on him, Baltyr is not happy. “A training room? What can we loot from a hundreds year old training room. Wait a minute. If you guys and gal are on the other side of the room looting, who is trying to loot my pocket?” The fight with the automation robots is swift but during the fight a secret door is revealed. Sending the owls out to scout the group know trouble is coming. For the monsters. Between evocation fire balls, spirit guardians, and one fire bolt cantrip the wight and dust mephits are taken out.
Meanwhile while the spell casters are doing the heavy fighting, the Droo and Baltyr are trying to look a great axe halberd which Cailfiel’s owl knocked over in the dojo’s office. It is jammed in the door way preventing access. They are cussing under their breath as it does not move.
Cailfiel, “Hmm. Okay.” He grabs at the base of shaft and the shaft retracts into normal size. “Guys you have to push the red button. The only button. The only red button. With the word ‘Push’ on it. My great arcane skills says this is immovable rod with a great can opener on the other end.” Searching the east side of the upper crypt they find the vault and loot it. And take a short rest.
Sending their owl scouts up ahead they move down to the basement. The owls report four dry rotten coffins before the coffins explode and the skeletons kill the familiars. With Droo in the front Cailfiel passes him the platinum holy symbol of Dumathoin.
Droo, “I am a poor tall dwarf priest of Dumathoin. Please don’t undead me.” The revenants move closer. Droo, “I am stupid human. Please don’t undead me.” The revenants are within ten feet and getting closer. Droo, “Dumathoin HELP ME.”
Dumathoin, “Purify my crypt and take nothing else. A blessing will befall you.” The revenants retreat to the broken coffin and return to their undead rest. The casters resummon their familiars and send them ahead. At the end of the corridor is a water pit. The cat fish are rolling the water. And a ghost zombie is trying to silence the owls and catfish. The ghost zombie fades and the group moves up to get a little fishing in. As one light spell ends, Gromash recasts it on a gold piece and tosses into the water.
DM, “Did I say into the water. I meant into one of the throats of the hydra. Droo screams about hating baths as the invisible cat fish pulls him into the water. Initiative.” The fight is hard on the group and Gromash falls back through the new sloping corridor.
Gromash, “I am advancing down the new hallway and will stop by this door.”
Droo, “Yeah. Sure. And now all your meat shields, and the other caster are bravely between you and the monsters.”
Gromash, “Thank you for volunteering.” When the fight ends, the spider familiar wanders under the door of Gromash and bites a deep gnome who is trying to block the door. The gnome screams in pain but misses the spider. Droo runs down the hall and head butts the door. The door wins. As the door finally loses the deep gnome tries to activate a lever in the room but is beaten nearly to death. Finding no loot, the group decides to wake up the victim.
Baltyr, “Here old man. Step into a Slim Jim and tells what you know.”
Rivibiddel, “I swam in here twenty days ago. I am exploring for the full copy of He of the Hidden Gemstone and found it. Look at the walls, all twenty volumes are engraved on the walls. I did discover the general headquarters up in the north part of the dungeon. I am only 22 but the ghost general aged me. The general was guarding a second lever but I had to flee back to the water. But the hydra and the water weird were back. I ran out food five days ago and water two days ago.”
Baltyr, “Here have some Banana Chips, and peanuts.”
Gromash, “Hey those are mine!”
Baltyr, “Shut it I am bribing the DM.” After a recasting of find familiar the group sends the fighters ahead to take care of the skeletons. (DM NOTE. Cailfiel double check your build I see Owl as familiar but not giant owl.) Three skeletons go down easily. And so does the back up squad of fourteen skeletons. And the two ghost bodyguards. And the ghost general.
Cailfiel, “I love evocation wizards.”
Gromash, “I love Spirit Guardians. So how are we going pull two levers at once? DM, we need a better map.”
With the map drawn, the adventurers are ready to pull the levers. The trio of Gromash, Droo, and Baltyr are in the general room. Cailfiel is in the big skeleton room. Charolotte is in the other lever room. The two owls will relate the information.
The levers are pulled. The grinding sounds can be heard from the walls. The skeleton room becomes a huge skeleton room. Six revenants rise from their crypts and start toward the evocation wizard.
