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D&D General JMISBEST's questions. Most of them about campaign ideas that either he or A GM he knows has and wants to know what people think

Another possibility is mishap - perhaps they were on a trade mission or something and their caravan was attacked. Stranded far from home, they need to hide their identity and figure out how to get back.
 

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Another possibility is mishap - perhaps they were on a trade mission or something and their caravan was attacked. Stranded far from home, they need to hide their identity and figure out how to get back.
Given that by my calculations, meaning it wasn't determined by rolls on the tables A GM I know made, roughly somewhere between 79.1% and 80.7% of the countries monthly income comes from a mixture of trading a breed of native fish that are popular pets among the nobles of 2 of the 4 countries that border it and from trading almost all of its monthly surplus of farming produce and it has a total of 10 land based trade routes and 5 sea based trade routes that's very, very likely. Can you please expand on that suggestion?
 

Given that by my calculations, meaning it wasn't determined by rolls on the tables A GM I know made, roughly somewhere between 79.1% and 80.7% of the countries monthly income comes from a mixture of trading a breed of native fish that are popular pets among the nobles of 2 of the 4 countries that border it and from trading almost all of its monthly surplus of farming produce and it has a total of 10 land based trade routes and 5 sea based trade routes that's very, very likely. Can you please expand on that suggestion?
Something very fishy is going on with your smallest country in history.
 

Something very fishy is going on with your smallest country in history.
I agree with you their but I can't help the kind of country that the dice generated

Don't forget that the reason that it makes more then half of its monthly income from selling its surplus farming produce is because most of the country sits on soil that famous for being both some of the richest soil in the world and some of the most fertile soil in the world, which is why it is able to make more then more then half of its monthly income from selling its surplus farming produce
 

I've had a idea for 4 variants of The Gorgon for Dnd and I want to know what other people think

The 1st is A Version of The Gorgon that's Lawful Neutral whose petrifying gaze only effects foes whose Alignment is either Chaotic Neutral or Chaotic Evil

The 2nd is A Version of The Gorgon that can choose whether or not its petrifying gaze effects someone that looks her directly in the eye

The 3rd is A Version of The Gorgon that doesn't have a petrifying gaze, rather it has a petrifying touch and even though its a very weak fighter if it does even 1 point of damage the target is petrified

The 4th is A Version of The Gorgon whose petrifying gaze will only effect someone that wants to be petrified and The Gorgon can reverse the petrification at will

Why would someone want to be petrified?, 1 example I can think of is someone that has a disease or illness that currently isn't curable even by magic and his or her plan is that if a cure is made The Gorgon will reverse the petrification and he or she will get the cure
 

Out of boredom I've decided to generate a characters inheritance and only a characters inheritance, here's what I ended up with. What do you think?

I ended up with 234,000 inheritance points, not gold coins and that’s because you can use them for other things

And

Here’s what I go for

4 titles that are all of minor landed knight that rules a decent sized Fiefdom that makes most of its money from agriculture

That costs 50,000x4 or 200,000 inheritance points. Leaves 34,000 inheritance points

The best thing about those purchase's is that my Characters Social Class is automatically Middle-Upper

At this point I don’t know what class my character will end up with and that's why I go for stuff that no matter what his class is my character will be able to use, sadly that means I'll mostly be stuff with Magic Potions and A Magic Dagger

I also decide that I want some valuables, mainly because in most 1st edition Dnd Campaigns I've played in their have been situations were potential allies have been more impressed by valuables then by cash

I also decide I will have my character start with at least 500 Gold Coins worth of regular belongings but I won't choose what his actual regular belongings are until I know what his class is, after all theirs no point in spending 400 Gold Coins on A suit of Plate Armour when I could end up with A Thief

Because I started with 230,000 or more inheritance points I have A 6 in 11(A 7 or higher on 2D6 chance) of starting with a decent number of basic belongings that The GM has decided are essentials that I don't pay for

A 2D6 roll of A 10 means that I start with a decent number of basic belongings that The GM has decided are essentials that I don't pay for

A 1D10 roll of A 2 gives me 2D3 or 3 feet or rope, 2D2 or 4 torch's, 1D2 or 1 small sack, 1 set of daywear, 1 set of nightwear, 1 blanket, 1 set of cooking utensils and 1 set of eating utensils

That’s why I go for 6,000 Gold Coins in cash, 1,330 Gold Coins worth of valuables, 670 Gold Coins worth of regular belongings, 3 1-dose bottles of potion of healing, 1 +1 Dagger and 1 pair of Armour Class 6 type Bracers of Defence

That costs 6,000 +1,330 +670 +3,000 +5,000 +5,000 or 21,000 inheritance points. Leaves me with 13,000 inheritance points

In the hope of getting A Powerful Character I spend the equivalent of 10,000 inheritance points to allow to me roll 3D6 10 times, discard the 4 lowest rolls and assign the other 6 rolls in any way I want

That costs 10,000 inheritance points. Leaves me with 3,000 inheritance points

In the end I roll 2 6’s, 1 17, 1 16, 1 15, 1 13, 1 12, 1 10, 1 7 and 1 4

So I discard the 2 6’s, the 8 and the 5 and I keep the 17, the 16, the 15, the 13, the 12, and the 10

I could have gone for A Cavalier with Str 17, Con 16, Dex 15, Int 13, Wis 10 and Ch 12 and I was tempted to, but based on my personal experance Cavaliers then to be so powerful that they make the game so easy that its boring

