Judgement Day (Full)

Jemal said:
We'll also be allowing creation of items using the DMG chart, but all items made such must be made by a PC with the appropriate item creation feat and all spells used in the creation of the item. (IE if you want boots of Quickened dimension door at will, you need the Craft Wondrous Items feat and the ability to cast Quickened Dimension Door.)

You realize this places casters at an even greater advantage than they already have, if you are going to allow custom items do it across the board.
 

log in or register to remove this ad

Bront said:
Sweet, someone can make a slotless item of infinate truestrike for 4000 :)

Infinite command word truestrike is not scary at all, still takes a standard action to use. It is the theortical continuous true strike item (2k x duration mod) which I would propose the rules don't allow as the duration doesn't conform to pricing mods. Or the mod is up to the game master which, were I running the game, would be expensive indeed.

With the rules as presented, I am thinking of revisions to my character. Will post something tonight.
 

Bialaska said:
Good:
Endovior - Elf Monk
Kerrz - Deathless Tiefling Fighter
Jarval - Human Cleric
James Heard - Human Bard
D20Dazza - Avoral Guardinal Ranger
Ferrix - Dwarf Fighter
ArmorFati - Anthromorphic Elephant War Hulk

Evil:
Rkhet - Human Spellcaster
Bialaska - Succubus Fiend of All Three
Pyrex - Ghostly Human Cleric
RandomPrecision - Half-Fiend Assassin
Wrahn - Human Loremaster

Must admit that I'm tempted to app something different than the fiend.

I think I'll be changing my character around since it's 7 good, 5 evil, to either an arcane trickster or a spellsword, evil either way.
 

My revised build is almost done as well, but I am agonizing over a last feat choice. Here's what I have so far:

Monk Able Learner, Iron Will, Improved Grapple
Wizard (Diviner, banned school Illusion)
Wizard Spell Focus (evil)
Wizard
Wizard
Wizard Eschew Material, Extend Spell
Mindbender
Ur-priest
Ur-priest Practiced Spellcaster (Wizard)
Mystic Theurge
Mystic Theurge
Mystic Theurge Practiced Spellcaster (Ur-priest)
Mystic Theurge
Mystic Theurge
Mystic Theurge Extraordinary Spell Aim
Hierophant (ability: metamagic) Persistent spell
Master Transmogrifist
Master Transmogrifist Divine Metamagic (persistent)
Master Transmogrifist
Master Transmogrifist
Mystic Theurge Improved Spell Capacity (Wizard)
Mystic Theurge
Mystic Theurge
Mystic Theurge Permanent Emanation (Antimagic)
Master Transmogrifist
Master Transmogrifist
Master Transmogrifist Spell Stowaway (Timestop)
Master Transmogrifist
Master Transmogrifist
Master Transmogrifist

What should I take for the 30th level feat?
 


Here's my character as she stands, and her cohort. Both are finished, with the exception of buying equipment for Lina. Any problems/suggestions for either of them?

Abbreviations:
BoED = Book of Exalted Deeds
CD = Complete Divine

Code:
[SIZE=4][b]Lina Riversoul[/b][/SIZE]
[b]Human (Outsider (Native)) Saint Cleric 10/Fighter 1/Radiant Servant 17, NG[/b]
(Saint template, Book of Exalted Deeds (BoED) p. 184-6)
(Radient Servant of Pelor prestige class, Complete Divine (CD) p. 52-4)

STR 22 (+6) (4 points (12), +4 Inherent ([i]Manual of gainful exercise +5[/i]), +6 [i]Belt of giant Strength[/i])
DEX 24 (+7) (6 points (14), +4 Inherent ([i]Manual of quickness in action +5[/i]), +6 [i]Gloves of Dexterity[/i])
CON 24 (+7) (4 points (12), +2 Saint template, +4 Inherent ([i]Manual of bodily health +5[/i]), +6 [i]Amulet of health[/i])
INT 24 (+7) (6 points (14), +4 Inherent ([i]Tome of clear thought +5[/i]), +6 [i]Headband of intellect[/i])
WIS 34 (+13) (10 points (16), +7 for levels, +2 Saint template, +5 Inherent ([i]Tome of understanding +5[/i]), +6 [i]Periapt of Wisdom[/i])
CHA 31 (+10) (10 points (16), +4 Saint Template, +5 Inherent ([i]Tome of leadership and influence +5[/i]), +6 [i]Cloak of Charisma[/i])


