Just got Dragon 315 - Campaign Classics

The Eberron preview made the setting look like someone attempted to replicate the look and feel of a Final Fantasy game (especially from FFIV through to the present) while keeping it firmly within the rubrick of D&D.

This gives me hope.
 

log in or register to remove this ad

I can replecate Final Fantasy within the D&D rubrick, no problem...I've done it. There's a website. ;)

Alright, I'ma gonna need to purchase this little pleasure at newsstands....I'm a big fan of the retro, and I do think making it a yearly issue would be cool. :)
 

Corinth said:
The Eberron preview made the setting look like someone attempted to replicate the look and feel of a Final Fantasy game (especially from FFIV through to the present) while keeping it firmly within the rubrick of D&D.


Ughhh :rolleyes: If that's the market WOTC is targeting for Eberron, then I'm definitely passing it up (no offense, just totally not my cup of tea)
 

Got my issue of Dragon yesterday. Felt lighter than usual. The pages end at 98, the end of the Maztica article. No Masque of the Red Death, Sundered Empire, and Eberron for me. Snif!
 


JeffB said:
Ughhh :rolleyes: If that's the market WOTC is targeting for Eberron, then I'm definitely passing it up (no offense, just totally not my cup of tea)

I guess it has to do with one's influences, because my impressuion of the setting, based on that preview, is different. It had a very cinematic feel, and evoked, in my opinion, the feel of books like Zelazny's "Amber" or "Jack of Shadows," a bit of Vance's "Dying Earth," and even a hint of Wolfe's "New Sun" series. Othe game settings it reminded of in bits 'n' pieces are Jorune and Tekumel. I have to admit, though, that all these things are only evoked in part. The setting seems to have a feel of its own. I'm actually curious to see it.
 

Well, I got my copy of Dragon 315. I must say, I was impressed! Paizo people, please bring back the Annual and make this the subject for it! I would seriously enjoy seeing more attention given to the old worlds. As it is, I'm waiting anxiously for Dark Sun 3.5E and the upcoming OA material!

On some noteworthy points:

Ravenloft - I felt somewhat let down by this part. Strahd didn't seem to be more than the sum of his parts here...it was just a Necromancer with the vampire template. Likewise, does anyone else find it odd that we had maps 3-12? Where were 1 and 2?

Red Steel - Great stuff! This article really captured the feel of the entire setting! The Red Curse and cinnabryl were the crux of it all, and it was all captured in one great little package.

Greyhawk - love the feats. Keep up the good job Erik!

Birthright - I've always felt that the mechanics of the bloodlines was too complicated. This article helped, though it was still an impressive amount of bookkeeping by d20 standards. This is driven home in that the bulk of the article was on how bloodlines work, so that only a few bloodline feats were printed.

Dark Sun - The t'liz template was great, but I have mixed feelings on the defiler point system. For one thing, the article never says, in regards to using defiler points to get free metamagic effects, if you need to know those metamagic feats or not. What really stuck with me though was that this presentation of defiling seemed to be supplementary to spellcasting, not intrinsic. This was a system a wizard could use to gain additional effects by defiling, but he didn't need to defile at all to do normal spellcasting. With this system, a character only needed to defile to gain some extra "oomph" in his magic...this isn't how the classic defiler is portrayed from the old Dark Sun.

To be fair though, Dave Noonan pretty much said that himself at the beginning of the article. It's just that then its not Dark Sun per se, its a system inspired by Dark Sun.

Kara-Tur - I for one loved the introduction to the article that gave us the basic information about the make-up of that continent. To me, that was as valuable as the martial art style information!
 

Ranger REG said:
I can do without psionics and sorcerer-king, but I will not do without feral halfling, mul (half-dwarf), and gladiators. That's how I view the Dark Sun

It's ALL important. It was what made DARKSUN both so popular and so disliked. It played with the races to the point where some were not anything near the original (hairless dwarves, cannibal 1'2 lings and intro of Muls).
 

Didn't see anyone post info about the Al-Qadim section:

1) it is called al-qadim: the return of the sha'ir

2) it is on page 78 and it is about 4+ full pages of text

3) it has a discussion of the origin of the Al-Qadim setting

4) it has fairly complete rules for 3E sha'ir including:

1st -20th level advancement table (bab,saves, special and spells per day and spells known table.

5) rules for gen familiars (air, earth, fire and water)

Most of this stuff is fairly portable. I haven't had a chance to analyze balance.

I really enjoyed this Dragon magazine, and I would recommend checking it out to any player or DM. Even those not familiar with the out-of-print setttings. The editor's column is about how he was not familiar with all the settings, and he enjoyed it.

-E

Posted before I was ready when fixing formating...rats..
 
Last edited:

One thing I didn't quite understand about the Al-Qadim section was the part regarding the gen fetching spells...more specifically, the time it takes for getting each spell. Why include that? Most groups just tend to skip that part anyway, saying it was memorized.

The only thing I can think of was if the sha'ir decides not to memorize all his spells at once for more versatility, and so sends his gen off later, in the middle of the adventure, for appropriate spells.
 

Remove ads

Top