Joachim
First Post
PugioilAudacio said:Also, what do you mean it wears off? He's not gonna like that, he thought it was permanent![]()
25% daily chance that it goes away. Rusty (Brian) had it for at least two weeks before he lost it.
Couple of points:
1) If you DM wants to neutralize this guy (or at least put the fear of God in him), have the next Giant he is fighting do nothing but try to Sunder his greatsword. It only has hardess 12 and 20 hps, so it should get broken with 1 (really good roll) or 2 (average roll) hits. And even if it doesn't, your little dwarf friend will be sweating bullets for a little while.
2) If your DM has allowed the elixir to be permanent, then well, that's his tough cookies. EXTREMELY overpowering for a warrior-type, especially considering that Strength is considered to be stat #1 in terms of 'worth' (which is why a half-orc only gets +2 strength, and -4 in others to make up for it). That would be a terrible decision in terms of overall game balance. If that happens, then he better be prepared to put in a fountain of Wisdom somewhere that gives you +8 Wis and -4 Dex or something. Also, that +8 Strength is only for medium-sized types, and I am 95% certain its an enhancement bonus...so it won't stack with Bull's Strength or Belt of Strength +X.
3) Patience on the update, please. I only posted 3 different ones last week. SHEESH!!
4) Gautam and I regularly talk with JD about the campaign and its level of difficulty. Characters die. Its a part of playing the game. I just wish that it wasn't always MY characters that have to die before JD takes his foot off of the throttle
