For those who care, and of course for the groupmembers who will be there on Sunday, we are going to begin Dungeon's Age of Worms adventure path this week. Instead of making characters, the group elected to let me make 5 PC's and on Sunday we shall random draw which character we get. JD was going to allow up to +1 ECL characters, so I made all of them with a +1 ECL. While watching a Heineken commercial (the one with the superheroes) followed by a preview for the Fantastic Four, I decided I was going to try and model them after a team of superheroes, called "The League" after the band of heroes in the Heineken commercial. The following is what I came up with:
ANGEL – LG Aasimar Favored Soul of Tyr 1 (With the feat Outsider Wings from RoF)
PYRO - LN Fire Genasi Wizard (Evoker) 1
COLOSSUS – NG Goliath Cleric of Grumbar 1 (Domains Metal and Time, eventually he will be able to cast Iron Body)
THING – NG Mineralized Shield Dwarf Fighter 1 (Adjusted for low-level play)
NIGHTCRAWLER – CG Shadow-Walker Human Rogue 1
For your reading pleasure (or displeasure as the case may be), here are the quick couple of background paragraphs I made up for each of the PC's, approved by JD:
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Angel is the only member of The League to have lived his life in Diamond Lake. From the moment of his birth, it was apparent that Angel had been touched by the gods of Good, and that one of his ancestors had been of Celestial blood. Nothing made this more apparent than his white feathered wings, which were vestigial during his childhood but became considerably larger and stronger throughout his adolescence. Angel’s parents were terrified of the implications, and gave the boy to be raised by the local temple of Tyr, where he was taken in by High Priest Jieran Wierius to be trained as his personal protégé. The high priest of Tyr saw the boy’s celestial characteristics as an opportunity to milk more money out of the miners of Diamond Lake. The high priest would bring Angel before the masses, crying out, “Do you not see the power of Tyr? Look at how he has blessed this young acolyte!” In private, however, Jieran is incredibly hard on the young Angel, bordering on belligerence.
The source of the High Priests attitude is not clearly known, but Angel believes that it stems from his celestial heritage and a degree of jealousy and fear by Jieran. The second in charge of the temple, a priest named Hamaneezer, has taken Angel under his wing (as it were), showing the young aasimar sympathy not shared by the High Priest.
The high priest, in his greed, could not understand just how close to Tyr that the boy was. Angel was one of Tyr’s favored souls, and was becoming a divine spellcaster of his own right…
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Pyro was born the son of a Thayan merchant loyal more to the Temple of Kossuth than to the Order of the Red Wizards. Kossuth blessed the boy with a touch of fire, making him a genasi. While it was not apparent to any around Pyro of his nature, his elemental bloodline was recognized by one of the local Red Wizard zulkirs, who demanded that the ‘boy’ be given for formal training as a Red Wizard. Sadly, the merchant gave his son to the cruel tutelage of the wizards.
Pyro learned of his mixed blood, and came to accept it, but when the opportunity arose he fled the academy as well as the depredations and evil of Red Wizardry. He could not return home, for that would surely mean the death of his family, so Pyro chose to continue south, across the Sea of Fallen Stars, landing in a small town on the Sword Coast called Diamond Lake. There, he found employment as a local prestiditator at the Emporium, pleasing the masses (and separating them from their hard earned coin) with his minor spells and cantrips.
It was not long before Pyro came to know Angel, whom he recognized to also have blood mixed with creatures from outside the Prime Material Plane. The two young men, having somewhat similar outlooks on law and stability, became fast friends and commonly spent their off-hours together dreaming of adventure and excitement. This friendship served as the starting point and foundation block for “The League”.
Recently, Pyro has come to the personal attention of Allustan Neff, the most prominent wizard in town and brother of the Governor-Mayor of Diamond Lake (Lanod Neff). Apparently, Allustan sees some degree of promise in Pyro, and has offered to apprentice the young Evoker.
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Colossus was born in a small goliath tent city in the mountains of Chessenta. The goliaths, being very close the earth and rock as well as of a balanced view on good/evil/law/chaos, were some of the more staunch followers of Grumbar the Earthfather. Such it was with Colossus, and he became an apprentice to the high shaman of the tribe. Trouble beset Colossus when he and the tribal chieftain’s daughter fell in love as it was strictly forbidden for Grumbar’s goliath clergy to marry. Their eyes were supposed to be kept solidly on the flock, not on personal interests. The affair between Colossus and his love was quickly exposed, and the young goliath was exiled for his dereliction to the needs of the tribe. Dejected and without other prospect, Colossus shortly found himself in Diamond Lake as a miner, working for Balabar Smenk, a local prominent mine manager. His large size and great strength, as well as his skill with a hammer, made him well suited for his new position. At no time did the goliath explain his former role, keeping his magic and his prayers to himself, until he was approached one evening at the Emporium.
