Jeremy Crawford Interview: The Monster Manual and More

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EN World sat down with Jeremy Crawford to discuss some of the big changes in the Monster Manual, as well as preview the upcoming Eberron book coming out later this year. Last month, EN World had the opportunity to travel to Wizards of the Coast's headquarters in Renton, WA for a D&D press event. During the event, EN World had the chance to briefly sit down with Jeremy Crawford, the co-lead designer of the Monster Manual and discuss some of our burning questions about the book.

Note: This interview has been edited for space and clarity.

EN World: So my first question is about the aboleth. [Wizards] changed it from a fish to this weird otherworldly thing. Now the mechanics obviously are still mostly the same, but it's no longer a little fishy boy, it's a monstrous Eldritch entity. Why?

Jeremy Crawford: So a number of the changes we've made in the book motivated by a desire to have the monster's design reflect its story better. And so we've talked a lot about, "We tuned up the mechanics, we made it more fun, we added in new twists." But another big part of what we were trying to do is as we went to each stat block, determine is this stat block and the art together, are they actually delivering the story we tell about this creature? And so with the aboleth in particular, their story for a long time has been they're enemies of gods, they've had these ancient empires and then we would looked at how we depicted them in the past. We weren't getting that from either the art or the stat block.

They always came off as delusional.

Crawford: We really wanted to make it clear they are terrifying. And we especially had fun in the image that's in the book of not just showing this big Eldritch horror, but even having a cultist bowing down before it to show that, yes, these are creatures who view themselves as superior to the gods.

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One of the things that I've been asking over the course of these interviews with the Player's Handbook, with the Dungeon Master's Guide and now the Monster Manual is that it resets the table, so to speak, for Dungeons & Dragons. So what are things that people should look in the Monster Manual, not only with the mechanics and how that's going to impact gameplay moving forward, but with what creatures are appearing? How those creatures look? The dragons all got big redesigns and, lo and behold, we're getting a dragon anthology. What things can we look at in the Monster Manual and say, "Ah, this is going to be a big deal for later"?

Crawford: I think first off, the NPCs are going to get a ton of use. And so I just would say to everyone, get ready for a lot of pirates and performers,

Also, some classic monster groups have gotten some really important changes. So just one example, goblins. Goblins show up at some point in most campaigns. And the goblin family that's in the book, not only are they now designated as fey. One, we did that for story reasons, but that's also going to have some mechanical outcomes, which are purposeful. It is purposeful that spells like charm person isn't going to work on them. Hold person is not going to work on them.

That is an intentional design choice because it was important for us to better differentiate some of what in the past have been referred to as monstrous humanoids. We wanted to better differentiate them from each other. We didn't want to fall into the trap of basically, "They're all humans, but with just different foreheads." We really wanted to make sure they're truly different types of creatures and goblins for centuries in the real world have been associated with fey folk. This is a shift we started in Monsters of the Multiverse.

But then we also have some new goblins. We have the goblin hexer, which is a callback to a goblin we actually had in fourth edition because we wanted to have a tricksy spell-casting goblin in the mix. But then we also have created a new goblin minion because we wanted essentially there to be a goblin that could appear in even larger numbers than the baseline goblin we had before, because we know DMs often like to have hordes of them. That combo means you're going to start seeing more spell-casting goblins, you're going to see larger hordes of them, and some of your spells are not going to work on them the way they did before.

Another thing that's going to be a biggie is just how often people are going to be surprised by creatures they've fought many times before. Surprise will come up less often for those monsters that tend to be pretty rare, so there'll be less surprise there because probably the player won't even be able to remember the details from before or they're facing it for the first time. But with goblins, many people have experienced them before and so they're going to start feeling like, "Oh, they've evolved."

Another place where you're going to see that is in vampires. I bring up vampires not only because they're popular, but they come up a lot. I loved when I was at Luca Comics and Games, at the D&D games I was running there for attendees, I was always using monsters from the new Monster Manual including new vampires. And I loved seeing the shock on people's faces when the vampires started doing things that they don't do in the 2014 Monster Manual. Simple things like vampires can now just disengage as a bonus action because we realized when analyzing vampires, it was too easy to lock some of them down and part of the vampire shtick and folklore is they're extremely difficult to pin down.

In addition to being able to encounter brand new types of vampires, because we have a bigger CR spread of creatures, we're also going to throw people because now when you face a vampire, you don't know whether it's a standard vampire. Is this an umbral lord who's going to be flying around and destroying us with necrotic magic? Is this a nightbringer that is almost more like a shriveled up Nosferatu that has different abilities from the regular vampire? So there's going to be opportunities for DMs to pleasantly shock even the most jaded players because of a lot of these new things.

