JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]


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Thanks for the info on Psionics Joachim, Gfunk. I'll probably avoid it. Partly because I'd never use it myself anyway. Partly because the only people in my group who would use it would use it because they can brake it.
 

<sigh> It's a black day in the Shackled City. Gfunk has returned from his long journey to the Far East, and is now a happily married man. Alas, it has made him weak, and soft. The Mighty G assisted me in DM'ing last night, even going so far as to run ALL the NPC's against the party...and...well...it's still too hard to talk about. Suffice it to say...there were NO casualties among the Bright Axes. The were disgustingly victorious in ALL their endeavors last night! I'm at a loss for words. Just when you think you know a person. Just when you think their can be no equal in Power Gaming...all your illusions are shattered. How the mighty have fallen. :(
 

The moral of the story here is never underestimate your fellow power-gamers. I suggested a few "changes" to the NPCs but then relented at the last minute because I wanted to avoid a TPK. Perhaps valor is the better part of discretion . . .
 

gfunk said:
The moral of the story here is never underestimate your fellow power-gamers. I suggested a few "changes" to the NPCs but then relented at the last minute because I wanted to avoid a TPK. Perhaps valor is the better part of discretion . . .

G told me about his original plans after the slaughter had concluded, and it involved using either of a couple of Dungeon magazine templates that makes a creature incorporeal and gives it the ability to cast a 9th level spell at will ('weird') OR (as I recall it) gives it a ridiculous touch attack that drains an obscene number of negative levels.

No offense G, but I remember (and remind you commonly) about the last time you made a change from a module to 'tweak' and encounter...and the campaign ended as a result :confused: . What you were talking about doing would have been a bad, bad, bad idea.

It would have made sense for the story (somewhat), but to be honest it could have made things interesting if you had added the revenant template instead and adjusted the CR accordingly. Neither of the Githyanki templates would have been appropriate for our level...
 

Well, since it was purely a hypothetical we could have this debate all day long. I still think the T'lak'ith would have given you a rough time but you would have conquered it in the end. Grimm could have killed it probably one good hit (two definitely) because it only had 43 hp or so. Furthermore it's AC wasn't very good at a paltry 21.

Second, even with its turn resistance, its HD is still around Rusty's level, making turning a very distinct possibility. Plus a couple of magic missiles or any force effect could have taken it out in short order.

Methinks you overstate your position.

As to the other encounter (in the Banewarrens) the situation was quite different. For one thing, I ADDED a couple of creatures to the encounter and despite killing all the monsters but one, one member of the party (who shall remain nameless) chose to go down in a blaze of glory rather than flee to fight another day.

We could have easily continued with the campaign through any number of mechanisms.
 
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JollyDoc said:
Suffice it to say...there were NO casualties among the Bright Axes.
Hey, I remember a certain Gunther being pummeled into Golem road-kill!

Not to mention Kiko's scare with the Harakins.

I got in my licks, the party gained a lot of self-esteem (both in and out of game) and, in the end, I'm the only one who ended up feeling bad.;)
 

JollyDoc, you know, this may come as a surprise, but you don't have to kill a party member every session.

Just a thought. . .
 

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