[b]Combat Stats:[/b]
Base Attack Bonus: +14/+9/+4
Melee: +24/+19/+14 [+14/+9/+4 BAB, +6 STR, +4 Epic]
Ranged: +25/+20/+15 [+14/+9/+4 BAB, +7 DEX, +4 Epic]
Hit Points: 321 [8 + (5 * 9 = 45) + (4 * 18 = 72) (levels) + 196 (CON)]
Armor Class: 50 [10 + 6 (DEX) + 13 (Insight) + 9 (4 armour, 5 enhancement) (armour) + 7 (2 shield, 5 enhancement) (shield) + 5 Natural ([i]Rod of Invulnerability[/i])]
Initiative: +10 [+6 DEX, +4 Improved Initiative]
Movement Rate: 30 feet; Fly 150 (good) [[i]Ring of Solar Wings[/i]]
SR: 32 [[i]Rod of Invulnerability[/i]]
DR: 15/adamantine [[i]Rod of Invulnerability[/i]]
Acid Resistance: Immune [Saint template]
Cold Resistance: Immune [Saint template]
Electricity Resistance: Immune [Saint template]
Fire Resistance: 10 [Saint template]; 30 [shield]
Sonic Resistance: 30 [armour]

[b]Attacks per round:[/b]
+5 Holy Flaming Evil Outsider Bane adamantine morningstar (+36/+31/+26 to hit (+37/+32/+27 bane), 1d8+11 dmg (+1d6 fire, +2d6 holy, +2d6 bane), Crit 20/x2)
+5 Holy Distance Undead Bane Composite Mighty (+3) longbow (+30/+25/+20 to hit (+32/+27/+22 bane), 1d8+3 dmg (+2d6 holy, +2d6 bane), Crit 20/x3, Rng 220')
All melee weapons: +1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders.  (Holy Touch ability)

[b]Armor:[/b]
+5 Greater Sonic Resistant Soulfire mithral chain shirt (+9 AC, +6 Max Dex bonus, 10% arcane spell failure)
+5 Animated Greater Fire Resistant heavy darkwood shield (+7 AC, 15% arcane spell failure)
+12 Insight bonus (Saint template)


[b]Saving Throws:[/b]
Fort: +26 [+14 base, +7 CON, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i])]
Ref: +22 [+6 base, +7 DEX, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i])]
Will: +36 [+14 base, +13 WIS, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i])]


[b]Feats:[/b]
Extra Turning (1st level feat)
Nymph's Kiss (bonus human feat) (BoED p. 44)
Intuative Attack (3rd level feat) (BoED p. 44)
Leadership (6th level feat)
Purify Spell (9th level feat) (BoED p. 44-5)
Eschew Materials (12th level feat)
Quicken Spell (15th level feat)
Divine Metamagic (Purify Spell) (18th level feat) (CD p. 80)
Epic Leadership (21st level feat)
Automatic Quicken Spell (bonus Radient Servant feat)
Ignore Material Components (24th level feat)
Automatic Quicken Spell (bonus Radient Servant feat)
Automatic Quicken Spell (27th level feat)
Improved Initiative (bonus Fighter feat)


[b]Skills:[/b]
Concentration +37 (30 ranks, +7 CON)
Diplomacy +42 (30 ranks, +10 CHA, +2 Nymph's Kiss)
Heal +28 (15 ranks, +13 WIS)
Knowledge (nature) +21 (14 ranks (cc), +7 INT)
Knowledge (religion) +22 (15 ranks, +7 INT)
Knowledge (the planes) +20 (13 ranks, +7 INT)
Sense Motive +30 (17 ranks, +13 WIS)
Spellcraft +37 (30 ranks, +7 INT)
Swim +16 (10 ranks, +6 STR)


[b]Languages:[/b]
Common, Celestial, Sylvan.


