Khorvarian Days & Knights [FULL -Recruiting alternates]

I will go with option two, sacrifice the Familiar ability and go with the "Runecaster" pc. I will make him Ftr 1/ Rc 3 to show his soldier skills that he learned before the accident. I will get working on the char and try to have something up either tonight, or first thing in the morning.

Thanks again Defcon, and I think this is going to be a cool char and hopefully, not overly broken..:)
 

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Considering that most people claim that the sorcerer is the weak sister to the wizard anyway... I don't think we need to worry about it being broken, even with the main attirbute being INT rather than CHA. Especially in a PbP campaign game. :) I look forward to seeing the final character.
 

Defcon: If I wanted Korthus to have crafted a chain shirt and buckler out of mithral, would it cost me 1,000 gp as crafting allows me to do things for 1/2 price, or do you want me to pay the full price?

I will show you the two different "inventories" that factor the two in once I finish them up, but I wanted to ask just in case you log back on before I get it all typed up.

I am going to go with Ftr 1/ Wiz 3, and trust that we will adventure long enough for me to have Korthus take the Runecaster PrC class during the course of the game. I am going to move his stats around some, as once I got to thinking through "his" eyes, I wanted to go a route I didn't see before. Hope you don't mind change 27 to this evolution.
 

Just wanted you to see what he looks like pending your approval on everything. If you still think it is a go, then I will put him up on the RG thread once I get up in the morning. If not, I will edit whatever you think I need to.

I hope you don't think I am trying to buck the system, but I am going to try to write you a background up which will put everything into perspective. All in all, without his hat of disguise, Korthos looks like Darkman from the old movie, and he will go to great lengths to hide that fact, the hat and soon hopefully the heavy armor will show just how paranoid he is that someone will see how scarred he is.

Korthus (Kort) Stonefire
Dwarven Male
Age : 110
Hgt : 4' 8"
Wgt : 150
ALIGNMENT : Lawful Neutral
Class: Wiz 3 / Ftr 1

Speed 20 ft
Base Attack Bonus +2
Base Melee Bonus +5 (BAB + STR)
Base Ranged Bonus +2 (BAB + DEX)

Initiative: +4

Str: 16 (+3)
Dex: 10 (+0)
Con: 14 (12+2) (+2)
Int: 17 (+3) (+1 @ 4th level)
Wis: 14 (+2)
Chr: 6 (8-2) (-2)


Languages Known: Common, Dwarven, Draconic, Goblin, Gnomish

Saving Throws:
Fortitude: +6
Reflex: +2
Willpower: +6

H.P. : 30
A.C. 16 Flatfooted:16 Touch Attacks: 10
Check Penalty: 0 Arcane Spell Fail: 10%
Armor AC Bonus: +4 Dex AC Bonus: +0
Max Dex Bonus: +4

Weapon Attack Damage Crit Range TypeNotes
MW Dwarven Waraxe +6 d10 x3 S
Light Crossbow +2 d8 19-20x2 80ft P

Feats
Scribe Scroll (Bonus Wizard 1)
Improved Initiative (Wizard 1)
Craft Wonderous Item (Wizard 3)
Dwarven Armor Proficiency (Bonus Fighter 1)

Skills
Craft (Alchemy): +5 (2)
Craft (Weaponsmithing): +8, +9* (5)
Craft (Armorsmithing): +8, +9* (5)
Craft (Stonecarving):+12 (7)
Knowledge (Arcana): +6 (3)
Knowledge (Geology): +4 (1)
Search: +4, +6** (1)
Spellcraft: +9 (6)

*=if crafting metel or stone
**=if searching in stone area

Class/Racial Abilities
1) Summon Familiar
2) Cast Arcane Spells
3) Darkvision 60'
4) Stonecutting: +2 racial bonus on Search checks to notice unusual stonework
5) Inuit Direction underground.
6) Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgoshes as martial weapons, rather than exotic weapons.
7) Stability: +4 bonus vs bull rushed or tripped.
8) +2 racial bonus vs poison, spells, and spell-like effects.
9) +1 racial bonus to attack vs orcs and goblinoids
10) +4 A.C. bonus vs giant class
11) +2 racial bonus to Appraise and Craft checks when the material component is stone or metal items.

