Wik
First Post
Oh, absolutely. The party does love to use their encounter powers, and I don't blame them.
ANother reason I think our games run a bit quicker than others is because I'm a bit more, um, fluid with the rules at times. One particular house rule I like is this one: Players can try to negate a hindering effect with a skill check, but suffer a penalty if they fail. This means that if you are stunned, you can skill check out of it (sometimes). Of course, in the past, it HAS led to normally agile rogues missing a jump while riding on horseback, and getting crushed by the horse (for example).
But it does speed up play, because it can keep PCs in the action, dishing out their damage.
I also try to get my monsters to make poor decisions at times. They will provoke AoOs, or move when they really shouldn't, because it's what they'd do, and because it's fun for the players to see their abilities in play.
Also, it's really hard to keep the party seperated. They have so many powers that let them move close together and benefit one another that it's almost ridiculous (another reason why the Balhannoth was so useful, though - it used the party's proximity to one another against them).
ANother reason I think our games run a bit quicker than others is because I'm a bit more, um, fluid with the rules at times. One particular house rule I like is this one: Players can try to negate a hindering effect with a skill check, but suffer a penalty if they fail. This means that if you are stunned, you can skill check out of it (sometimes). Of course, in the past, it HAS led to normally agile rogues missing a jump while riding on horseback, and getting crushed by the horse (for example).
But it does speed up play, because it can keep PCs in the action, dishing out their damage.
I also try to get my monsters to make poor decisions at times. They will provoke AoOs, or move when they really shouldn't, because it's what they'd do, and because it's fun for the players to see their abilities in play.
Also, it's really hard to keep the party seperated. They have so many powers that let them move close together and benefit one another that it's almost ridiculous (another reason why the Balhannoth was so useful, though - it used the party's proximity to one another against them).