[b]Special Abilities:[/b]
[u]Human special abilities:[/u]
Bonus feat at 1st level.
1 bonus skill point at every level (4 at 1st).
Favoured Class: Any.
[u]Cleric special abilities:[/u]
Turn Undead 17/day.  (Su)
[u]Radiant Servant special abilities:[/u]
Extra Greater Turning (may use the greater turning power of the Sun domain 10/day).
Radiance (all spells with the light descriptor have their range of illumination doubled, and are treated as if one level higher).
Turn Undead (stacks with Cleric levels).
Divine Health (immune to all diseases).  (Ex)
Empower Healing (all spells from the Healing domain are treated as Empowered, with no effect on the level of spell slot required).  (Ex)
Aura of Warding (+2 morale bonus to Will saves made by the Radiant Servant and all allies within 10 feet).  (Su)
Bonus Domain.
Maximize Healing (all spells from the Healing domain are treated as Maximised, with no effect on the level of spell slot required).  (Ex)
Positive Engery Burst (using two turning attempts, the Radient Servant can create a positive energy burst, dealing 18d6 damage to all undead within 100' of the Radient Servant (DC 30 Reflex save for half damage)).  (Su)
Supreme Healing (all spells from the Healing domain are treated as both Empowered and Maximised, with no effect on the level of spell slot required).  (Ex)
[u]Saint template special abilities:[/u]  (BoED p. 184-6)
Holy Power (+2 to the DCs of all spells, spell-like, supernatural and extraordinary abilities).  (Su)
Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders).  (Su)
Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level).
Damage Reduction (DR 10/evil).  (Ex)
Fast Healing 10.  (Ex)
Immunities: Immune to acid, cold, electricity, and petrification.  (Ex)
Keen Vision (low-light vision and 60' darkvsion).  (Ex)
Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric).  (Su)
Resistances (Fire resistance 10, +4 to Fortitude saves against poison).  (Ex)
Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric).  (Su)
[u]Domain granted powers:[/u]
Fey: +4 on saves against the spell-like abilities of feys.
Healing: Cast healing spells at +1 caster level.
Sun: 1/day, can perform a greater turning in place of a regular turning.  Greater turning destroys undead creatures that would normally be turned.


[b]Spells:[/b]
Cleric caster level: 27
Domains: Fey (BoED p. 86), Healing, Sun.
Spells per day: 6/8+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/5+1
DCs: 24/25/26/27/28/29/30/31/32/33
Level 0: Create Water, Detect Magic (x2), Light, Mending, Purify Food and Drink.
Level 1: Bless Water, Detect Evil, Detect Undead, Divine Favor, Eyes of the Avoral (BoED p.99), Hide from Undead, Remove Fear, Shield of Faith.  Endure Elements (Sun domain spell).
Level 2: Align Weapon, Augury, Elation (BoED p. 98) (x2), Lastai's Caress (BoED p. 102) (x2), Restoration (Lesser), Spiritual Weapon.  Charm Person (Fey domain spell).
Level 3: Daylight, Invisibility Purge (x2), Magic Circle against Evil, Remove Disease, Remove Nausea (BoED p. 105), Searing Light, Water Breathing.  Searing Light (Sun domain spell).
Level 4: Death Ward (x2), Dimensional Anchor, Energy Vortex (CD p. 164), Freedom of Movement, Greater Status (BoED, p. 100), Restoration, Sending.  Blinding Beauty (BoED p. 92) (Fey domain spell).
Level 5: Commune, Dancing Web (BoED p. 96), Dispel Evil, Disrupting Weapon, Flame Strike, Spell Resistance, True Seeing.  Flame Strike (Sun domain spell).
Level 6: Banishment, Cometfall (CD p. 159), Dispel Magic (Greater), Forbiddance, Heal, Word of Recall.  Heal (Healing domain spell).
Level 7: Destruction, Holy Word, Repulsion, Restoration (Greater), Righteous Smite (BoED p. 106), Spell Resistance (Mass) (CD p. 181).  Regenerate (Healing domain spell). 
Level 8: Antimagic Field, Dimensional Lock, Discern Location, Fire Storm (x2), Spell Immunity (Greater).  Unearthly Beauty (BoED p. 110) (Fey domain spell).
Level 9: Gate, Heal (Mass), Implosion, Miracle, True Resurrection.  Prismatic Sphere (Sun domain spell).


