Keith Baker (creator of Eberron) Q & A thread

Eberron is ment to work completly with Core D&D.

I actually didnt notice any point buy stuff in the start of the book. But, I think we can assume that its exactly as noted in the PHB.

I'd personally give the heroes 32 point buy.
(or 88 at a 1:1 ratio) or just use the normal rolling method. 4d6 drop the lowest.
 

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Ashbound

Page 75 states that the Ashbound druid sect considers "arcane and divine magic" to be unnatural. So why are they druids then, which by definition are divine spellcasters? And why does the Ashbound feat specifically enhance one of their divine spells?

Is "divine magic" in that instance not to be taken in game terms but rather the flavor of drawing power from a deity? Would it be more accurate to say that the Ashbound abhor non-animistic divine magic?
 

I think its intentional.

The Ashbound arent exactly rational.
It makes sense that a fanatical crazy group of evil druids would also be, among other things, hipocritical.

To them, Druid magic is not divine. Its simply a power they use to control nature. To them, Divine is Clerics and Paladins, and Arcane is Wizards, Sorcs, Bards, etc.
 

For the lightning rail.
Here is my take on it.

If you put a bar of steal in front of a new york city train, that took 8000lbs of preasure to move...could a speeding train move it?

I dont see what the hub hub is about. All we need to know, is how fast a lightningrail can move, and how fast it needs to be moving to generate 8000lbs PSI of force in the direction its moving.

If so, then it could knock the bar away with almost no damage. If not.......well.....there would certainly be damage. What happends depends on the construction. It could rip through the frame of the train as it passed through. OR There could be a derailment.

I think that the bar would rip through the train.

Its 8000'bs of oppsing force in a small surfaace area. Think bullets and cannon balls.
 

Totally besides the point.

Vocenoctum said:
Yeah, I'm just saying it seems unlikely that the trains wouldn't have been disrupted already if it was possible to disrupt them in a simple manner. I would think if someone could destroy the whole train by letting it fly into a Sphere of Annihilation, it'd have happened during the war, for instance.

The plotline can work, but IMO it should be something abnormal, not something as simple as a minor item from the DMG :)
As the French found out, you can derail a train in real life by cutting out a piece of rails, using tools you can buy in any hardware stores, costing about 100$. In the second world war, instead of trying to patroll endless lines of railways, the germans just used heavy repression, executing villagers at random whenever a train was sabotaged. They even used to have a passanger cabin filled with POW as the first wagon, in front of the locomotive, so that that wagon would get destroyes whenever something happened..... So yes, an immovable rod might derail a train, depending on your GM. And trains undoubtedly (or however you spell it) will have been derailed, and powers that be would have made a very messy example to explain to people at length why it is very bad for your health to even try and think about it. At least it would be in my game, do as you please.

Sorry for the derailing of the subject.
 

Keith,

first things first: cool setting! I had my doubts, but now I'm a fan :)
I've said it before, but I'll say it again: It's the first setting in a long, long time I can't wait to use!


Anyway, as we started making characters for Eberron, there were a few warforged-related questions left unanswered (or at least I didn't find a solution in the book):

- Their composite plating is a sort of armor, so what if the warforged is a druid or monk - does this influence it in any way? Personal guess: no for the druid, yes for the monk (no Wis-bonus to AC).

- They don't need to sleep, but the rules only mention warforged wizards who'd need 8 hours of rest. Is this true for every caster or manifester class? I'd guess so, but that only wizards are mentioned is a little funny.

- A warforged can be enchanted like a piece of armor. But could the enhancement later be changed? For instance, if it's now a +1 warforged ( ;) ), could it later become a +2 warforged? And if that's possible, how much would that cost - the difference to the old enhancement (costs for +2 minus the costs for +1 in this example), or the whole cost?
 

Flyspeck23 said:
Anyway, as we started making characters for Eberron, there were a few warforged-related questions left unanswered (or at least I didn't find a solution in the book):
I'm not Keith, but here's how I'd rule.
- Their composite plating is a sort of armor, so what if the warforged is a druid or monk - does this influence it in any way? Personal guess: no for the druid, yes for the monk (no Wis-bonus to AC).
I'd rule that the basic plating doesn't count as armor. My reasoning is that the Adamantine and Mithral Body feats specifically say that they count as heavy/light armor for the purpose of limiting class abilities, and the description of the composite armor does not.
- They don't need to sleep, but the rules only mention warforged wizards who'd need 8 hours of rest. Is this true for every caster or manifester class? I'd guess so, but that only wizards are mentioned is a little funny.
It would be true for all arcane and psionic classes. Divine casters don't need rest, they're instead limited by having to prepare their spells at a specific time of the day.
- A warforged can be enchanted like a piece of armor. But could the enhancement later be changed? For instance, if it's now a +1 warforged ( ;) ), could it later become a +2 warforged? And if that's possible, how much would that cost - the difference to the old enhancement (costs for +2 minus the costs for +1 in this example), or the whole cost?
Like any "upgrade" enhancement, you would pay for the cost difference.
 

Well since you must have missed my question (or your ignoring me :( J/k! :p ) I'll ask again. Do Warforged feel pain? Keep up the good work and I have Whispers on order at my FLGS!
 

ironmani said:
Well since you must have missed my question (or your ignoring me :( J/k! :p ) I'll ask again. Do Warforged feel pain? Keep up the good work and I have Whispers on order at my FLGS!
I don't see any reason why they wouldn't. There's certainly no indication that they'd be immune to, say, a symbol of pain.
 

Keith, did you intend for everyone to look so grim, angry or otherwise unhappy in Eberron, or is that just an artist's interpretation? Is it appropriate for my PC to smile every so often?
 

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