EQUIPMENT
Explorer's Outfit
Hat of Disguise* 900gp
Mithral Shield 1,015
Mithral Chain Shirt 1,100
MW Dwarven Waraxe* 110 gp
Light Crossbow 35gp
20 Crossbow bolts 2gp
Cloak of Resistance +1 1,000gp
Wand of Detect Magic (50 charges) 375 gp
MW Potionbelt (10 of 10 slots filled) 60 gp
4 Alchemist Frost Vials* 36 gp
4 Alchemist Spark Vials* 36 gp
2 Acid Vials* 6gp
Scrollcase 1 gp
Backpack 2 gp
Waterskin 1 gp
4 Days rations 2gp
Spare Peasant's Outfit 1 sp
Spellbook
*=Crafted by Korthus

CURRENCY
Platinum: 0
Gold: 182
Silver: 9
Copper:

MAGIC

SPELLS: Wizard Class
Prohibited: None

Lvl 0Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6Lvl 7Lvl 8Lvl 9
Base/Day 4 2 1 -- -- -- -- -- -- --
Bonus Spells -- 1 1 1 -- -- -- -- -- --
Total Spells/Day 4 3 2 -- -- -- -- --


0- Know All
1st- Mage Armor, Magic Missle, Shield, Identify, Repair Light Damage, Alarm, Obscuring Mist, Magecraft, Comprehend Language^, Detect Secret Doors^
2nd-Kragon's Acid Bolt*, Web, Disguise Self^^

*=Same as Melf's Acid Arrow, just trying to give unique name
^= Scribed from scroll cost total 125 gp each
^^=Scribed from scroll cost total 350 gp
Spells Memorized

0- Read Magic, Detect Magic, Daze x2
1st- Magic Missle x2, Shield, open slot
2nd- Kragon's Acid Bolt, Web
 
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Badger, I did some calculating of Crafting items, and here's what I discovered. Based on rolls I made, a standard chain shirt (cost 1000 sp, craft DC 14) would take you 4 weeks to make. To make that chain shirt out of mithril (and thus automatically masterwork) would cost an additional 10,000 silver and have a new DC of 20 to craft it. With a +9 to your Craft, you'd be successful for a week's work on an 11 or higher, you'd make no progress on a 7 to 10, and you'd lose half your raw materials on a 6 or less. If we were to average your rolls when you were successful (roll of 16 + 9 skill bonus = 25) multiplied by the DC of 20 equals 500 progress points for the week. Thus you'd need 20 weeks of successful work (10,000 divided by 500) to make the mithril portion of the chain shirt. Since you're only successful 50% of the time, that makes it a total of 40 weeks to make the mithril portion, plus 4 for the chain shirt portion, means 44 weeks all told for the entire shirt.

As you also average a loss of materials approximately half the time you make no progress (20 weeks worth), that's 10 weeks you have to pay half the cost of raw materials again. As raw materials cost you 1/3rd of the total cost (1100gp), that means base cost of raw materials is 366gp. Half of that is 183gp. Thus your total cost were you to try to make the mithril chain shirt yourself is 366gp + (183gp x 10 weeks) or a total of 2196gp. Almost twice as much as if you were to buy it off the shelf, and you wouldn't have spent 44 weeks to do it.

(Doing these calculations gives me a better understanding why you don't find mithril or adamantine items all over the place. LOL. You have to be a MASTER craftsman to make the time and cost not be negligble.)