I go for A Magic User and I assign those rolls as follows. The 10 to Str, The 13 to Con, The 16 to Dex, The 17 to Int, The 12 to Wis and The 15 to Ch

When rolling for Hp I roll 1D4 and I get A 3

So his Dex of 16 and his pair of Armour Class 6 type Bracers of Defence give him a overall Armour Class of 4, combine that with his 3Hp means that by Magic User Standards he’s a hard nut to crack

With my last 3 inheritance points I choose to boost the number of Spells my character starts with

1,000 to start with 3 scrolls that between them hold 6 1st level Spells

1,000 to start with 1 scroll that holds 3 2nd level Spells

And

1,000 to start with A scroll of 1 3rd level Spell

That costs 3,000 inheritance points. Leaves me with 0 inheritance points

So my character starts with 1 Spellbook and 5 Spellscrolls that between them hold 10 1st level, 3 2nd level and 1 3rd level Spells

There are ways to gain extra inheritance points but most are risky

Some are only risky in that you have a very young heir and if he or she dies before you and you die without producing another your family ends

I go for the fairly risk free 1 of having A 16 month old heir

That means that because he has a 16 month old heir that my characters won’t have to worry too much because his death won’t guarantee the end of his family but because of how young the heir is if he or she dies before my character and my character dies without producing another heir then his family ends

That free’s up 500 inheritance points

I choose to have my heir be automatically be a girl

Even though a female heir won’t cause the end of his family if he dies without producing a male heir it will cause the end of the family name

That doubles my inheritance points to 1,000

I choose to spend them on A Young Adult Pegasus that is 100% loyal to me. Costs 1,000 inheritance points. Leaves 0 inheritance points

And

A roll on A Table The GM made show that that’s because when The Young Adult Pegasus was only 8 days old my character found her ands saved her after A Young Roc killed her mother, father and 2 brothers and because he/The Young Roc, was full he left her to die

So

That gave me the idea for the following basic history for him

His parents were both of common birth

They both had successful adventuring careers

Shortly after they retired they both sold 99.9% of what they owned

They used the money to buy themselves 2 Noble Titles each or 4 Noble Titles overall

My character inherited his families lands shortly after he turned 18

As his starting age is the maximum of 19 that means that my character inherited his families lands just under 1 year ago

And

In the space of less then 1 year my character has gotten bored enough of his lot in life to get the thrills, excitement and danger he graves by becoming a adventurer
 

I had A Dream about The Adventure Secrets of The Slavers Stockade Last Night and I have a question

1 of the Pcs has a mother that's the 2nd wife of A King that's 22 years older then his 2nd A wife/The Pcs mother

As a result he's 1st in line to his mothers title of Minor Earless, in his case Minor Earl, but he's also 6th in line to his fathers throne, works out at 2 brothers, 1 sister, 1 niece and 1 nephew between him and the throne

After they completed the adventure and returned the Senior dukes nephew to his uncle The Senior Duke allowed the person that's both 1st in line to the title of Earl on his mothers side and 6th in line to A Throne on his fathers side marry his only daughter whose 4th in line to his title

Normally The Senior Duke would not let A Future Minor Earl marry his only daughter whose 4th in line to his title but he's doing it out of ambition, after all his future son-in-law on paper only be 1st in line to the title of Minor Earl but he's also the 6th in line to A Throne and even though he'd never arrange the death's of his future son in laws family he's counting on the almost none existent possibility that something will 1 day happen that will see 1 of his descendants become A King or Queen
 

I had A Dream about The Adventure Secrets of The Slavers Stockade Last Night and I have a question

1 of the Pcs has a mother that's the 2nd wife of A King that's 22 years older then his 2nd A wife/The Pcs mother

As a result he's 1st in line to his mothers title of Minor Earless, in his case Minor Earl, but he's also 6th in line to his fathers throne, works out at 2 brothers, 1 sister, 1 niece and 1 nephew between him and the throne

After they completed the adventure and returned the Senior dukes nephew to his uncle The Senior Duke allowed the person that's both 1st in line to the title of Earl on his mothers side and 6th in line to A Throne on his fathers side marry his only daughter whose 4th in line to his title

Normally The Senior Duke would not let A Future Minor Earl marry his only daughter whose 4th in line to his title but he's doing it out of ambition, after all his future son-in-law on paper only be 1st in line to the title of Minor Earl but he's also the 6th in line to A Throne and even though he'd never arrange the death's of his future son in laws family he's counting on the almost none existent possibility that something will 1 day happen that will see 1 of his descendants become A King or Queen
I thought a female Earl was called a Countess? Sorry, got derailed by that.
 


Speaking only for medieval England, a female Earl is called a Countess.
The likely explanation is due to the Norman Conquest of 1066. Prior to that “Eorl” was the senior noble title for Anglo-Saxon England, such as Godwine Eorl of Wessex and Leofwine, Eorl of Mercia. The title morphed into Earl and did hang around after the conquest.
Count derived from the Norman title, Comte, and was introduced after 1066, as the second most senior noble title, Duc or Duke. Both Count and Duke had female equivalencies featuring “-ess” at the end.
This was probably due to the need for female titles to carry through for inheritances and marriages, more than any Norman commitment to equality.

Anyway, @JMISBEST , best of luck with your character.
 

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