Justice Ramin Arman Promoted to Game Design Director of Dungeons & Dragons

Arman now leads the D&D design group.
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Game designer Justice Ramin Arman has been internally promoted to the position of Game Design Director for Dungeons & Dragons. Arman announced the news yesterday over on Linkedin, and later specified what the role entails over on Discord. As Game Design Director, Arman will be responsible for directing the game design department as a whole. Previously, Arman was a Managing Game Director, which was a leadership position but not one placed in charge of the entire D&D department.

Arman has worked for Wizards of the Coast since 2022 and has led several projects, including the most recent Starter Set and Quests From the Infinite Staircase. Prior to that, he worked as a game designer for Beadle and Grimm's.

Several months ago, Wizards of the Coast announced that they were hiring a principal game designer for Dungeons & Dragons, seemingly to replace Jeremy Crawford (who left Wizards earlier this year), so it appears that Arman is stepping into that role at least in some fashion.

In a statement provided to EN World, a Wizards representative noted that they are thrilled to see Justice continue his great work with D&D.
 

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Christian Hoffer

Christian Hoffer


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I still cannot believe they didn't rewrite Find Traps after ten years of it not finding traps.
Yup! I really thought A5E would fix it too. Nope. I think someone said they made it a little worse 🥲 but I haven't compared them.
I'd say "class niche protection!" but they really blew that up in 5e by letting anyone get the proficiencies needed to find and disarm traps 😂
And I kind of remember it being decent in 2e?
 


Maybe a hot take: Find Traps should not find traps. It completely trivializes one of the best parts of dungeon crawls. It is perfectly fine as it is, mechanically. Its worst offense is its name, not its actual mechanics.
 

Maybe a hot take: Find Traps should not find traps. It completely trivializes one of the best parts of dungeon crawls. It is perfectly fine as it is, mechanically. Its worst offense is its name, not its actual mechanics.
also, it should be 1st level with that minor of an ability
 

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