RangerWickett
Legend
Oh, and for those who don't know, Piratecat, the coolest man on EN World and the editor of the 4e version of WotBS, inspired the trillith, based on his own campaign, way back in the year 2000.
For any DM not setting the Campaign Saga on Eberron, it seems to me that there are two choices if you use Kalashtar in the default setting of the modules. (For any DM running WotBS set on Eberron, it seems like Primitive Screwhead and 8bitdeity have already figured out how to insert the trillith into Eberron's cosmology.) The two choices are:
1) The Kalashtar are an old race, with a history roughly similar to that of the Eberron version.
2) The Kalashtar are a young race, having only been in the world a few decades, and their history is bound up with the original of the Trillith.
Either choice makes your take on the Kalashtar very different, but there is something that remains the same: In either version, the difference between the two races not only comes down to jealousy, but to choices made by both the trillith and the ancestors of the kalashtar. They are not related to, or divided from, each other by accident, but by their own decisions. As follows:
[sblock] The Kalashtar were created when essentially trillith-like beings, sentient dream-creatures, chose to escape the dream realm by binding completely with humans, becoming one half of a new, unified soul (in Eberron, these humans were an order of monks). This is not a choice any published trillith has made: even the ones inhabiting mortal beings remain separate spirits, as evidenced by their descriptions and by the fact that you can perceive, when a trillith-bound sentient being dies, the essence of the trillith departing.
This makes sense, because the goal of the main body of trillith is not some peaceful symbiosis with mortals. They want to destroy the physical world and turn it into a world of dreams. They do not want to sacrifice their current, powerful, versatile mode of existence-- the want to sacrifice the world to accomodate them. Obviously, this is extremely selfish and destructive, which is why most of the trillith are villains.
The Kalashtar, by contrast, are born of dream-beings who chose to join the world of mortals as it was, seamlessly, without disrupting it in any way. This creates a cool tension between the two races, as two sides of the same coin-- one who appreciated the mortal world enough to sacrifice some of their power and immortal versatility to enter it on its own terms, and those who see the mortal world only as an impediment to their continued power. So, in a way, kalashtar are both siblings of the trillith, and also their natural enemies because their values are diametically opposed.
If you want to simplify it, there are "good" dream beings who chose to live as mortals in a realm they wanted to be a part of, and "evil" dream beings seeking to annihilate that world and replace it with one they can rule. It goes far beyond a mere rivalry-- as written by their authors, without even having to invent anything new, these two races are, by definition, on opposite sides of a war for the destiny of all sentient beings.[/sblock] I have some thoughts on how to implement this with both a "young" race of Kalashtar, and an "old" race; I'll post those in a bit.
Yeah, I think a lot of this stuff suggests itself from a close reading of the modules and the Eberron material, so I'm not surprised you already had a similar plan. Really, I'm just trying to set out the ideas that seem simplest and most obvious.Yes and yes and yes! Pretty much what I was thinking of doing.
I think the simplest way to use this is that, when the Dragon ate the Eagle's flesh, he instantly became a more powerful version of Trilla-- immediately his dreams began to become living beings, without his even having to be asleep. Given the power of the Flamebringer Dragon, he soon learned to discipline his mind, but not before giving birth to this first generation of dream-beings-- sort of proto-Trillith. Before fleeing the world for another plane, he set the most powerful of his unwitting creations, Time, as the guardian of the Aquilline Heart. Shortly after he left the world forever, leaving this newly spawned race to fend for itself.In adventure 12, the PCs come across a trillith-like spirit called Time, which guards the Aquiline Heart. It takes the form of a ghostly dragon, and in my head I always thought that the creature was basically a trillith created by the Flamebringer Dragon.
Just as Trilla got weird psychic powers after having infernal and celestial energy poured into her, so too could the primordial fire spirit have gotten powers after consuming the flesh of the ancient air spirit, the Stormchaser Eagle.
This sense of connection might not only exhibit itself near the Pyromancer's Tomb, but also manifest as a very different, deja vu like sensation in the presence of trillith-bound humans like Kathor and Crystin-- beings very much like the kalashtar, but who have not taken the next step of fully merging their souls. Perhaps, if Crystin does not accompany the party, a kalashtar PC could experience her visions instead, due to his ancestral tie to Time.[/sblock]For a "young" race of Kalashtar:[sblock]Forty years ago, when the Trillith began to escape their Underdark prison, they soon discovered that they could bind themselves to mortal beings. Eventually, some of these Trillith realized that, by merging themselves completely with a human soul, they would be able to exist independently of the sleeping Trilla. However, they would pay a great price in power, becoming little more than enlightened humans. In addition, just as a mortal soul has no recollection of what it was before it was born in a human body, they would retain only a hazy memory of how they had come into existence.Perhaps a kalashtar PC in adventure 3 might sense an inexplicable connection to something beyond the fire seal in the steam tunnels beneath Seaquen.