Kylons Replacement
JollyDoc said:
I'll put out the word again for stats for you guys. It will probably fall to Richard to gather up the info sheets for the other players and post them, with the possible exception of Kiko. I'm sure Ricky will post that himself.
Here is a new character to replace the fallen Daywalker paladin.
Stats were taken from Races of Stone. (I just love the Goliath Greathammer

)
Neutral Good Male Goliath Fighter 9/Goliath Liberator 4 (Level 13/CR 14) HD 13d10+104 Medium/Monstrous Humanoid 7’7” 303 lb Hit Points 184
AC: 27 (Flatfooted: 26 Touch: 13, ) +2 vs. Thrown Weapons
Init +1; Base Speed 30ft
+20/15/10 attack melee, +14/9/4 ranged;
SV Fort +23, Ref +12, Will +11
STR 24 +7 DEX 12 +1 CON 26 +8 INT 12 +1 WIS 10 +0 CHA 10 +0
+22 / +17 / +12 (2d6+1d6+10, +1 Silver Alchemical Trident of Shock, Critical 20 x2 {10 ft reach})
+25 /+20 / +15 (3d6+15, +3 Adamantine Goliath Greathammer, Critical 19-20x4) +2 to Sunder Attk
Skills
Climb +15 Hide +6 Intimidate +14 Jump +15 Listen +4 Move Silent +6 Spot +4, Sense Motive +2 Use Rope +3
Goliath Liberator Class Features
Favored Enemy +2 for Listen, Bluff, Sense motive, Survival and Damage vs Giants
Avoid Thrown Weapons +2 Dodge to AC vs thrown weapons
Equal Footing = Improved Trip with +4 to Str vs Large or Larger opponents
Avoid Reach +2 Ac dodge vs melee attacks not adjacent to Goliath
Fighter Class Features
Weapon and Armor proficiencies, Bonus feats and Weapon Specialization
Feats: 5 Fighter/5 Standard
Armor, Shield & Simple Weapon Proficiency
Bull-Headed, Lightning Reflexes,
Power Attack, Track,
Weapon Focus: Trident & Greathammer
Weapon Specialization: Greathammer
Greater Weapon Focus: Greathammer
Improved Critical: Greathammer
Exotic Weapon Proficiency, G.G. Hammer
Weapons +1 Trident: Shock, Silver Alchemical +3 Greathammer, Adamantine
Armor: +5 Chainmail: Fortification, Light (25%)
Shield: +2 Heavy Steel Shield, Animated
Wondrous: Amulet of Health+4 Belt of Giant Strength+4 Cloak of Resistance+5, Ring of Protection +2
Goods: Backpack; Bedroll; Winter Blanket,; Fishing net, 25 sq. ft.; Flint and steel; Grappling hook; Piton x2 Rope, silk (50 ft.) Waterskin; Common Lamp; Oil (pint x2) Ale, gallon x2 (2 sp); Rations, trail (per day x2) Iron Pot
Weight carried 181lbs Carrying Capacity Light 0-266lbs
Medium 267-533 Heavy 534-800
Goliath Racial Traits
+4 strength, -2 dexterity, +2 constitution, Base Speed 30
+2 Sense Motive Checks (Reads body language) +5 to Climb Checks, Level Adjustment +1
Powerful Build
Able to use Large Description if its is advantageous to him (i.e. Large Weapons Use w/no penalty, Grapple, etc.)
Mountain Movement
Can make standing long or high jumps as if he were running
Can engage in Accelerated climbing (1/2 speed=move action) without the –5 penalty
Acclimated
They do not take penalties for high altitude for Mountain Travel pg 90 D.M.G.
I am about to have a fit wanting to try him out...