[b]Equipment:[/b]
Backpack:
- 1 day's trail rations
- Waterskin (full)
[i]Portable Hole:[/i] (16,000 gp)
- [i]Mirror of mental prowess[/i] (175,000 gp)
Wearing / Carrying:
- Explorer's Outfit
- +5 Greater Sonic Resistant Soulfire mithral chain shirt (148,250 gp)
- +5 Animated Greater Fire Resistant heavy darkwood shield (115,257 gp)
- Wooden holy symbol
- +5 Holy Flaming Evil Outsider Bane adamantine morningstar (165,308 gp)
- +5 Holy Distance Undead Bane Composite Mighty (+3) longbow (162,700 gp)
- [i]Troll claw of health +6[/i] (72,000 gp, [i]Amulet of health +6[/i], doesn't take up a magic item slot)
- [i]Belt of giant Strength +6[/i] (36,000 gp)
- [i]Cloak of Charisma +6[/i] (36,000 gp)
- [i]Gloves of Dexterity +6[/i] (36,000 gp)
- [i]Headband of intellect +6[/i] (36,000 gp)
- [i]Periapt of Wisdom +6[/i] (36,000 gp)
- [i]Ring of Solar Wings[/i] (118,000 gp)
Used one-shot items:
- [i]Manual of bodily health +4[/i] (110,000 gp)
- [i]Manual of gainful exercise +4[/i]  (110,000 gp)
- [i]Manual of quickness in action +4[/i] (110,000 gp)
- [i]Tome of clear thought +4[/i] (110,000 gp)
- [i]Tome of leadership and influence +5[/i] (137,000 gp)
- [i]Tome of understanding +5[/i] (137,500 gp)

Total Cost: 2,275,515 gp

Total Weight Carried: ? lb
Load: Light


[b]Current XP:[/b]
Current: 435,002 
Next Level: ?
Code:
[SIZE=4][b]Shakil Arvid[/b][/SIZE]
[b]Satyr (Outsider (Native)) Saint Druid 17, NG[/b]
(Saint template, Book of Exalted Deeds (BoED) p. 184-6)

STR 16 (+3) (6 points (14), +2 Vow of Poverty)
DEX 22 (+6) (6 points (14), +2 racial, +2 Saint template, +4 Vow of Poverty)
CON 20 (+5) (4 points (12), +2 racial, +6 Vow of Poverty)
INT 16 (+3) (6 points (14), +2 racial)
WIS 30 (+10) (16 points (18), +2 racial, +2 Saint template, +8 Vow of Poverty)
CHA 16 (+3) (2 points (10), +2 racial, +4 Saint template)


[b]Combat Stats:[/b]
Base Attack Bonus: +13/+8/+3
Melee: +17/+12/+7 [+13/+8/+3 BAB, +3 STR, +1 Epic]
Ranged: +20/+15/+10 [+13/+8/+3 BAB, +6 DEX, +1 Epic]
Hit Points: 223 [8 + (5 * 4 = 20) + (5 * 17 = 85) (levels) + 110 (CON)]
Armor Class: 45 [10 + 5 (DEX) + 6 (Natural) + 11 (Exalted) + 3 (Deflection) + 10 (Insight)]
Initiative: +6 [+6 DEX]
Movement Rate: 40 feet.
DR: 5/cold iron [racial]; 10/evil [Saint template]
Acid Resistance: Immune [Saint template]; 15 [Vow of Poverty] 
Cold Resistance: Immune [Saint template]; 15 [Vow of Poverty] 
Electricity Resistance: Immune [Saint template]; 15 [Vow of Poverty] 
Fire Resistance: 10 [Saint template]; 15 [Vow of Poverty] 
Sonic Resistance: 15 [Vow of Poverty]

[b]Attacks per round:[/b]
+5 Exalted Strike quarterstaff (+29/+24/+19 to hit, 1d6+8 dmg, Crit 20/x2)
+5 Exalted Strike head butt (+29/+24/+19 to hit, 1d6+8 dmg, Crit 20/x2)
All melee weapons: +1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders.  (Holy Touch ability)
All natural weapons:  As above, +1 dmg against evil creatures, +1d4 against evil undead and outsiders.  (Sanctify Natural Attack)

[b]Armor:[/b]
+11 Exalted bonus (Vow of Poverty)
+3 Deflection bonus (Vow of Poverty)
+6 Natural Armour (+4 racial, +2 Vow of Poverty)
+10 Insight bonus (Saint template)


