If anyone is interested, this is the conversion of the Kercpa that I did a few months back...
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Kercpa
Tiny Monstrous Humanoids
Hit Dice: 1/2 d8 (2 hp)
Initiative: +8 (Dex, +4 Imp Init)
Speed: 20', Climb 40'
AC: 16 (+2 size, +4 Dex)
Attack/Damage: tiny kercpa bow - +5 (+3/+3)/ 1d3
within 30' ------ +6 (+4/+4)/ 1d3+1
or tiny shortsword - -3/1d3-4
Face/Reach: 2 1/2' x 2 1/2' / 0'
Special Attack: none
Special Qualities: Scent; +2 to all saves; Dodge Missiles; Low-Light Vision
[Dodge Missiles (Ex): opposed Reflex save versus opponents attack roll to
dodge incoming missiles; Kercpa can dodge no more than 2 missiles per rnd
in this way.]
Saves: Fort +2, Ref +8, Will +5
Abilities: Str 03, Dex 19, Con 11, Int 10, Wis 12, Cha 10
[adjustments: -8 Str, +8 Dex, +2 Wis]
Skills: Balance +8, Climb +12, Craft (bowyer/fletcher) +2, Hide +20 (includes Size bonus), Intuit Direction +3, Jump +10, Listen +5, Move Silently +10, Spot +5, & Wilderness Lore +5
Auto.-Languages: Kercpa, Sylvan, & Elvish.
[racial bonuses: +8 to climb, +4 to balance, hide, jump, & move silently; Kercpa may also use their Dex bonus for Climb & Jump skill checks rather than their Str.]
Feats: Improved Initiative
[bonus feats
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Alertness, Point Blank Shot, Rapid Shot, MWP (Kercpa Bow)
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Climate/Terrain: Temperate & warm forests
Organization: gang (2-4), band (6-11), or tribe (20-80)
Challenge Rating: 1/2 (ECL +2)
Treasure:
Alignment: Any non-evil + non-lawful
Advancement: By character class [favored class: ranger*]
A sub-race of Kercpa exists that the capacity to glide as a flying squirrel
does. Add "Glide 30'" to the speed entry. However these Kercpa tend to be
a bit more fragile and have their Con reduced to 09 (-2 racial adjustment).
* IMC the favored class will be Shaman I think