Droo, “That is 800 HP of monsters. Run.” The revenants burn three glares at the wizard who freezes until the sixth revenant punches him in the mouth. The trio dash to help but get caught up in the doorway. As Charolotte dashes back to help she notices the secret has a green glow.
Rivibiddel, “The chamber of purple Amethyst of Dumathoin is open. DM, I dash in.”
DM, “Three wraiths attack you. I said green glow. You need Dumathoin’s blessing to remove the curse on the gem stone. And take four hits. That 84 hit points.”
Rivibiddel, “Killer DM.” As the trio unplugs the door, and Charolotte plugs the secret chamber all is nearly lost.
Cailfiel looks at the map. “I summon my giant owl familiar to me. Pass him the platinum holy symbol of Dumathoin. He then flies to the gem stone and drops in on it. We all yell for Dumathoin’s blessing!”
DM, “It will be a dex save to drop just right on the stone. Your dice or mine?” Two dice are dropped in the cup. “It is with disadvantage. You have no modifier. DC 15”. The cup is shaken and slammed into the dice tray. “First die is 8. Second die is 15.”
The purple light of Dumathoin baths the crypt. With the gem stone purified the dead return to their resting places.
Charolotte, “I thought we were all going to die!”
The door behind the adventurers opens.
The skeleton priest of Dumathoin hands Droo a ring and speaks the blessing of her god.
DM Note We will pick this up outside the crypt. You still have Gibbet Crossing to do.
End of session 489
Chapter 6
Dead Bless
Day 66 to Day 67
Hammer 7 to Hammer 8
PC Killed 2 Monsters Killed 223 Villains Captured 11 Villains Escaped 27
Take 10 Downtime Days. 2,222 GP. Promote to 8.
Magic Item Eyes of Minute Seeing, Potion of Innumerability, Battle axe with immovable Rod Shaft. Ring of Orator.
Story Award Blessing of Dumathoin. Your eyes become keen enough to pick out hidden secrets. You gain darkvision. If you already had darkvision, you can see in color in the dark. In addition, you can use an action to gain truesight for 1 minute. Once you gain truesight in this way, you can’t do so again until you finish a long rest.
I had an average group of five. Charlotte Bard 5 Barbarian 2 Half elf. Droo barbarian Zealot 7 Human. Gromash Gor-Kah life cleric 6 Orc Evocation Wizard 2. Cailfiel Evocation Wizard 7 Wood Elf. Baltyr Fighter 7 human.
As the door swigs back on him, Baltyr is not happy. “A training room? What can we loot from a hundreds year old training room. Wait a minute. If you guys and gal are on the other side of the room looting, who is trying to loot my pocket?” The fight with the automation robots is swift but during the fight a secret door is revealed. Sending the owls out to scout the group know trouble is coming. For the monsters. Between evocation fire balls, spirit guardians, and one fire bolt cantrip the wight and dust mephits are taken out.
Meanwhile while the spell casters are doing the heavy fighting, the Droo and Baltyr are trying to look a great axe halberd which Cailfiel’s owl knocked over in the dojo’s office. It is jammed in the door way preventing access. They are cussing under their breath as it does not move.
Cailfiel, “Hmm. Okay.” He grabs at the base of shaft and the shaft retracts into normal size. “Guys you have to push the red button. The only button. The only red button. With the word ‘Push’ on it. My great arcane skills says this is immovable rod with a great can opener on the other end.” Searching the east side of the upper crypt they find the vault and loot it. And take a short rest.
Sending their owl scouts up ahead they move down to the basement. The owls report four dry rotten coffins before the coffins explode and the skeletons kill the familiars. With Droo in the front Cailfiel passes him the platinum holy symbol of Dumathoin.
Droo, “I am a poor tall dwarf priest of Dumathoin. Please don’t undead me.” The revenants move closer. Droo, “I am stupid human. Please don’t undead me.” The revenants are within ten feet and getting closer. Droo, “Dumathoin HELP ME.”
