JollyDoc's Shackled City: FINAL POST [Updated 11/2!!]

Neverwinter Knight said:
Wow - talk about disadvantage of surroundings. Did they really almost kill Grimm? I'll have to check out the stats of these Demodands again.

I also like Househang's style! Was he killed by the party, though? ;)

Kelubars are tough enough as is, but due to party size and strength, I used the Scaling the Adventure sidebar to advance them to the next size category. They did Grimm some major damage. They have a sneak attack ability, and when they had him flanked in the mist, they were dealing withering damage to him. Acid Fog is a beast of an ability, and they can each do it three times per day.

As for Houshang's ultimate fate...you'll just have to stay tuned.
 

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First off, great post JD. It's refereshing to see that Grimm is not totally unstoppable, just mostly unstoppable. I'm sure that the Kelubars were given each other high-fives during that encounter screaming, "You see? You see? He's not a machine, he's a man, he's a man."

JollyDoc said:
As for Houshang's ultimate fate...you'll just have to stay tuned.

Houshang does have some bad ju-ju in his future but I wouldn't exactly call it death nor is it really by the party's doing.

This module was ended in a rather unconventional way too, as you will see.
 

JollyDoc said:
Kelubars are tough enough as is, but due to party size and strength, I used the Scaling the Adventure sidebar to advance them to the next size category. They did Grimm some major damage. They have a sneak attack ability, and when they had him flanked in the mist, they were dealing withering damage to him. Acid Fog is a beast of an ability, and they can each do it three times per day.

If memory serves, all three attacked me at once with flanked positions (I had a moment of bad decision making when it came to my movement and placement). They all rolled very well, and in one round I went from unhurt to around 33%. I was filled with hubris, thinking that they were normal Kelubars. They were considerably more buffed.

Acid fog was not the problem for Grimm. Ray of Enfeeblement is much, much worse.
 

Excellent tale once again J.D. The tribe has decided if we ever need a 'crack-of-noon' caller, you'll be the first choice. :)


JollyDoc said:
DEMODANDS IN THE MIST
Never one to be deterred by such minor annoyances as broken bones, Ike bounced off the stone and allowed his momentum to carry him straight back towards the demodand...
Those bones weren't broken, goliath bones always make that grinding-gristle noise :]
And thats not a head wound, its goliath sweat. :]


Joachim said:
Acid fog was not the problem for Grimm. Ray of Enfeeblement is much, much worse.
Actually its JDs rolling of just how much str or con damage. I know Ike was hit with several maxed and near-max negative rolls. (He loved to hit Ike where it hurt, his con bonus.)
 

JollyDoc said:
Kelubars are tough enough as is, but due to party size and strength, I used the Scaling the Adventure sidebar to advance them to the next size category. They did Grimm some major damage. They have a sneak attack ability, and when they had him flanked in the mist, they were dealing withering damage to him. Acid Fog is a beast of an ability, and they can each do it three times per day.

As for Houshang's ultimate fate...you'll just have to stay tuned.
I WILL stay tuned! ;)



gfunk said:
First off, great post JD. It's refereshing to see that Grimm is not totally unstoppable, just mostly unstoppable. I'm sure that the Kelubars were given each other high-fives during that encounter screaming, "You see? You see? He's not a machine, he's a man, he's a man."
If it bleeds, we can kill it...



gfunk said:
Houshang does have some bad ju-ju in his future but I wouldn't exactly call it death nor is it really by the party's doing.

This module was ended in a rather unconventional way too, as you will see.
Unconventional...was it also funny?
 


gfunk said:
Houshang does have some bad ju-ju in his future but I wouldn't exactly call it death nor is it really by the party's doing.


just want say thanks for the new player.

having a good B_M is always appreciated.
 

Neverwinter Knight said:
Wow - talk about disadvantage of surroundings. Did they really almost kill Grimm? I'll have to check out the stats of these Demodands again.

I also like Househang's style! Was he killed by the party, though? ;)


He was such a fun character... transmuters are really sweet, lots of good options. From what I heard, he met his demise (sort of) at the hands of Entropy, but at that point I was no longer playing him with the group, and one of the new fellows had stepped in and taken him over.

Happily, Houshang lives on in the OD&D game I just joined this past Sunday. :)
 



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