I was perusing my DMG last night and was thinking about Prestige Classes then today I notice this thread...
My thoughts last night were more along the lines of "Boons" as presented in the DMG. After reading this thread, I am thinking of the "Boundary Conditions" needed, and such:
1) Should cover all pillars of play: Roleplay, Exploration, Combat (crunch)
2) Should be easily "bolted on" without re-inventing the wheel.
3) Provide plenty of player choice points within DM "allowance"
4) add "background" benefits as befitting
As a rough idea:
Renown (faction) must be earned prior to "acceptance" into prestige "class" (roleplay Pillar)
Access to "Boon" and/or Feats has requirement of Renown levels
Renown can be internal (ie, no outside agency, but renown as piety, eg)
Boons gained when requirements met (renown, level, class, etc) (combat crunch pillar)
Feats gained as usual, with added requirements (renown, class, min level, etc) and can be "slightly better" for specific builds than normal feats. (combat Crunch Pillar)
Background traits (in this case Prestige Trait) should be on par with background traits and can be used as long as renown is maintained
Renown can be lost (not sure the DMG really touches on loses renown...memory foggy)
A location requirement is likely a good idea: You need to go to a temple, Mage school, sacred place, etc to enter prestige class or to learn feat, gain boon, etc. This encourages exploration. I'd keep it minimum (once you find the place, your good, but I can see a DM having new feats accessible at new locales)
I think a decent Prestige Class Feel can be built with that.
anyway, brainstorm pile of CP
My thoughts last night were more along the lines of "Boons" as presented in the DMG. After reading this thread, I am thinking of the "Boundary Conditions" needed, and such:
1) Should cover all pillars of play: Roleplay, Exploration, Combat (crunch)
2) Should be easily "bolted on" without re-inventing the wheel.
3) Provide plenty of player choice points within DM "allowance"
4) add "background" benefits as befitting
As a rough idea:
Renown (faction) must be earned prior to "acceptance" into prestige "class" (roleplay Pillar)
Access to "Boon" and/or Feats has requirement of Renown levels
Renown can be internal (ie, no outside agency, but renown as piety, eg)
Boons gained when requirements met (renown, level, class, etc) (combat crunch pillar)
Feats gained as usual, with added requirements (renown, class, min level, etc) and can be "slightly better" for specific builds than normal feats. (combat Crunch Pillar)
Background traits (in this case Prestige Trait) should be on par with background traits and can be used as long as renown is maintained
Renown can be lost (not sure the DMG really touches on loses renown...memory foggy)
A location requirement is likely a good idea: You need to go to a temple, Mage school, sacred place, etc to enter prestige class or to learn feat, gain boon, etc. This encourages exploration. I'd keep it minimum (once you find the place, your good, but I can see a DM having new feats accessible at new locales)
I think a decent Prestige Class Feel can be built with that.
anyway, brainstorm pile of CP