Goonalan--Maptools/Skype data only of minor interest to me personally. I also want to know how long the encounters are (in minutes), and I figure that a Skype/MapTools game would skew the numbers. The resources/encounter I'd probably find interesting, though.
But, that doesn't mean someone on EN World won't find it interesting. I know there are a number of EN Worlders who play in such games, and they'd probably find it interesting data. Also, there are a lot of people who are interested in information about H1 and H2.
I think it's a good idea to write up the information (assuming you have the time and will to do so), and I'm sure there would be at least some people who'd follow it and appreciate it.
I didn't make myself clear, I used to play on Maptools/Skype, I don't anymore- I play around a table with real people- LIVE, the data (including turn times etc.) is from sessions around the table, this kind of thing-
H1 Keep on the Shadowfell
Encounter #1 On The Road: Kobold Brigands
Players call for active perception check before the map has even been unfolded, the bastards roll high, lowest 19- and we're into the first combat encounter, and without a surprise round, in fact the PCs can see- set up map, show closest KM's (x3), KS and KD (x1).
Good Guys
McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27)
Dirty Biskit, Male Dwarven Fighter 1 (HP31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26)
Winstanley Portico, Male Halfling Rogue 1 (HP25)
Grey Morlock, Male Human Wizard 1 (HP23)
Bad Guys 475XP Level 1 Encounter.
Kobold Minion Level 1 Minion [KM] (x5) (HP1)
Kobold Slinger Level 1 Artillery [KS] (HP24)
Kobold Dragonshield Level 2 Soldier [KD] (x2) (HP36)
Initiative 22 Winstanley; 21 Kobold Slinger; 16 Kaspard; 14 Dirty; 9 Kobold Dragonshields & Kobold Minions; 8 Grey; 3 McGyver
Players told Winterhaven is in sight, end of the day- this is your only combat encounter, go hog-crazy with it, they do...
Round #1.
Winstanley- Move. First Strike Combat Advantage Daily Trick Strike KS with Sneak; Hit 23 damage (KS on 1 HP bloodied). Action Point Sly Flourish KS; Hit 11 damage- KS DEAD.
KS- DEAD.
Kaspard- Move. Lance of Faith KD2; Miss. Spots 2nd KD.
Dirty- Move. Daily Brute Strike KD2; Hit 23 damage (KD2 13 HP bloodied) Action Point Reaping Strike KD2; Miss 3 damage (KD2 10 HP).
KD1- Move. Shortsword Dirty; Hit 9 damage (Dirty 22 HP).
KD2- Shortsword Dirty; Hit 6 damage (Dirty 16 HP).
KM1- Charge Spear Winstanley; Hit 4 damage (Winstanley 21 HP).
KM2- Charge Spear Winstanley; Hit 4 damage (Winstanley 17 HP).
KM3- Move. Throw Javelin Winstanley; Miss. Shift back.
KM4- Move. Throw Javelin Dirty; Miss. Shift back.
KM5- Charge Spear Dirty; Hit 4 damage (Dirty 12 HP bloodied).
Grey- Scorching Burst KD1-2 & KM5; Hit KM5 only 8 Fire- DEAD. Move. Action Point Burning Hands KD1-2; Hit KD1 only 12 damage -5 Resist = 7 Fire damage (KD1 29 HP).
McGyver- Move. Dragon Breath KM1-2; Hit KM1 only 6 Fire damage- DEAD. Daily Paladin's Judgement KD1; Miss- Dirty spends Healing Surge (19 HP).
Time to play 15 minutes including setting up map and minis.
End of Round-
Good Guys
McGyver, Male Dragonborn Paladin of Bahamut 1 (HP27/27)
Dirty Biskit, Male Dwarven Fighter 1 (HP19/31)
Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP26/26)
Winstanley Portico, Male Halfling Rogue 1 (HP17/25)
Grey Morlock, Male Human Wizard 1 (HP23/23)
Bad Guys 475XP Level 1 Encounter.
Kobold Minion Level 1 Minion [KM] (x5) (HP1) 2 DEAD
Kobold Slinger Level 1 Artillery [KS] (HP24) DEAD
Kobold Dragonshield Level 2 Soldier [KD] (x2) (HP10/36 & 29/36)
Action Points 3
Daily Powers 2
Healing Surges 1
2nd Winds 0
Crits 0
Note four of the players were absolute noobs so this first encounter was billed as a one-off, no more combat for today- the players went crazy with Action Points and Daily Powers, obviously in other fights they are much (sometimes much, much) more conservative.
That kind of thing for all encounters for all three scenarios, every round- every action, every power spent.
That make a difference? Oh and we started DCC54 Forges of the Mountain King two weeks ago, tracking it the same way- blimey but it's a tough module. Of the five initial PCs three are dead and two have been captured- and timetabled for sacrifice. The second group of PCs- the rescue squad, are about to attempt to break them free. Goodman Games Modules are pretty tough, the first one we played DCC53 Sellswords of Punjar also accounted for three PCs, sorry waffling.
Cheers Paul