Judgement Day (Full)


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I have been under the impression that we were supposed to be making introductory stories, and then our DM would tell us what's going on when the stories were finished.

Right now I know I'm defending a town. That's all. I was sort of assuming that someone was going to say what else was going on. That there would be something to react to. If I'm just saying "Yeah. I'm defending the town." Then what's really the point? We're the good guys, it's not like we're going to let the town burn.

I don't know... maybe it's just been awhile since I've read the first post... but I'm fairly certain all we've got is the town. No characters. No orders. No plan.

Sure, we're epic characters, we should be able to make our own plan... but I guess up till now I had assumed that there was going to be some sort of post saying "Hey. You've gotten around a table and are making a plan" or some such nonsense.

That being said, I'm too damned drunk right now to make an IC post. I'll worry about it all later.
 

Kerrz said:
I have been under the impression that we were supposed to be making introductory stories, and then our DM would tell us what's going on when the stories were finished.
This is pretty much the assumption I've been working under as well. If we're supposed to be kicking things off ourselves, then all well and good, but some indication that's what's expected from us would also be good.
 

On the Evil side we've charged ahead and started making plans. Y'all goodie-goodie-two-shoes better get moving if you want to keep up. :D
 



I don't want to do this... but if I'm not enjoying myself it's better I pull out now than go through the motions, right?

This is a game after all.

So I'm pulling the plug. This took too long to get off the ground and now that it has, I don't particularly like the direction it's going in or the pace it's setting.

Have a good game guys. Sorry. I've just got other commitments and stopped caring about this game ages ago.
 

Rkhet said:
A weapon can only have +5's worth in special abilities before it goes epic. The total enhancement limit is +10, but you have to spend the other +5 on enhancement bonus.

Also, I can't figure out why your weapon has a base +45 to damage. A breakdown would be good.

Incorrect. Nonepic is max +5 enhancement, Max +10 total.. If you wanted a +1 Vorpal Flaming Shocking burst Greatsword of SPeed, that would still be non-epic. There's no limit on Special abilities unless they are epic or take the total over +10. And as long as there's at least a +1 Enhancement.

The letter says any component, Xp is a component, I'll go with that. Let's agree to disagree and leave it at that.

OR ask a DM...

XP IS a component. We've played with Dweomerkeepers before and they have the wish X/day no XP ability, too. Only thing is you won't be starting the campaign having used any of them, THAT'S where it gets broken. SO you can have it, just that you can't start with any 'free wishes' from before the campaign starts, they all have to be IC.


RHKet - Never heard of that spell. WHat book is it and what's it do?

Also Albedo and I have been moving over the last little while, and I'll still be moving tommorow so I'll try to check/update IC Threads tonight, but if not it won't be till sometime during the week or when Albedo gets to it.

And Finally we'll be posting Good and EVIL OOC threads, and using the GOOD one to recruit a couple noobs.
 

Jemal said:
OR ask a DM...

XP IS a component. We've played with Dweomerkeepers before and they have the wish X/day no XP ability, too. Only thing is you won't be starting the campaign having used any of them, THAT'S where it gets broken. SO you can have it, just that you can't start with any 'free wishes' from before the campaign starts, they all have to be IC.

That's like saying that a character can't have used an ability they have gained over prior levels until the in game starts. If you don't allow this, then you shouldn't allow characters to have used their Rod of Excellent Magic to mitigate the XP costs on any Permanency spells they've supposedly cast on themselves. Which would include a number of the other spellcasters in this game.

I didn't use the the powers of Wish/Limited Wish combined with Supernatural spell for anything that is beyond the standard power of those two spells (i.e. duplicating the Permanency spell and granting inherent bonuses to stats). It's not like I was making wishes that would be subject to DM's interpretation.
 
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Extraordinary Spell Aim is a feat. Complete Adventurer, I think. It lets you to choose a single creature within the effect of your spell to be unaffected by it if you make a Spellcraft check (15+spell level, off the top of my head... don't have the book with me.) Casting becomes a full-round action.
 

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