[July] So what are you playing?

Running:
The Coming Night - Homebrew 3.5 face-to-face game on alternating weeks. Characters are 12-13th level.

Legend of Aerilis - Homebrew 3.5 PbeM game... kind of stalled at the moment, but it's not dead.

Charlottetown Chronicles - FtF Buffy RPG game set in my home town.

Playing (well... sort of. We're prepping for the games):
Namagul - 3.5 PbeM/FtF hybrid homebrew game, picking up 100 years or so after our last campaign in the world ended.

Into The Mists - 3.5 PbeM/FtF hybrid Ravenloft game.
 

log in or register to remove this ad

Playing an elven cleric in a low-magic homebrew. Basically it's Greyhawk a few hundred years after the Falcon Trilogy. We are in Pelgaryn by the Wholly Bay and there we are trying to settle down, whilst the ruling Heironeous and Hextor clerics are trying to stir up trouble. The followers of the brothers united by a, soon to be ended, truce.

Right now, though, we have gone trekking in the wild. We are trying to help a elderly noble man stay alive on his quest to kill a bear. Last session the noble disappeared and we have a sneaking suspicion that the noble man and the bear are one and the same...
 


What I've been playing

Just started running a Kingdoms of Kalamar campaign yesterday. Good stuff; very good stuff. Players seem to enjoy it as well. They like the traditional fantasy aspects of it, while I like the real-world ness of it. Seems to sate both types of people.
 



Our Scarred Lands game just ended, so next Saturday or the Saturday after we'll be starting "Project Tenebrous," a superhero espionage game using the MURPG ruleset (we have a website if anyone's curious).

We're also playing in a NYC-based Vampire game (2nd edition), but that's apparently winding down as well, and we haven't officially decided what's goign to take its place. Right now the group is leaning towards pickup games and shorter, simpler fare for scheduling reasons, and people are pitching various concepts to see what everyone else likes. I'm thinking about offering a post-zombie apocalypse survival game, maybe using All Flesh Must Be Eaten for the rules.

--
kind of bummed because our scarred lands game ended just as i got 6th level spells
ryan
 

I only have enough free time (and energy!) to DM twice a month, so my Freeport campaign doesn't move all that quickly. At the end of last session, the players woke up alone and naked in individual, dank, dark cells. They had been escorting a gnome archaeologist on an expedition to the north of the island of A'Val to seek out the ruins of the Lost Temple of the Serpent God...but when they arrived they were surprised to find that it was in good repair and obviously being used. The last thing they heard was the evil laugh of their gnome "employer". Mwahahahaha!

If they manage to get out of this alive and make their way back to town, they'll continue on with the second Freeport module, although by that time they'll be a bit higher in level than the module recommends, so I'll have to tinker with it.

I also play in Steve Creech's game, which is a home-brew, and runs twice a month. I can't believe my character hasn't died yet.;) Finally, a friend of mine runs an Arcana Unearthed campaign sproadically. We play once a month or less.

I wish I were independently wealthy so I could play more!
 
Last edited:

Still running Kalamar in DnD 3.5, still running MnM, still playing Kalamar.

Slowly working to revise my home setting. Last time I wrote Fahla I tried to cram my imagination into DnD's way of thinking, and it didn't work. This time I've chosen to cram d20 into my way of thinking - so I've picked up BESM d20 as an engine that lets me tailor things easily. I'm also starting by -not- working on the setting or the mechanics, but rather writing short stories from which to extract the setting.

But it will be a while. In a month or two I'll be able to say 'now running my own setting'.
 


Remove ads

Top