Kenders are the signature Dragonlance race.
I thought Draconians were the iconic Dragonlance race?
Some of us are incapable of doing this for reasons other than the contents of our collective scrota, DEFCON. Either we run public games in support of a game store, or we don't have enough players in our neighborhoods for us to be selective.
And what if I'm not the GM? Yeah, I can just leave, but who wants to be put in that position in the first place?
As for Kenders specifically, I've never played Dragonlance and never see a kender PC before, therefore I'm not "fed up" with them yet. I actually find the current Kender very interesting as a PC, and I'd be willing to allow it even in another setting. Do I understand right that people have issues with Kenders because they steal stuff from other PCs? Because this I would never allow in my game! I have learned a long time ago that "no attacking or stealing from fellow party member" is the best house rule you can enforce in your game! But as a matter of fact, the current Kender description doesn't say that Kenders steal from others, just that they pick up random objects along the way. You can easily allow their "Kender Pockets" ability without ever having to worry about how they came up with those items, and without ever making specific items disappear first.
...
The good news is the new kender isn't strictly required to do that kind of nonsense, but that stuff in the pockets has to come from somewhere... Someone with no familiarity with original kender probably isn't going to worry about that, but someone familiar with the old klepto kender would.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.