Judgement Day (Full)

Even if you use wish or limited wish, the problem is you still have to pay the exp for it:
SRD Limited Wish said:
A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.

Which says to me that if you are duplicating a spell with wish/limited wish you have to pay the XP cost, regardless if the base spell or supernatural ability does not initially cost experience.

I would assume that when they said no components they were talking about V, S and M not XP. I know it is badly phrased, but that's what you get from Web enhancements, but again that is not my call.
 

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It isn't phrased poorly, it is quite explicit.

The spell functions as it normally
would and is expended normally, but the dweomerkeeper
does not require any components, does not provoke
attacks of opportunity, and ignores the target’s
spell resistance, just as if she were using a supernatural
ability instead of a spell.

As XP is listed as a component to a spell and since the ability says it does not require any components, that would mean no XP component is required.
 

A duplicated spell allows saving throws and spell resistance as normal (but the save DC is for a 7th-level spell). When a limited wish duplicates a spell that has an XP cost, you must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.

This is just saying that you have to pay either the XP component of the Limited Wish or Wish spell or the XP component of the other spell, whichever is greater. However, if you cast the spell without any components, it won't cost any XP.
 

A weapon can only have +5's worth in special abilities before it goes epic. The total enhancement limit is +10, but you have to spend the other +5 on enhancement bonus.

Also, I can't figure out why your weapon has a base +45 to damage. A breakdown would be good.
 


Rkhet said:
A weapon can only have +5's worth in special abilities before it goes epic. The total enhancement limit is +10, but you have to spend the other +5 on enhancement bonus.

Also, I can't figure out why your weapon has a base +45 to damage. A breakdown would be good.

Could you give me the exact quote on that first bit, I know that anything more than a +5 special ability makes it go epic (that is some of the +6 ability from the ELH) but I haven't read the other part before.

Ah yeah, that bonus damage is mostly from Brambles & Spikes which he casts on his weapon.
 


Ferrix said:
This is just saying that you have to pay either the XP component of the Limited Wish or Wish spell or the XP component of the other spell, whichever is greater. However, if you cast the spell without any components, it won't cost any XP.

Sorry man, you can either go with the letter or the spirit. The spirit of the rules would say that that passage about the supernatural spell was slopily written and you have to pay any XP. The letter says you have to pay the XP for the limited wish as another spell, because it is specifically a cost of a spell and not specifically a component.

Well that is how I see it anyway.
 


Problem is, we *can't* just leave it at that.

Even at these levels the game just isn't built to allow you to (potentially, assuming 10 levels of Dwomerkeeper) cast four Wish spells a day with no XP cost.

In fairly short order that nets you +4 to all your (and all your allies if they haven't bought tomes) stats and an unlimited supply of 25,000gp and under magical items.

And that's only two of the uses of Wish.
 

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