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When I was reading through the Monster Manual, I noticed it seemed to draw some inspiration from Fourth Edition. We saw the jobs that goblins have now and bloodied obviously has come back. Fourth Edition was the redheaded stepchild of D&D, and in recent years it's kind of started to get its flowers. And I was wondering if that was a deliberate choice. Especially because you removed the adventuring day from 5E. Fourth Edition combat was very much felt like a test in every single combat. And Fifth Edition was more about resource management over the course of a day. Those are two totally different styles of games, and it seems like we're going back more towards the Fourth Edition style of these combats are going to hit you harder.

Crawford: So just as when we first created 5E, we looked at all previous editions for gems that we could bring forward, we did that again. And so we were looking at First, Second, Third, and indeed Fourth. There are gems from Fourth Edition that we have happily brought forward. And several of us on the team worked on Fourth Edition. I, particularly in the later years of fourth edition, did a lot of work on monsters. And absolutely there are things that I did in 4E Monsters and that other members of the team did that we happily brought forward if we knew it worked well and we took the time to make sure it integrated into a fifth edition environment in a natural way.

We are always looking for opportunities to take the best parts of previous editions and bring them forward when the time is right, when the community seems ready for it, and when it's the right tool for the job. Because anytime we're faced with a new design problem, we have the option of either doing something new or repurposing something that we've done in the past in D&D. You can see that actually all over the place in this book. It's a mix of things you've never seen before that particular monsters are doing, but then in other cases places where we remembered some nugget we loved from a past monster book. I always had a special fondness for the Goblin Hexer in fourth edition, and that's why I put the Goblin Hexer on the list of monsters that would go into this book.

Along those lines, there's three different types of Githzerai, three different types of Githyanki, three or four types of goblins in there. Are we going to see more of that in future book? Is that going to be the norm? One of the things that got brought up with the NPC statblocks is that any humanoid can use them. So, people said, "Well, orc humanoids, if I have an orc brawler, that should probably be stronger than say a human brawler," which doesn't really fit within the 5E ethos, but it is what it is. Are we going to start seeing more specializations in creatures as in "Here's the general creature stat block, but here's a couple of extra things that this monster can do to make it hit harder or be tricksier," or something along those lines?

Crawford: We are signaling throughout this book, and this is a direction that we were taking in Monsters of the Multiverse and in some of the other books, where we really drive home that each stat block is representing only a slice of a particular type of creature. When we provide a stat block, it's like, "Well, this is one way this creature could work." We always love it when we do variants to drive home just how much design space and storytelling space there is within each of these monsters' broad concepts.

That's why with Githyanki, we wanted to add the Githyanki Dracomancer, not only to have a higher CR Githyanki to face, but also we realized in none of our Githyanki variants did we have one that was really leaning into that important part of their story of their bond with red dragons. That's another example of how story was often motivating what we were doing with some of these new monsters. You'll definitely see more variants in future books because we think it's an interesting design space. It means we can tailor make things for particular settings, particular adventures. And it's a good way for us to model for DMs what they can do in their own campaigns of taking the baseline version of something and then add in a few interesting tweaks and suddenly you have a whole new monster.

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Changing topics the various fiends, the demons, the devils, and the yugoloths, they also got updated looks. They look a lot more like monstrous and something that has been pulled out of an infernal plane. I did note that, because Mordenkainen's Tome of Foes really expanded the demon lore, I noticed there's only a handful of each of those different types of the devils, the fiends. I was curious about why you chose which ones appear in the book, because I don't think there was that many yugoloths in the 2014 Monster Manual. So why they were included in the 2024 Monster Manual and why, again, was the decision made to make them look very different than what came before?

Crawford: The fiends mapped to what was in the 2014 Monster Manual. Even the yugoloths, and this is actually a funny result of us using alphabetization for everything, the yugoloths previously were all crammed together in the 2014 book. They didn't each have their own key piece of art. I actually love that you got the impression there were more of them because that actually gets at why we changed the organization and gave everyone a key piece of art because we realized some of these monsters were hiding in plain sight in the 2014 Monster Manual. If you have a page with a bunch of stat blocks on it, and then especially if you have one or two stat blocks that doesn't have a key piece of art, it's really easy for that stat block to never see use.

