Wow, this just came up in a game my group played on Wednesday night! The 2nd level group's Swordmage used this to grant the entire group an initiative result of 18 (a below-average roll). Only one character in the party beat that result (with a 26 - a thief that rolled 19). Everyone else got a substantial boost out of it. And this is a party of 6 with 3 high-dex strikers; two Thieves and a Ranger, with modifiers of +8, +7, and +6 respectively.Aww, goodbye Strategist's Epiphany. That one's getting retrained out first chance I get.
Mostly good stuff, though. Animal Master companions now at least get scaling defenses, even if they're paste going up against anything with a damaging aura.
It sometimes feels like someone at WotC has a hard-on for messing with Pacifist Healers.
Ah well, at least Monks got Flurry changed to No Action.
Hooray Spark Slippers nerf! Cheesiest item in the game combined with a solid Controller.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.