Mathew_Freeman
Adventurer
Thanks for the clarifications! That is indeed exceptionally nasty.
Tallarn said:Thanks for the clarifications! That is indeed exceptionally nasty.
PugioilAudacio said:Saves: BAB: 10/5
Fort: 10
Ref: 5
Will:6
Joachim said:Still an impressive tank build...
Lela said:That's got to be the first time I've ever read anything like that from Joachim. You're poor, poor, DM.
Joachim said:Confusion or the Curse that makes you do nothing 50% of the time would neutralize that guy right quick.
There is a mistake on his sheet, though. He should have +21/+16 when normal size and 2d6+16. To hit will not increase when enlarged because he loses 1 due to size. And his AC will drop by 2 as well. He could only rage 1/day, so he could be bad-a$$ in one fight. Once the elixir wears off, he won't be so overpowering.
Lela said:Well, always feel free to Greater Teleport directly to the wizard. Grapples work nicely (mmmmm, grappling). Then Hold or Dominate the guy. Dominate, obviously, is the better choice from a DM standpoint. He can then hit the Wizard. A lot.
How does Magic Jar work agian? I understood it much differently. Then agian, I haven't looked at the 3.5 version.