Mouseferatu
Hero
So I was at Half Price Books last weekend when I came across the rulebook--not the whole boxed set, unfortunately--for D&D Basic.
This is the old red booklet, with the Erol Otus cover with the green dragon and the spear-wielder, not the later red box with the rules divided into two separate books.
It wasn't in great shape, but it was only $4.95, and since I used to have it many years ago, I decided...
...say it with me...
It must be mine!!
Anyway, I've read through it. There was some great nostalgia value in doing so. And I'll admit, there's a certain appeal to so simple a system.
That said, however, it made me realize just how much better a game (IMHO, of course) 3E is than any of the older versions. Elves and dwarves as classes? Only three alignments? All weapons doing the same damage? (Sure, it's got optional rules for daggers and battleaxes doing different damage, but that's just it: they're optional, not assumed.) And above all else, alignment languages, possibly the most ludicrous concept ever to appear in the covers of an RPG. (Again, IMO.)
I'm very glad I got this. I may even borrow ideas from it, at least in terms of feel, trying to regain some of that wonder from days past. But having now seen it again, for the first time in years, I can only reaffirm 3E all the way. Give me more consistent and well-developed rules. Give me more in-depth characters. Give me a good selection of classes, skills, races, magic, equipment. Give me options.
Even if the game is about 20 times more complex.
This is the old red booklet, with the Erol Otus cover with the green dragon and the spear-wielder, not the later red box with the rules divided into two separate books.
It wasn't in great shape, but it was only $4.95, and since I used to have it many years ago, I decided...
...say it with me...
It must be mine!!

Anyway, I've read through it. There was some great nostalgia value in doing so. And I'll admit, there's a certain appeal to so simple a system.
That said, however, it made me realize just how much better a game (IMHO, of course) 3E is than any of the older versions. Elves and dwarves as classes? Only three alignments? All weapons doing the same damage? (Sure, it's got optional rules for daggers and battleaxes doing different damage, but that's just it: they're optional, not assumed.) And above all else, alignment languages, possibly the most ludicrous concept ever to appear in the covers of an RPG. (Again, IMO.)
I'm very glad I got this. I may even borrow ideas from it, at least in terms of feel, trying to regain some of that wonder from days past. But having now seen it again, for the first time in years, I can only reaffirm 3E all the way. Give me more consistent and well-developed rules. Give me more in-depth characters. Give me a good selection of classes, skills, races, magic, equipment. Give me options.
Even if the game is about 20 times more complex.