So, if a monster is going to make it into the Monster Manual, it's going to get a piece of art that's there to inspire you, draw you in, make you ponder as a DM, "Maybe I want to include this." We also really wanted to make sure each stat block sang. When came to revamping the look of the fiends, we really wanted to drive home that just looking at them, you would be able to tell there is something malevolent here. This isn't just a creature that rose up out of a swamp, it rose out of a swamp of pure evil. Tthat's a mindset of really having the art communicate the nature of some of these otherworldly creatures. That was behind some of the visual revamps that we did for many of the creatures in this book.

You'll notice that also celestials look more otherworldly than they used to. When we were evaluating some of our visuals, we frankly felt some of our celestials look too much just like, "Well, that's just a dude who put wings on." And we wanted to make sure that if you saw an angel, you could tell immediately, "Whoa, that is not from here." So throughout the book you'll see that a lot of the creatures that a part of their visual enhancement was bringing their nature to the fore, making it so that you could tell there's really something special or terrifying or wondrous here.

That means some of the creatures are way scarier than they used to be. Also, some creatures are more whimsical than they used to be. All of that is tailored to what's appropriate for the creature's story and for the mood that we want to put in front of the DM as an enticement for the DM to ponder whether they want to include that monster in their game.

A very random side question here, since you brought up celestials. As a good Catholic boy, will we ever get biblically accurate angels in D&D?

Crawford: So we talked about that. We ran out of room. We have the classics - the solar, the deva and the planetar. We considered making room for an even higher CR angel than the solar and making it the actual terrifying look that is described in the Bible because a lot of people don't realize angels in the Bible, especially the ones in heaven, are described as these clusters of wings covered with eyeballs. This is not the pretty person showing up with dove wings.

If they look humanoid, they're low level. The more eyes they have, the higher up they are.

Crawford: It is with that in mind that one of the reasons that our concept for the angels is very much that they appear way they do to avoid breaking the minds of mortals. So you can actually think of the images that are in the Monster Manual for the angels, those are not actually their true appearance. That's sort of the form they put on because to whatever mortal they were appearing to at that moment, that is the form that would make it possible for the mortal to be able to handle even communicating with the angel.

My last question, I'm going to jump ahead to Eberron. Can you give me a tease about what Eberron airship mechanics look like?

Crawford: We did some vehicle work in Descent Into Avernus with the infernal war machines that we are bringing to Eberron to provide an easier way for DMs to get airships into the mix.That's all I'll say for now, but we are building on some of the work that we did with infernal war machines way back in Descent Into Avernus.
 

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Christian Hoffer

Christian Hoffer

OK, a little more research and, not surprisingly, it is complex. There is not a one look all version of angels and the D&D angels are "biblically" accurate to some types. The fantastic angels are typically of the "living creature" variety (which I didn't know as a thing until now.

Here is what I found:
Does the Bible say what angels look like?

what does the bible say?

The Bible describes various appearances of angels, emphasizing their unique forms based on their roles. Archangels, like Michael, are depicted as warrior figures (Daniel 10:13; Revelation 12:7), while the living creatures have multiple wings and faces (Ezekiel 10:1–22), and seraphim also have multiple wings (Isaiah 6:1–7). Some angels are seen as ordinary men or beings of bright light (Genesis 18:1–2; Luke 2:13–14). Detailed descriptions, such as the one in Daniel 10:5–6, highlight their majestic and sometimes startling appearances. Overall, these varied forms illustrate the unseen spiritual dimensions around us, reminding us that God's sovereignty extends over all aspects of existence (Ephesians 6:12; Colossians 1:16).

from the old testament

  • There are many different kinds of angels, each looking unique based on what they are.
  • We are not told exactly when angels were created or what they looked like at creation, but it is evident they were created prior to the Earth (Job 38:4–7).
  • Archangels are high-ranking angels with significant roles in God's plan and are described as warrior angels (Daniel 10:13, 21; Jude 1:9; Revelation 12:7).
  • Cherubim are guardians of the divine, often associated with the presence of God (Genesis 3:24; Exodus 25:18–22; 36:8; Numbers 7:89; Psalm 99:1; Isaiah 37:16; Ezekiel 10:1–22). They are described as winged, and at least some have multiple faces (Ezekiel 10:20–21).
  • The living creatures are beings that surround God's throne (Ezekiel 1; 10). In Ezekiel’s visions they appear with whirling wheels filled with eyes (Ezekiel 1:15–21; 10:9–13). Each has four faces—a cherub, a man, a lion, and an eagle. They had four wings and what looked like human hands under their wings (Ezekiel 10:20–22). Ezekiel identifies these as cherubim (Ezekiel 10:20), but it is unclear whether this is a special group of cherubim or a descriptor of all cherubim.
  • Seraphim are described as beings with six wings (Isaiah 6:1–7). They are seen by Isaiah standing above the throne of God, covering their faces and feet with two sets of wings and flying with the other. They call out, "Holy, holy, holy is the LORD of hosts; the whole earth is full of his glory!" (Isaiah 6:3).
  • Some angels are mentioned as having wings. This is true of the images of the cherub Moses was commanded to have made upon the ark of the covenant (Exodus 25:20) as well as the seraphim in Isaiah 6 and the creatures who appeared to Ezekiel.
  • One of the most detailed descriptions of what angels look like is given by Daniel in Daniel 10:5–6: "I lifted up my eyes and looked, and behold, a man clothed in linen, with a belt of fine gold from Uphaz around his waist. His body was like beryl, his face like the appearance of lightning, his eyes like flaming torches, his arms and legs like the gleam of burnished bronze, and the sound of his words like the sound of a multitude."
  • When angels are revealed to humans, their appearances vary. What is consistent is that they appear either as males or surrounded by bright light.
  • In Genesis 18:1–2, three men, often understood to be angels or angels and a theophany, appeared as travelers to Abraham and Sarah.
  • In Genesis 19:1, two angels appearing as men visited Lot.