A fiery-looking young man with flaming red hair approached Colossus at his table. When the man’s eyes spoke, the goliath almost swore that his eyes glowed red with excitement. Pyro had been watching the giant for weeks, and knew that he could be the kind of muscle that he and Angel needed in their gang. Learning that the goliath had some degree of divine spellcasting only sweetened the deal. By the end of the conversation, Colossus had made himself a new friend and had committed himself to membership in a new adventuring group, should the opportunity ever arise. Colossus welcomed the opportunity to better himself outside of the stale air of the mine, as well as bring some street justice to the local gangs.
Recently, Smenk has been applying pressure to Colossus to join his band of hired goons (led by a half-orc named Kullen). Thus far Colossus has refused, feeling that the thugs activities were dishonorable, but Smenk’s coercion is becoming much more intense.
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Thing hailed from Citadel Adbar, one of the largest and most influential dwarven strongholds on Toril. Like many dwarves, he was trained in the art of martial warfare, and was skilled with any axe that you put into his hands. He was training in the Temple of Gorm Gulthyn, dwarven god of protection and defense, to be a church templar guardian when he was approached by one of the priests with an opportunity. He was offered the opportunity to undergo the Rite of Stone whereby his essence would be mixed with that of a minor earth elemental. The end result would be that the dwarf would be forever changed, his flesh transformed to that of living rock. He would be more powerful and well protected than an average dwarf, but in repayment for the gift he would have to serve one of the dwarf nobles on the surface for one year. The noble, a merchant by trade named Dulok Blitzhame, was located in the town of Diamond Lake, a human encampment near a ‘mine’ (not one that any dwarf would claim). The vein on which the mine had been placed ran true with pure metal, and could be fashioned by dwarf artisans. The trade between the merchant noble and the miners was critical to the craftsman of the dwarf craft city of Greysmere. As such the noble’s protection was of utmost importance, requiring the aid of Gorm's clergy and warriors.
Thing’s time with the noble was pleasant, with little to report. Just the rocky dwarf’s presence was commonly enough to end problems for the noble before they were started, and Dulok came to see Thing not only as a bodyguard but as sort of a spiritual advisor. The year of servitude came and went, and Thing elected to remain with the noble on an interim basis. This was partly due to the noble’s fair treatment and their friendship, but was mostly due to outside contacts that Thing had made. Through Dulok, Thing has become familiar with the local Governor-Mayor as well as Ragnolin Dourstone, the only dwarven mine manager in Diamond Lake.
Lately, Thing has been listening to the offers of the local winged freak of Tyr telling him that he and his wizard buddy were putting together a new adventuring party. The prospects sounded very, very interesting as well as potentially lucrative. Besides, Thing couldn’t return to his homeland without getting through at least one major scrap, could he?
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Nightcrawler was on the run. Those damn Shadow Lords were after him. It was not without deep consideration that he had been selected for the Rite of Shadow Wallking, and then he decided that he was too ‘moral’ to follow through with the guildmaster’s orders. Those orders had been to snipe out a local merchant’s five year old son in order to apply pressure to the man. That order was enough to convince Nightcrawler to get the hell out of Turmish. Where could he go? Where would be so remote that he couldn’t be found? The only place so large that a person could disappear…Waterdeep.
Waterdeep was far away, but was outside the long reach of the Shadow Lords. He wasn’t worth that much trouble to the nefarious group of thieves and assassins…was he? Stowing away on a series of merchant caravans, Nightcrawler found himself in Diamond Lake, a town bustling with sheep to fleece. The rogue decided that this would be the perfect place to get lost in…the Shadow Lords would never find him in this wretched mudhole.
Nightcrawler has thus far made a living on petty theft, and he currently resides at Jalek’s Flophouse, a converted warehouse that houses nearly a hundred pitiful indigents. During his stay at Jalek’s, Nightcrawler met Jieran Wierus (on his trips to tend to the poor and pathetic) and one of his acolytes…amazingly one with wings. Angel, sensing skill and good in Nightcrawler, has recently offered him a chance at redemption…and adventure!