PugioilAudacio
First Post
Joachim said:Just to clarify, I am not saying that the guy playing the barbarian is a 'twink' or anything. He's made a very solid character, and he is taking advantage of some module specific circumstances. Problem is, the DM has lost any modicum of control on the situation, and apparently doesn't have the wherewithal or the desire to get the ship righted.
How do you stop the raging engine of melee death? There are so many ways. The previously stated Will save spells, an invisible flying wizard raining cones of cold on his face, or a huge constrictor snake with improved grab. The DM should use something along these lines. Not to chastise the melee-beast player, mind you, but to allow the other players to join in and contribute as well.
Actually, the players don't seem to feel that they're not getting a chance to contribute. However, they have expressed dislike for the way things are. They haven't been able to pin down the source but, now that I think of it, maybe that's it.
As for current group consistency:
(I think everyone's about 10th level)
Elven Cleric
Human Sorcerer
Human Wizard
Human Paladin
Halfling Rogue
THE Melee Killer
Pixie Rouge 4 (Me The only 8th level, almost 9)
As you can see, the group is very large right now. The DM is constantly having to up the encounter levels. (Which the melee man mows through).
I actually made the pixie very recently. He uses some interesting tricks to take down enemies. As I said, I generally go for interesting over power. Though there's no reason why I can't do both I guess.
EDIT: Forgot to ask - our DM says that all the damage that the weapons took from the Babau can be healed by a few mend spells. I'm almost sure there's something not right about this...
Last edited: