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JollyDoc's Shackled City

PugioilAudacio said:
Actually, I believe the reason we dominate so easily (and the other PC's may argue on this) is because of one person. Our Dwarven Ftr 7 / Brb 2 (or Brb 1 / Ftr 8 I think that's what it was at the time) - does an insane amount of damage. When we were fighting the babau - he did over 200 damage in a round. He uses enlarge person to give himself some extra reach/strength/con. With his aprox. 30 strength and improved crit/ great cleave/ weapon focus etc. He does an insane amount of damage. If we wanted to, we could probably just buff him up and send him in by himself a lot of the time.

If you want, I'll post specifics on him later.

Hmmm...I think you'll find that when Joachim posts the stats for Grimm, that he is as much of a damage machine as your PC seems to be. He's already large, being a half-ogre, and he has a huge spiked chain which gives him 20' reach. And yet, Grimm went down no fewer than three times during this adventure. I wonder if you are doing your NPC's/monsters justice?
 

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JollyDoc said:
Hmmm...I think you'll find that when Joachim posts the stats for Grimm, that he is as much of a damage machine as your PC seems to be. He's already large, being a half-ogre, and he has a huge spiked chain which gives him 20' reach. And yet, Grimm went down no fewer than three times during this adventure. I wonder if you are doing your NPC's/monsters justice?

First, remember that Grimm did not get a chance to drink from that weird elixer that gave +8 strength. Second, I believe you're right about not doing them justice. In the words of the that same PC: "I have an advantage, I have <insert DM's name>" Our DM doesn't play the monsters very well. I'll admit, if I wasa playing them, the PC's would have it a LOT harder.

It's kind of sad, I see from this thread that this adventure series can be alot of fun, but in our game it's kind of stale. This may not be the DM's fault, there are a lot of factors contributing.

However, this PC's sheer damage output still amazes me. When enlarged he has:

+21/+16
3d6 +18 (Also add another 2d6 for the fire/shock effects of his weapon - but he just got this and I don't know how effective it'll be against Demons)
Crit range is 17 -20
Remember, all he needs to do is power attack for 4-5. When he scores a crit - BOOOM.
 

JollyDoc said:
Powergamer? Me? However, perhaps G summed it up best after last night's game when he said, "You know you're in a power game when the DM shows mercy by just allowing you to be dead rather than permanently obliterating your remains..."
:) Funny story.

Joachim and I have long been complaining about the difficulty of the adventure path. Ever since "Zenith Trajectory" things have been going very poorly for the party as far as PC deaths were concerned.

Now, here comes the funny part. I actually accused JollyDoc of going too easy on us!! After the Glaberzu fight, I was convinced that if JD really tried, he could have easily killed everybody. But, after his retort, I'm convinced that he has struck a delicate balance. He wants to challenge us and I'm sure he doesn't mind one or two deaths per module, but he doesn't go nuts and try for the TPK (like if I were DM:p ).

Actually, "The Test of the Eversmoking Eye" claimed a few too many PCs for our tastes so Joachim demanded that we go on a linker adventurer before "The Secret of the Soul Pillars" which is designed for 4 12th level PCs.
 

You're too easy on us. You're too hard on us. No, you should have killed us all. Wait, why did you kill so many.

C'mon guys, give the guy a break!
 

JollyDoc said:
Hey Ledded! Welcome to the SH. Didn't know we had any other local gamers tuned in. Hope you enjoy it.
Thanks. One of the guys in our group, Fludogg (Jermy) I think used to play with one or more of ya'll and tuned me in to your SH.

We're currently on a big d20 Modern campaign that our main GM is writing a SH for (Medallions).

Anyway, nice to see other southerners represent in SH land ;)
 

PugioilAudacio said:
First, remember that Grimm did not get a chance to drink from that weird elixer that gave +8 strength....

However, this PC's sheer damage output still amazes me. When enlarged he has:

+21/+16
3d6 +18 (Also add another 2d6 for the fire/shock effects of his weapon - but he just got this and I don't know how effective it'll be against Demons)
Crit range is 17 -20
Remember, all he needs to do is power attack for 4-5. When he scores a crit - BOOOM.

