Keeping track of combat length (for posterity)

Goonalan--Maptools/Skype data only of minor interest to me personally. I also want to know how long the encounters are (in minutes), and I figure that a Skype/MapTools game would skew the numbers. The resources/encounter I'd probably find interesting, though.

But, that doesn't mean someone on EN World won't find it interesting. I know there are a number of EN Worlders who play in such games, and they'd probably find it interesting data. Also, there are a lot of people who are interested in information about H1 and H2.

I think it's a good idea to write up the information (assuming you have the time and will to do so), and I'm sure there would be at least some people who'd follow it and appreciate it.
 

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Goonalan--Maptools/Skype data only of minor interest to me personally. I also want to know how long the encounters are (in minutes), and I figure that a Skype/MapTools game would skew the numbers. The resources/encounter I'd probably find interesting, though.

But, that doesn't mean someone on EN World won't find it interesting. I know there are a number of EN Worlders who play in such games, and they'd probably find it interesting data. Also, there are a lot of people who are interested in information about H1 and H2.

I think it's a good idea to write up the information (assuming you have the time and will to do so), and I'm sure there would be at least some people who'd follow it and appreciate it.

I didn't make myself clear, I used to play on Maptools/Skype, I don't anymore- I play around a table with real people- LIVE, the data (including turn times etc.) is from sessions around the table, this kind of thing-

H1 Keep on the Shadowfell
Encounter #1 On The Road: Kobold Brigands

Players call for active perception check before the map has even been unfolded, the bastards roll high, lowest 19- and we're into the first combat encounter, and without a surprise round, in fact the PCs can see- set up map, show closest KM's (x3), KS and KD (x1).

Good Guys
McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27)
Dirty Biskit, Male Dwarven Fighter 1 (HP31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
Winstanley Portico, Male Halfling Rogue 1 (HP25)
Grey Morlock, Male Human Wizard 1 (HP23)

Bad Guys 475XP Level 1 Encounter.
Kobold Minion Level 1 Minion [KM] (x5) (HP1)
Kobold Slinger Level 1 Artillery [KS] (HP24)
Kobold Dragonshield Level 2 Soldier [KD] (x2) (HP36)

Initiative 22 Winstanley; 21 Kobold Slinger; 16 Kaspard; 14 Dirty; 9 Kobold Dragonshields & Kobold Minions; 8 Grey; 3 McGyver

Players told Winterhaven is in sight, end of the day- this is your only combat encounter, go hog-crazy with it, they do...

Round #1.

Winstanley- Move. First Strike Combat Advantage Daily Trick Strike KS with Sneak; Hit 23 damage (KS on 1 HP bloodied). Action Point Sly Flourish KS; Hit 11 damage- KS DEAD.

KS- DEAD.

Kaspard- Move. Lance of Faith KD2; Miss. Spots 2nd KD.

Dirty- Move. Daily Brute Strike KD2; Hit 23 damage (KD2 13 HP bloodied) Action Point Reaping Strike KD2; Miss 3 damage (KD2 10 HP).

KD1- Move. Shortsword Dirty; Hit 9 damage (Dirty 22 HP).

KD2- Shortsword Dirty; Hit 6 damage (Dirty 16 HP).

KM1- Charge Spear Winstanley; Hit 4 damage (Winstanley 21 HP).

KM2- Charge Spear Winstanley; Hit 4 damage (Winstanley 17 HP).

KM3- Move. Throw Javelin Winstanley; Miss. Shift back.

KM4- Move. Throw Javelin Dirty; Miss. Shift back.

KM5- Charge Spear Dirty; Hit 4 damage (Dirty 12 HP bloodied).

Grey- Scorching Burst KD1-2 & KM5; Hit KM5 only 8 Fire- DEAD. Move. Action Point Burning Hands KD1-2; Hit KD1 only 12 damage -5 Resist = 7 Fire damage (KD1 29 HP).

McGyver- Move. Dragon Breath KM1-2; Hit KM1 only 6 Fire damage- DEAD. Daily Paladin's Judgement KD1; Miss- Dirty spends Healing Surge (19 HP).

Time to play 15 minutes including setting up map and minis.