[b]Saving Throws:[/b]
Fort: +19 [+10 base, +5 CON, +1 Epic, +3 Resistance (Vow of Poverty)]
Ref: +19 [+9 base, +6 DEX, +1 Epic, +3 Resistance (Vow of Poverty)]
Will: +27 [+13 base, +10 WIS, +1 Epic, +3 Resistance (Vow of Poverty)]


[b]Feats:[/b]
Alterness (bonus (Satyr feat)
Sacred Vow (1st racial HD feat) (BoED p. 45)
Vow of Poverty (2rd racial HD feat) (BoED p. 29-31, p. 48)
Intuitive Attack (bonus Exalted feat) (BoED p. 44)
Practiced Spellcaster (1st level feat) (CD p. 82, 84)
Animal Friend (bonus Exalted feat) (BoED p. 41)
Spontaneous Healer (10/day) (3rd level feat) (CD p. 84-5)
Exalted Companion (bonus Exalted feat) (BoED p. 42)
Vow of Purity (bonus Exalted feat) (BoED p. 48)
Extra Wild Shape (6th level feat) (CD p. 81)
Sanctify Natural Attack (bonus Exalted feat) (BoED p. 46)
Natural Spell (9th level feat)
Exalted Wild Shape (bonus Exalted feat) (BoED p. 42-3)
Nimbus of Light (bonus Exalted feat) (BoED p. 44)
Combat Casting (12th level feat)
Holy Radiance (bonus Exalted feat) (BoED p. 44)
Improved Elemental Wild Shape (15th level feat)
Purify Spell (bonus Exalted feat) (BoED p. 44-5)
Gift of Faith (bonus Exalted feat) (BoED p. 43)


[b]Skills:[/b]
Bluff +11 (8 ranks, +3 CHA)
Concentration +26 (21 ranks, +5 CON)
Heal +15 (5 ranks, +10 WIS)
Hide +35 (25 ranks, +6 DEX, +4 racial)
Knowledge (nature) +30 (25 ranks, +3 INT, +2 Nature Sense)
Knowledge (religion) +7 (4 ranks, +3 INT)
Listen +24 (8 ranks, +10 WIS, +4 racial, +2 Alertness)
Move Silently +35 (25 ranks, +6 DEX, +4 racial)
Perform (wind instrument) +15 (8 ranks, +3 CHA, +4 racial)
Spellcraft +20 (17 ranks, +3 INT)
Spot +24 (8 ranks, +10 WIS, +4 racial, +2 Alertness)
Survival +33 (21 ranks, +10 WIS, +2 Nature Sense)
Swim +11 (8 ranks, +3 STR)


[b]Languages:[/b]
Sylvan, Druidic, Common, Elven, Gnome.


