D&D 5E Keith Baker's Eberron/Ravenloft Crossover Comes Next Week!

Eberron-creator Keith Baker will be launching an Eberron/Ravenloft crossover supplement next week on DMs Guild. It's called Dread Metrol: Into the Mists, and will be released on Tuesday, July 13th.

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The queen watches as the sun sets and the undead lay siege...



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Tall, handsome, powerful...
the undisputed master of House Cannith is also a new kind of artificer...

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The monsters of the mists aren't always the ones with claws or snake hair...
they could be the victims...

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Deals are needed to cross the Bridge of the Dead...
 

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Zaukrie

New Publisher
Ya know, I was hoping for a nice $5 dollar adventure. Should have known better.......I'm sure it will sell like hotcakes, but I'm out.
 


Zaukrie

New Publisher
If I had steady income, I'd be in......and, the quality of their products is VERY HIGH. I've just decided that most setting books are not being purchased this year unless they are WotC and I can make a product or two for them.....
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
If I had steady income, I'd be in......and, the quality of their products is VERY HIGH. I've just decided that most setting books are not being purchased this year unless they are WotC and I can make a product or two for them.....
It's a setting book -and- contains an adventure. Six characters go from level 1 to 4 in the adventure which has 5 sections. Plus new monsters and 9 maps.

Also comes with a Player's Guide to the setting, so all the player-facing information is handled and separate so you can share that around without anyone getting a look in the adventureybits.

Oh. Also new Artificer Subclass.
 

Zaukrie

New Publisher
It's a setting book -and- contains an adventure. Six characters go from level 1 to 4 in the adventure which has 5 sections. Plus new monsters and 9 maps.
Yup, I saw that. Like I said, it is worth the money, most likely. I'm just cutting back....I probably have a thousand PDFs on my PC, if not more.......so it has to be something I REALLY EXPECT to play, or can create content to sell.....
 



Parmandur

Book-Friend
I know you're a big fan of crossovers and adaptations, but if you actually look at the sales of these third-parties, very few of them hold a candle to the sales of a company like Wizards of the Coast. I know Hasbro is a company that is quick to absorb toy brands that they think are valuable, but I'm quite certain there is almost no TTRPG company out there that they'd consider a merger with, with the exception of Games Workshop (because they're actually quite large).

The sales of Pugmire for example are such a small drop in the bucket, I'm doubtful a single person on Hasbro's M&A team is aware of who they are or what they're product is.

Now, I think you would be correct that more video games and movies are possible, but that's contingent on the early ones being a success. The launch of Dark Alliance, which seems to be mostly panned, is already throwing a wrench in that. I'm sure more are coming anyway, but if they keep launching products that do poorly this could easily stop. The movie for example could be a complete bust, ending any future of D&D media in film/TV.
Dark Alliance isn't reviewing great, but how is it selling? That's what matters for analyzimg future activity from WotC.
 


Urriak Uruk

Gaming is fun, and fun is for everyone
Dark Alliance isn't reviewing great, but how is it selling? That's what matters for analyzimg future activity from WotC.

I believe it's fallen completely off the best sellers on Steam (I'm not sure, looking at the best sellers on Steam seems to rank a little based on my own preferences).

This calculator assumes the product made about $1.8 million in profit. I guess that's ok? Considering WotC bought Tuque games, it's probably less than they want, but not a complete bust. I mean, they marketed it as AAA so it's probably short of their goals but above failure.

 

Parmandur

Book-Friend
I believe it's fallen completely off the best sellers on Steam (I'm not sure, looking at the best sellers on Steam seems to rank a little based on my own preferences).

This calculator assumes the product made about $1.8 million in profit. I guess that's ok? Considering WotC bought Tuque games, it's probably less than they want, but not a complete bust. I mean, they marketed it as AAA so it's probably short of their goals but above failure.

If you build a team that's on the same page and start developing some tools, and turn a profit, that's a start, even if the game is mediocre.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
If you build a team that's on the same page and start developing some tools, and turn a profit, that's a start, even if the game is mediocre.

Maybe, but I'm sure considering how much investment WotC seemed to put into it, they're probably not very happy right now. Not shake-the-etch-a-sketch mad, but still annoyed this wasn't a real winner.
 

Parmandur

Book-Friend
Maybe, but I'm sure considering how much investment WotC seemed to put into it, they're probably not very happy right now. Not shake-the-etch-a-sketch mad, but still annoyed this wasn't a real winner.
Yeah, disappointment would be valid, but if they plan for WotC to become the video game arm of Hasbro, they have to start somewhere.
 

Galandris

Foggy Bottom Campaign Setting Fan
It's been out for several minutes and I don't see a review yet. I am disappointed.

It's 112 pages long, with 3 main parts: a sourcebook on the Domain of Metrol (40ish pages), an adventure (45 pages) and a few players options (5 pages, part of the domain of metrol larger chapter) and monsters and maps (20 pages).

Interestingly, there are 2 pdf, with a stripped 34-pages "players edition", without spoilers I guess.
 

Urriak Uruk

Gaming is fun, and fun is for everyone
It's been out for several minutes and I don't see a review yet. I am disappointed.

It's 112 pages long, with 3 main parts: a sourcebook on the Domain of Metrol (40ish pages), an adventure (45 pages) and a few players options (5 pages, part of the domain of metrol larger chapter) and monsters and maps (20 pages).

Interestingly, there are 2 pdf, with a stripped 34-pages "players edition", without spoilers I guess.

How would someone read 112 pages and give a good review in only a couple hours? Much less use the material?
 





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