from the new testament

  • In biblical accounts, angels often say, "Do not be afraid," to calm those to whom they appeared (Luke 1:11–13), revealing their startling appearance. In Luke 2 the shepherds saw angels singing to announce the birth of Jesus and were afraid, again revealing their startling appearance. The appearance of angels at the tomb of Jesus caused Roman soldiers to become like dead men (Matthew 28:4).
  • Hebrews 13:2 references entertaining angels without knowing it. This reveals that angels can take human form.
  • Joseph, husband of Mary the mother of Jesus, experienced three dreams that included an angel of the Lord who appeared to him and provided important information regarding Jesus, Mary, and their safety as a family. No description is given, but Joseph clearly regarded the visitor as an angel (Matthew 1—2).
  • Angels could clearly communicate in the language of those they served as they shared spoken messages in many situations. They even sang in Luke 2:13–14.
  • As the Old Testament also revealed, angels do not have an essential physical form; they are spirits who can take physical form. Hebrews 1:14 tells us: "Are they not all ministering spirits sent out to serve for the sake of those who are to inherit salvation?"
  • Confirming the Old Testament, the angels were created, as was the rest of creation, by Jesus Christ (John 1:3; Colossians 1:16).
  • The four living creatures are mentioned in Revelation as praising God forever before His throne. They also hold "golden bowls full of incense, which are the prayers of the saints” (Revelation 4:6). They have six wings, are filled with eyes, and continually extol the holiness of God (Revelation 4:8). In John’s vision, each has a different face—a lion, an ox, a man, and an eagle (Revelation 4:7; cf. Ezekiel 10:14).
 

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The 2025 monster manual has a nod to the notion that the human-like appearance of Aasimon is not their true form.
Devas are emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
 

But that is not a biblically accurate from what I have found in my brief research. Nowhere in the Bible are they described as such. It is other texts they might be. In the Bible, they don't have physical forms, but can manifest them. They most often manifest as male humans, but sometimes take on other forms (some of which terrify onlookers, but are not described as to what they actually look like).
In the book of Ezekiel, there is a physical description of Angels that is that of a series of rings covered in eyeballs and with a multitude of rings. It is right there in the text of chapter 1.
 

In the book of Ezekiel, there is a physical description of Angels that is that of a series of rings covered in eyeballs and with a multitude of rings. It is right there in the text of chapter 1.
But it is not all angels. Specifically they type "living creatures" seem to have the more fantastical appearance. I posted a full breakdown in post #61.

However, it seems the most often manifest in a human-like shape from what I can tell
 


Devas, planetars, and solars in (A)D&D to me seem to be derived from the cosmology of Theosophy by way of An Encyclopaedia of Occultism by Lewis Spence.
An Encyclopaedia of Occultism, Lewis Spence, 1920, Pages 121 - 122, 325, 372, 411

Devas : In Theosophy, constitute one of the ranks or orders of spirits who compose the hierarchy which rules the universe under the Deity. Their numbers are vast and their functions are not all known to mankind, though generally these functions may be said to be connected with the evolution of systems and of life. Of Devas there are three kinds—Bodiless Devas, Form Devas and Passion Devas. Bodiless Devas belong to the higher mental world, their bodies are composed of mental Elemental Essence, and they belong to the first Elemental kingdom. Form Devas belong to the lower mental world, and while their bodies are composed also of mental Elemental Essence, they belong to the second Elemental kingdom. Passion Devas belong to the astral world and their bodies are composed of astral Elemental Essence. Devas are creatures superlatively great and superlatively glorious, of vast knowledge and power, calm yet irresistible, and in appearance altogether magnificent.

