JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

Neverwinter Knight said:
You could let him write the updates - sounds like he has some time on his feet, sorry, I mean hands... Will you be performing the operation?


Alas, no. I'm a pediatrician. That boy's pushing 40...needs geriatrics :o)

Hopefully Richard will be updating imminently...hint hint...
 

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Ok, since Richard hasn't been able to post yet, I thought I'd give you guys a bit of a teaser of events in tonight's session. As you may recall, I have sent the group on a "linker" adventure in between the events of Foundation of Flame and Thirteen Cages. BTW, I received Strike on Shatterhorn this weekend, and it looks awesome!

The party is currently side-tracked on the plane of Acheron, desperately trying to find their way back home. Unfortunately, the sole portal back lies in the stronghold of a warlord named Imperagon. The band reached this fortress tonight, after almost three weeks of wandering the wasteland of the plane of battle. Along the way, the encountered a pair of Imperagon's pet blue dragons. Let's just say the group survived, but knew they'd been in a fight.

Shortly after arriving at the Iron Fortress, they interrupted the nap of a guest of the warlord's...a half-fiend cloud giant and his pet fiendish ten-headed cryohydra. At the end of this fight, only have the party was left standing. No deaths, mind you, but a definite smack-down brawl! And this was just in the first room of the fortress. The best is yet to come!
 

JollyDoc said:
Ok, since Richard hasn't been able to post yet, I thought I'd give you guys a bit of a teaser of events in tonight's session. As you may recall, I have sent the group on a "linker" adventure in between the events of Foundation of Flame and Thirteen Cages. BTW, I received Strike on Shatterhorn this weekend, and it looks awesome!

The party is currently side-tracked on the plane of Acheron, desperately trying to find their way back home. Unfortunately, the sole portal back lies in the stronghold of a warlord named Imperagon. The band reached this fortress tonight, after almost three weeks of wandering the wasteland of the plane of battle. Along the way, the encountered a pair of Imperagon's pet blue dragons. Let's just say the group survived, but knew they'd been in a fight.

Shortly after arriving at the Iron Fortress, they interrupted the nap of a guest of the warlord's...a half-fiend cloud giant and his pet fiendish ten-headed cryohydra. At the end of this fight, only have the party was left standing. No deaths, mind you, but a definite smack-down brawl! And this was just in the first room of the fortress. The best is yet to come!
Sounds good, although I did not really like that particular module. It should fit this band of powergamers very well!!!

PS: Now would be a good time to requote Silvermane's post from last week ;) :

A'vandira Silvermane said:
Weekend is done and here I am checking for updates that are not there
"Bah, men and their promises!" :eek: :mad: :p
*Stalks off to do some serious sulking in the corner of her room*
 

Neverwinter Knight said:
Sounds good, although I did not really like that particular module. It should fit this band of powergamers very well!!!


To be honest, as it was originally written, I didn't either. That's why we never ran it with Entropy's group in the 3.0 adventure path. However, as you will (some day) see, I have altered it alot to mesh in with the ongoing adventure.

Richard tells me he hopes to post this week. His fiance has monopolized the computer last week for school work.
 


Kylons Replacement

JollyDoc said:
I'll put out the word again for stats for you guys. It will probably fall to Richard to gather up the info sheets for the other players and post them, with the possible exception of Kiko. I'm sure Ricky will post that himself.

Here is a new character to replace the fallen Daywalker paladin.
Stats were taken from Races of Stone. (I just love the Goliath Greathammer :lol: )

Neutral Good Male Goliath Fighter 9/Goliath Liberator 4 (Level 13/CR 14) HD 13d10+104 Medium/Monstrous Humanoid 7’7” 303 lb Hit Points 184
AC: 27 (Flatfooted: 26 Touch: 13, ) +2 vs. Thrown Weapons
Init +1; Base Speed 30ft
+20/15/10 attack melee, +14/9/4 ranged;

SV Fort +23, Ref +12, Will +11
STR 24 +7 DEX 12 +1 CON 26 +8 INT 12 +1 WIS 10 +0 CHA 10 +0

+22 / +17 / +12 (2d6+1d6+10, +1 Silver Alchemical Trident of Shock, Critical 20 x2 {10 ft reach})
+25 /+20 / +15 (3d6+15, +3 Adamantine Goliath Greathammer, Critical 19-20x4) +2 to Sunder Attk

Skills
Climb +15 Hide +6 Intimidate +14 Jump +15 Listen +4 Move Silent +6 Spot +4, Sense Motive +2 Use Rope +3

Goliath Liberator Class Features
Favored Enemy +2 for Listen, Bluff, Sense motive, Survival and Damage vs Giants
Avoid Thrown Weapons +2 Dodge to AC vs thrown weapons
Equal Footing = Improved Trip with +4 to Str vs Large or Larger opponents
Avoid Reach +2 Ac dodge vs melee attacks not adjacent to Goliath

Fighter Class Features
Weapon and Armor proficiencies, Bonus feats and Weapon Specialization

Feats: 5 Fighter/5 Standard

Armor, Shield & Simple Weapon Proficiency
Bull-Headed, Lightning Reflexes,
Power Attack, Track,
Weapon Focus: Trident & Greathammer
Weapon Specialization: Greathammer
Greater Weapon Focus: Greathammer
Improved Critical: Greathammer
Exotic Weapon Proficiency, G.G. Hammer

Weapons +1 Trident: Shock, Silver Alchemical +3 Greathammer, Adamantine

Armor: +5 Chainmail: Fortification, Light (25%)
Shield: +2 Heavy Steel Shield, Animated

Wondrous: Amulet of Health+4 Belt of Giant Strength+4 Cloak of Resistance+5, Ring of Protection +2

Goods: Backpack; Bedroll; Winter Blanket,; Fishing net, 25 sq. ft.; Flint and steel; Grappling hook; Piton x2 Rope, silk (50 ft.) Waterskin; Common Lamp; Oil (pint x2) Ale, gallon x2 (2 sp); Rations, trail (per day x2) Iron Pot
Weight carried 181lbs Carrying Capacity Light 0-266lbs
Medium 267-533 Heavy 534-800

Goliath Racial Traits
+4 strength, -2 dexterity, +2 constitution, Base Speed 30
+2 Sense Motive Checks (Reads body language) +5 to Climb Checks, Level Adjustment +1
Powerful Build
Able to use Large Description if its is advantageous to him (i.e. Large Weapons Use w/no penalty, Grapple, etc.)
Mountain Movement
Can make standing long or high jumps as if he were running
Can engage in Accelerated climbing (1/2 speed=move action) without the –5 penalty
Acclimated
They do not take penalties for high altitude for Mountain Travel pg 90 D.M.G.

I am about to have a fit wanting to try him out...
 
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R-Hero said:
Here is a new character to replace the fallen Daywalker paladin.


Yes...and we would all know what happen to the late, great Kylon Daywalker if Richard would only...just...post....................
 

Nightingale 7 said:
Grimm's about to have competition in the "tank" role! :)

After reading that description I have one word...ouch.

I hate to be a party pooper, but you can't take greater weapon spec...you need 12 levels of fighter to do it. Drop it and take cleave :)
 

JollyDoc said:
Yes...and we would all know what happen to the late, great Kylon Daywalker if Richard would only...just...post....................

Yah yah yah. I have no excuses, except that I was out of town for business this week. That and I have really allowed no time to post. It will get done one of those years.
 

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