[b]Special Abilities:[/b]
[u]Satyr special abilities:[/u]
Base land speed 40 feet.
Low-light vision.
Racial Hit Dice: Five levels of fey (5d8 Hit Dice, BAB +2, Fort +1, Ref +4, Will +4.)
Racial Skills: Fey levels give 8 x (6 + Int modifier) skill points.  Class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot.
+4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat.
+4 natural armor bonus.
Natural Weapons: Head butt (1d6).
Pipes (all creatures within 60' (except satyrs) are affected by one of [i]charm person[/i], [i]sleep[/i], or [i]fear[/i] (caster level 10th, DC13 Will save to resist).  (Su)
Damage reduction 5/cold iron. 
Favored Class: Bard.
[u]Druid special abilities:[/u]
Animal Companion.  (Ex)
Nature Sense (+2 bonus on Knowledge (nature) and Survival checks).  (Ex)
Wild Empathy +24 (+20 for good aligned magical beasts, +16 for other magical beasts).  (Ex)
Woodland Stride (may move through natural plant growth unimpeded).  (Ex)
Trackless Step (leaves no trail on natural surroundings, and cannot be tracked).  (Ex)
Resist Nature’s Lure (+4 bonus on saving throws against the spell-like abilities of fey).  (Ex)
Wild Shape (7/day, Large, Tiny, plant, Huge, Elemental 2/day).  (Su)
Venom Immunity (immune to all poisons).  (Ex)
A Thousand Faces (may change appearance at will, as if using the [i]alter self[/i] spell).  (Su)
Timeless Body (no aging penalties).  (Ex)
[u]Vow of Poverty special abilities:[/u]  (BoED p. 29-31)
Exalted AC bonus (+11).  (Su)
Endure Elements.  (Ex)
Exalted Strike (+5 to hit and damage, good-aligned with regard to DR).  (Su)
Sustenance (no need to eat or drink).  (Ex)
Deflection (+3 to AC).  (Su)
Resistance (+3 to saves).  (Ex)
Ability Score Enhancement (+8 WIS, +6 DEX, +4 STR, +2 CON).  (Ex)
Natural Armour (+2).  (Ex)
Mind Shielding (immune to [i]detect thoughts[/i], [i]discern lies[/i], and any attemts to detect alignment).  (Ex)
Damage Reduction (DR 10/evil).  (Su)
Greater Sustenance (no need to breathe).  (Ex)
Energy Resistance (acid, cold, electricity, fire and sonic 15).  (Ex)
Freedom of Movement (may act as if continually under the effects of the [i]freedom of movement[/i] spell).  (Ex)
Regeneration (heals 1 point of damage/level every hour).  (Ex)
True Seeing (continous [i]true seeing[/i] effect).  (Su)
[u]Saint template special abilities:[/u]  (BoED p. 184-6)
Holy Power (+2 to the DCs of all spell-like, supernatural and extraordinary abilities).  (Su)
Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders).  (Su)
Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level).
Damage Reduction (DR 10/evil).  (Ex)
Fast Healing 10.  (Ex)
Immunities: Immune to acid, cold, electricity, and petrification.  (Ex)
Keen Vision (low-light vision and 60' darkvsion).  (Ex)
Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric).  (Su)
Resistances (Fire resistance 10, +4 to Fortitude saves against poison).  (Ex)
Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric).  (Su)


[b]Spells:[/b]
Druid Caster Level: 21
Spells per day: 6/8/7/7/7/6/5/4/3/2
DCs: 21/22/23/24/25/26/27/28/29/30
Cantrips: Create Water, Cure Minor Wounds, Detect Magic (x2), Detect Poison, Light.
Level 1: Entangle, Faerie Fire, Jump (x2), Longstrider, Pass Without Trace, Produce Flame, Speak with Animals.
Level 2: Barkskin, Flame Blade, Owl’s Wisdom, Resist Energy, Restoration (Lesser) (x2), Tree Shape.
Level 3: Call Lightning, Daylight, Meld into Stone, Neutralize Poison, Remove Disease, Speak with Plants, Water Breathing.
Level 4: Control Water, Flame Strike (x3), Reincarnate, Rusting Grasp, Scrying.
Level 5: Baleful Polymorph, Call Lightning Storm, Commune with Nature, Death Ward (x2), Wall of Fire.
Level 6: Fire Seeds, Cats Grace (Mass), Greater Dispell Magic, Move Earth, Transport via Plants
Level 7: Control Weather, Fire Storm, Heal, Wind Walk.
Level 8: Earthquake, Finger of Death, Word of Recall.
Level 9: Elemental Swarm, Storm of Vengeance.


[b]Equipment:[/b]
Backpack:
- 1 day's trail rations
- Waterskin (full)
Wearing / Carrying:
- Monk's Outfit
- Wooden holy symbol
- Quartestaff
- Dagger

Total Weight Carried: 15 lb
Load: Light


[b]Current XP:[/b]
Current:  N/A
Next Level: N/A
 

Jemal said:
We'll also be allowing creation of items using the DMG chart, but all items made such must be made by a PC with the appropriate item creation feat and all spells used in the creation of the item. (IE if you want boots of Quickened dimension door at will, you need the Craft Wondrous Items feat and the ability to cast Quickened Dimension Door.)

As in no custom items, existing items from books only? In that case, I need to do some changes.. *grins*
 

AmorFati said:
As in no custom items, existing items from books only? In that case, I need to do some changes.. *grins*
God I hope not, since the whole *point* of my build really hinges upon the idea that you can make your own items, including custom items, and I've already invested a lot of my (already wasted a bunch on my no-go bard character) time on them...
 



Remove ads

Top