Divine World : Formerly known as the Adi Plane is in the theosophic scheme of things, the first or highest world, (in Theosophy) the world first formed by the divine impulse in the creative process. It is unattainable by man (See Theosophy and Solar System.)

Planetary Spirits : In the theosophical scheme the number of these spirits is seven. They are emanations from the Absolute, and are the agents by which the Absolute effects all his changes in the Universe.

Solar Deity : {See Theosophy.)

Solar System : The various worlds as has been said, penetrate each other substantially within the same bounds, the exceptions being the worlds of finer texture which extend beyond those relatively more dense. The names of the worlds are : the first which has not as yet been experienced by man—the Divine ; the second, the Monadic whence come the impulses that form man ; the third, the Spiritual, the highest world which man has as yet been able to experience ; the fourth, the Intuitional, the fifth, the Mental ; the sixth, the Emotional (Astral) world ; and the seventh is the world of matter as matter is familiar to us. Reference is made to the various articles dealing more fully with these worlds as follows :
Adi Plane, See "Divine World and Solar System"
Annpadaka ,, ,, Monadic ,, ,, ,,
Atmic or
Movanic ,, ,, Spiritual ,, ,, ,,
Buddhic ,, ,, Inutitional ,, ,, ,,
Manas ,, ,, Mental ,, ,, ,,
Astral ,, ,, Emotional ,, ,, ,,
Sthula ,, ,, Physical ,, ,, ,,

Theosophy : Although Theosophy posits the existence of an Absolute, it does not pretend to knowledge of its attributes. In the Absolute are innumerable universes, and in each universe countless solar systems. Each solar system is the expression of a being called the Logos, the Word of God, or Solar Deity, who permeates it and exists above it and outside it. Below this Solar Deity are his seven ministers, called Planetary Spirits, whose relation to him is like that of the nerve centres to the brain, so that all his voluntary acts come through him to them. (See Kabala.) Under them are vast hosts or orders of spiritual beings called devas, or angels, who assist in many ways. This world is ruled by a great official who represents the Solar Deity, which is in absolute control of all the evolution that takes place upon this planet.

Parts of the bible where angels are referred to as eldritch abominations
Ezekiel's Vision of the Throne

Isaiah's Vision of the Throne

John of Patmos' Vision of the Throne
Tetramorph - Wikipedia


 


The living creatures and the wheels are both angels, in the Hebrew understanding of the term.
Yes, I wasn't disputing that. My understand is as follows.

There are three type of angels in the bible:
  1. Cherubim
  2. Serahim
  3. Living Creatures
(thrones, dominions, and the other "choirs" often described are not in the Bible)

Of those, from what I can tell, only the living creatures are described as being monstrous (though angels are often said to be terrifying / frightening the are not physically described).

Angels in the bible seem to most typically manifest in human or human-like shapes.

Archangels are not a type of angel (like the 2 above), but simply describe an angel with greater authority. Though this is not 100% clear to me.
 

But that is not a biblically accurate from what I have found in my brief research. Nowhere in the Bible are they described as such. It is other texts they might be. In the Bible, they don't have physical forms, but can manifest them.
there are different ones, Ezekiel (10:9 and on below) might be one you the better sources

"[9]I looked, and there were four wheels beside the cherubim, one beside each cherub, and the appearance of the wheels was like gleaming beryl. [10];And as for their appearance, the four looked alike, something like a wheel within a wheel. [11]When they moved, they moved in any of the four directions without veering as they moved, but in whatever direction the front wheel faced, the others followed without veering as they moved. [12]Their entire bodies—backs, hands, and wings—were covered with eyes all around, as were the wheels of the four of them. [13]As for the wheels, they were called in my hearing “the wheelwork.” [14]Each one had four faces: the first face was that of the cherub, the second face was that of a human, the third that of a lion, and the fourth that of an eagle."
 

The Seraphim, Ophanim, and Cherubim are divine creatures that serve God, but they’re not described as angels (malachim). But later writers did interpret them as angels.
That is interesting, where does that come from? From what I can tell the Bible doesn't say what Seraphim are at all. So I guess by context we can assume there "divine beings," but is that really anything distinct from an "angel?" Are Ophanium in the bible? What I found only listed Cherubim, Seraphim, and Living Creatures as the type of angels in the Bible (with archangels just being angels with more authority, not a distinct type).
 
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