Dumathoin, “Purify my crypt and take nothing else. A blessing will befall you.” The revenants retreat to the broken coffin and return to their undead rest. The casters resummon their familiars and send them ahead. At the end of the corridor is a water pit. The cat fish are rolling the water. And a ghost zombie is trying to silence the owls and catfish. The ghost zombie fades and the group moves up to get a little fishing in. As one light spell ends, Gromash recasts it on a gold piece and tosses into the water.
DM, “Did I say into the water. I meant into one of the throats of the hydra. Droo screams about hating baths as the invisible cat fish pulls him into the water. Initiative.” The fight is hard on the group and Gromash falls back through the new sloping corridor.
Gromash, “I am advancing down the new hallway and will stop by this door.”
Droo, “Yeah. Sure. And now all your meat shields, and the other caster are bravely between you and the monsters.”
Gromash, “Thank you for volunteering.” When the fight ends, the spider familiar wanders under the door of Gromash and bites a deep gnome who is trying to block the door. The gnome screams in pain but misses the spider. Droo runs down the hall and head butts the door. The door wins. As the door finally loses the deep gnome tries to activate a lever in the room but is beaten nearly to death. Finding no loot, the group decides to wake up the victim.
Baltyr, “Here old man. Step into a Slim Jim and tells what you know.”
Rivibiddel, “I swam in here twenty days ago. I am exploring for the full copy of He of the Hidden Gemstone and found it. Look at the walls, all twenty volumes are engraved on the walls. I did discover the general headquarters up in the north part of the dungeon. I am only 22 but the ghost general aged me. The general was guarding a second lever but I had to flee back to the water. But the hydra and the water weird were back. I ran out food five days ago and water two days ago.”
Baltyr, “Here have some Banana Chips, and peanuts.”
Gromash, “Hey those are mine!”
Baltyr, “Shut it I am bribing the DM.” After a recasting of find familiar the group sends the fighters ahead to take care of the skeletons. (DM NOTE. Cailfiel double check your build I see Owl as familiar but not giant owl.) Three skeletons go down easily. And so does the back up squad of fourteen skeletons. And the two ghost bodyguards. And the ghost general.
Cailfiel, “I love evocation wizards.”
Gromash, “I love Spirit Guardians. So how are we going pull two levers at once? DM, we need a better map.”
With the map drawn, the adventurers are ready to pull the levers. The trio of Gromash, Droo, and Baltyr are in the general room. Cailfiel is in the big skeleton room. Charolotte is in the other lever room. The two owls will relate the information.
The levers are pulled. The grinding sounds can be heard from the walls. The skeleton room becomes a huge skeleton room. Six revenants rise from their crypts and start toward the evocation wizard.
Droo, “That is 800 HP of monsters. Run.” The revenants burn three glares at the wizard who freezes until the sixth revenant punches him in the mouth. The trio dash to help but get caught up in the doorway. As Charolotte dashes back to help she notices the secret has a green glow.
Rivibiddel, “The chamber of purple Amethyst of Dumathoin is open. DM, I dash in.”
DM, “Three wraiths attack you. I said green glow. You need Dumathoin’s blessing to remove the curse on the gem stone. And take four hits. That 84 hit points.”
Rivibiddel, “Killer DM.” As the trio unplugs the door, and Charolotte plugs the secret chamber all is nearly lost.
Cailfiel looks at the map. “I summon my giant owl familiar to me. Pass him the platinum holy symbol of Dumathoin. He then flies to the gem stone and drops in on it. We all yell for Dumathoin’s blessing!”
DM, “It will be a dex save to drop just right on the stone. Your dice or mine?” Two dice are dropped in the cup. “It is with disadvantage. You have no modifier. DC 15”. The cup is shaken and slammed into the dice tray. “First die is 8. Second die is 15.”
The purple light of Dumathoin baths the crypt. With the gem stone purified the dead return to their resting places.
Charolotte, “I thought we were all going to die!”
The door behind the adventurers opens.
The skeleton priest of Dumathoin hands Droo a ring and speaks the blessing of her god.
DM Note We will pick this up outside the crypt. You still have Gibbet Crossing to do.
End of session 489