neceros
Adventurer
Awesome.Zander said:Well, if you get one of each working together as a pair, you can call them 'lock 'n' 'lord.![]()
Awesome.Zander said:Well, if you get one of each working together as a pair, you can call them 'lock 'n' 'lord.![]()
Jonathan Moyer said:The word "wizard" to me connotes someon who has achieved an impressive and imposing level of magic, someone like Gandalf. I certainly wouldn't call a gawking apprentice a "wizard." So that's a pretty pretentious, high falutin' class name IMO.
DM_Blake said:I don't mind that it's close to warlock. I'm clever enough to know the difference. But, it will be strange to come up with abbreviations for stat blocks. Can't abbreviate it as War or Wrl because of warlock, and can't use the first+last letters (a common second choice for abbreviations, such as Maryland or Georgia), Wd, because of wizard. Not really a big concern, but an interesting point.
I do, however, dislike class names that sound impressive or imposing. Fighter, for example, can be level 1 or level 30; he fights. Wizard can be level 1 or level 30; he casts arcane spells.
Warlord is, in any standard definition, someone who leads armies and theoretically has vast experience at warfare. This doesn't apply well to a level 1 character. Marshal as a suggestion isn't much better.
I would have the same complaint if they renamed the wizard class to archmage. It wouldn’t sound appropriate for a level 1 beginner.
I can live with this, but it does irk me a little.
No fuss here. I’m fine with it.
DM_Blake said:So I don’t really care which campaign world WotC uses in the core books, or any other books. I will still convert it to Rynn.
I would like, however, that the core books feel like a toolset that I can apply to my campaign. This means most of the content should be generic. Save the campaign fluff for core books that I can decide to buy or not buy. I have never bought an Eberron book. Not one. Don’t need the campaign fluff.
But I have bought all the core books, every MM, every Complete Classname, and a score of other books like Spell Compendium, Tome of Magic, Book of 9 Swords, etc., since those books contain mostly tools and only some, or no, campaign flavor.
Zander said:Does that mean that if I'm a player (not a DM) in a game that the naming, look and game mechanics in that game will be as I want them? What about if I go to a convention and play in games there? And what about discussing D&D online in communities like EN World? I think you'll find that the answer in all these cases is "no". The argument that it's your game and can therefore be customised only applies to DMs in their own game worlds (i.e. not shared game worlds like those used by the RPGA). In other words, WotC can't force you to run the game as they want but they can certainly distance you from the wider gaming community if you don't.
It's not about a reluctance to modify the game. It's about the consequences of making changes.
Traycor said:http://www.wizards.com/default.asp?x=dnd/drdd/20070917a
It was in the Wizard impliments Design & Development article. It's very clear that the orders are directly tied to game mechanics. Nowhere does it state that you must be part of a certain order to use a certain ability, but from what I can tell you wizard has to be part of one of the orders in the book. For certain your order is tied to game mechanics.
resistor said:I actually have a homebrew that the Dragonborn would fit into well by this very method:
The dwarves, exiled from their traditional home, having been taking over the homeland of the lizardmen over the last several centuries. The whole interaction has a lot in common with the European Settler/Native American conflicts in America. Since the dwarves hate dragons (it was dragon who drove them from their home in the first place), I think they might apply the term Dragonborn to the lizardmen as a pejorative.
TheSeer said:Ghengis Khan didn't have to be the BEST warrior to be a Warlord. What he needed was the leadership skills, some skill at arms in the beginning to impress others and the desire to lead. Kinda sounds like what the 4E Warlord is.
Thornir Alekeg said:I agree with you and your reasoning on the name Dragonborn.
As for "Halfling", if I were part of the halfling community, I wouldn't use that name. I would call myself human and call those big oafs "doubleings."
Yes indeed. Call themselves the "hin".Shortman McLeod said:Good point. Doesn't the Forgotten Realms 3.0 corebook mention that halflings don't call themselves that, but that they have accepted that humans use the term to describe them? I haven't read the FR books in ages (never a big fan of the setting) but I recall a passage that went something like this:
(paraphrase alert) "Halflings, of course, don't use this term for themselves, but they understand that it is widely used by humans and they accept it with a good-natured smile and shrug." (paraphrase alert)
DM_Blake said:And as for gandalf, what spells did he ever cast? Light, ghost sound (or ventriloquism), speak with animals. All low level stuff. Heck, when he had to fight anything, he fought with a sword or staff. He basically kicked the Balrog's butt with grappling and swordsmanship. I figure he was a multiclass FTR 15, WIZ 2, more or less.