That damage output is impressive, but the fire/shock won't do a bloody thing against demons. Grimm is just +18/+13 (2d6+14) or +16/+16/+11 (same) when using flurry of strikes with chain. When hasted and aided (just about every fight because Jules can aid at will and Caine likes to start combat with a haste), it gets ugly...+18/+18/+18/+13 at 10th level. And I have Cleave and Combat Reflexes for potentially 3 more attacks per round at +18. And 20 foot reach is very nice, especially when flying. If spelled up, I like to use Power attack typically at 3, because they are nice round numbers +15/+15/+15/+10 (2d6+20).

Regarding your dwarven barbarian (hey...I remember one of those), that elixir does give +8 to strength, but it decreases wisdom by 4. Unless he rolled really high during character creation, that means he ain't going to have much of a Will save...the bane of the warrior-tank. Charm Person, Hold Monster, Confusion, etc. all fall into this area. Your DM pulls a Confusion out, and its all over but the screaming and bleeding. Unholy Blight (you know, the spell that lots of fiends can cast at will) also requires a Will save.

EDIT: If this guy really annoys you, there is a perfect place in this module (namely the end of it) that you can deal with him :] .
 
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ledded said:
Thanks. One of the guys in our group, Fludogg (Jermy) I think used to play with one or more of ya'll and tuned me in to your SH.

We're currently on a big d20 Modern campaign that our main GM is writing a SH for (Medallions).

Anyway, nice to see other southerners represent in SH land ;)

Jermy...hmm...name rings a bell...can't quite place it, though. :cool:
 

PugioilAudacio said:
However, this PC's sheer damage output still amazes me. When enlarged he has:

+21/+16
3d6 +18 (Also add another 2d6 for the fire/shock effects of his weapon - but he just got this and I don't know how effective it'll be against Demons)
Crit range is 17 -20
Remember, all he needs to do is power attack for 4-5. When he scores a crit - BOOOM.
I'm curious as to what weapon and feats this guys is using. If it's an axe, I can't see how he's got a crit range of 17-20, if it's a sword, even enlarged, I'm not sure how he's getting 3d6 base damage.

Still enjoying the story hours! Keep up the excellent work!
 

Tallarn said:
I'm curious as to what weapon and feats this guys is using. If it's an axe, I can't see how he's got a crit range of 17-20, if it's a sword, even enlarged, I'm not sure how he's getting 3d6 base damage.

Still enjoying the story hours! Keep up the excellent work!

Large greatsword (with improved crit) has crit range of 17-20 and has a base damage of 3d6 (2d6 up one step is 3d6 in 3.5...it was 2d8 in 3.0, but they more or less standardized larger weapons in 3.5).
 

Tallarn said:
I'm curious as to what weapon and feats this guys is using. If it's an axe, I can't see how he's got a crit range of 17-20, if it's a sword, even enlarged, I'm not sure how he's getting 3d6 base damage.

Ok, I'm looking at a copy of his character sheet right now. As far as I can interpret, he has the following stats:

Brb 2 / Ftr 6 / Disciple of Might 2 (Right now all it gives is good Will and standard fighter BAB)

Str: 29
Dex: 16
Con: 14
Int: 13
Wis: 9
Cha: 9

Saves: BAB: 10/5
Fort: 10
Ref: 5
Will:6

Feats: Cleave, Great Cleave, Improved Critical (Greatsword), Improve Initiative, Iron Will, Power Attack, Weapon Focus (Greatsword), Weapon Specialization (Greatsword)

Weapon: +1 Flaming, Shocking, Greatsword
Critical: 17-20 x2
Hit: 20/15
Damage: 2d6 + 18 (+2d6 fire/lightning)

When enlarged (almost always is) it goes to:
Hit: 21/16
Damage: 3d6 + 19 (+2d6 fire/lightning)

Some of the numbers might be one or two off. But I think that's about right.
Remember, when enlarged the weapons base damage increases.
 

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