End of Round-

Good Guys
McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27/27)
Dirty Biskit, Male Dwarven Fighter 1 (HP19/31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
Winstanley Portico, Male Halfling Rogue 1 (HP17/25)
Grey Morlock, Male Human Wizard 1 (HP23/23)

Bad Guys 475XP Level 1 Encounter.
Kobold Minion Level 1 Minion [KM] (x5) (HP1) 2 DEAD
Kobold Slinger Level 1 Artillery [KS] (HP24) DEAD
Kobold Dragonshield Level 2 Soldier [KD] (x2) (HP10/36 & 29/36)

Action Points 3
Daily Powers 2
Healing Surges 1
2nd Winds 0
Crits 0

Note four of the players were absolute noobs so this first encounter was billed as a one-off, no more combat for today- the players went crazy with Action Points and Daily Powers, obviously in other fights they are much (sometimes much, much) more conservative.

That kind of thing for all encounters for all three scenarios, every round- every action, every power spent.

That make a difference? Oh and we started DCC54 Forges of the Mountain King two weeks ago, tracking it the same way- blimey but it's a tough module. Of the five initial PCs three are dead and two have been captured- and timetabled for sacrifice. The second group of PCs- the rescue squad, are about to attempt to break them free. Goodman Games Modules are pretty tough, the first one we played DCC53 Sellswords of Punjar also accounted for three PCs, sorry waffling.

Cheers Paul
 

I didn't make myself clear, I used to play on Maptools/Skype, I don't anymore- I play around a table with real people- LIVE, the data (including turn times etc.) is from sessions around the table, this kind of thing-
Oh, I thought you only had old data from the Maptools/Skype games. I didn't realize you're still keeping track it all.

That's likely really good information either way, though I don't have time to go through the information more than the end-of-encounter summaries (tally dailies used, crits rolled, and so on). You may be able to do a more sophisticated round-by-round analysis.
 

As a sidenote, we'll be switching to d6 system for the next few weeks, as one of our players is in classes during our regular game nights (and she's important to the system and all that).

I'd be really curious to see how d6 combats compare to 4e combats, personally.
 

Oh, I thought you only had old data from the Maptools/Skype games. I didn't realize you're still keeping track it all.

That's likely really good information either way, though I don't have time to go through the information more than the end-of-encounter summaries (tally dailies used, crits rolled, and so on). You may be able to do a more sophisticated round-by-round analysis.

I'm maths-lite so count me out.

Anyway, I'll get some stuff into shape and then occupy a thread on the Story Hour and point you towards it- I'm not trying to give you work you understand, I had problems with Grind, I came looking and found the discussions here- which helped me a lot. I just wanted to say thanks.

I take it the end of encounter tallies are, the same as I've used for end of round- there's nothing else you need to see is there?

Cheers PDR
 

Anyway, I'll get some stuff into shape and then occupy a thread on the Story Hour and point you towards it- I'm not trying to give you work you understand, I had problems with Grind, I came looking and found the discussions here- which helped me a lot. I just wanted to say thanks.

I take it the end of encounter tallies are, the same as I've used for end of round- there's nothing else you need to see is there?
I'm glad it's helped you--it's helped me too. :)

And, yes, those same tallies.
 

Started a story hour thread which shows turn by turn how the fights played out for H1 Keep on the Shadowfell with a bunch of noobs (lovely people mind), see sig below. Basically I'll try to upload a turn a day as and when I translate my strange coded notes from the game into the decipherable text.

Hope this is of help to someone, although how...
 

I totally forgot to track the stats from our D&D Encounters session last night. :(

Don't use these even-more-unreliable-than-usual numbers for anything, but I'd guess we had an hour fight against:

1 level 2 brute
2 level 2 skirmishers
1 level 2 elite artillery

The pcs were 3 defenders (fighter, warden, paladin) and a striker (beastmaster ranger pregen). I let the encounter ride as-is rather than taking out a monster, but had both skirmishers flee when bloodied.

I'd say we spent about an hour, but I haven't a clue about anything more specific. Prolly a five or six round fight? Like I said, no real stats this time, but I find it interesting how much faster a group with two total newbs is than our regular group. It's all because of our wizard player- seriously, he takes as much time as everyone else in the group put together.
 


Numbers from tonight's D&D Encounters session- and my most accurate tracking by far, at least so far!

PCs: 2 defenders (warden, fighter), 1 leader (cleric), 3 strikers (monk, ranger, sorcerer), all level 2.

Bad guys:
2 level 3 brutes (leaders)
2 level 4 soldiers
3 level 4 minion skirmishers
1 level 4 lurker

'Twas a hard fight because most of the monsters could pass their damage around to each other, but no pcs died.

Time Elapsed: 1 hour, 24 minutes
Number of Rounds: 7
Crits: 2
Dailies: 5
Healing Surges Expended: 4
 

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