So Badger, I guess what it comes down to is that as you have written down spending time crafting a Hat of Disguise, Cloak of Restistance, 4 scrolls and masterwork waraxe, crossbow, chain shirt, and shield... it's just not feasible to make the shield and chain shirt made from mithril. In fact, crafting all those items yourself (especially the 4 masterwork weapons/armor/shield) is taking up weeks upon weeks of your time as it is.

So I'll allow you to craft the Hat, Cloak, & 4 scrolls (and thus get them for 50% of their book prices)... although you'll also need to buy at full price a scroll of Disguise Self to use to make the Hat of Disguise (since Disguise Self is not on your spell list). I'll also let you make the masterwork waraxe and masterwork large steel shield youself (thuis costing 1/3rd the base price of each). But the masterwork crossbow and masterwork chain shirt will need to be bought at full list price.

When you re-do your inventory list, please also put next to the items their cost in gold pieces so I'll be able to more easily total them up to make sure you aren't over 5,400gp. Thanx Badger!
 

Oh yeah... also Badger, your feats. I'm not familiar with the Dwarven Armor Proficiency feat. What does it do? As you took your Fighter level first, you would already be proficient with all light, medium and heavy armors, so I'm not sure how the Dwarven Armor Profiency would fit in there. Theoretically your feat list at your character levels would be:

1st level (Fgt1):
xxxx (General feat)
Improved Initiative (Fighter feat)

2nd level (Fgt1/Wiz1):
Scribe Scroll (Wizard feat)

3rd level (Figt1/Wiz2):
Craft Wonderous Item (General feat)

If Dwarven Armor Proficiency is a real feat and comes from Races of Stone or something... please let me know what it does so I can say yea or nea on it. If the feat is superfluous because you already get light, medium and heavy armor profs because of your fighter level, then you'll need to choose another feat. Thanx again!
 

As I was trying to keep honest, I wouldn't be able to take the Craft Wonderous Item feat if I took Ftr at first level. As the Prereq for that is Caster Level 3rd.

I started twisting my history around in my head last night, and I do apologize for the randomness of it all, as it was really late and I was beat when I did finally post it all up. Looking at my notebook I was writing in, it looks like I was on speed and invented my own D&D Divinci Code..*L*

Korthus was a mage during the war, and was still severly wounded by the fireball burst, as per the initial idea, but it goes a little different afterwards. With scar tissue all over his body, his movements are stiff and painful, and he knew that unless he wanted to live among the cautious, he was going to have to learn a way around his handicap.

Taking to training with the militia, Korthus began learning the arts of a warrior, and even though his mind was keen from the quill, his arms and back remained strong from his continued love of the forge. In time, he grew into the comfort of wearing the armor of his warrior kindred, although he knew it caused his spells to fail nearly as often as succeed.

He also began to train with the heavy armor of his people, the suits that offered maximum protection, but severly restricted his ability to walk in it. While he knew that the day may come when he would need that much protection, it was not now, and a lighter suit of armor would suffice. (Heavy armor is an exotic armor unless you have a feat saying you know how to wear it properly, I will type it up more for you if you'd wish).

Feat Breakdown (to stay legal)
Wiz 1: Scribe Scroll (bonus), Improved Initiative
Wiz 3: Craft Wonderous Item
Ftr 1: Heavy Armor Proficiency
 

I will go back through my items and tweak them, as well as my spells.

I am really sorry for the sheet looking all messed up, but the Mithral Armor and Shield are pretty important due to the lowered Arcane Failure check they would give me, and I will sacrifice other items, except for the hat to get them.

I guess I should have thought out the checks more on the crafting amigo..I do apologize for that, but I did want to show that Korthus takes alot of racial pride in making his own gear and using it above other non-dwarven items he might find as he travels.

*prepares to restart crunching numbers*

Numbers and items are changed with gp amounts off to the side. Please let me know if this looks more streamlined.
 
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Not sure which once Badger picked, but Races of Stone features the Feats

Heavy Armor Optimization= +1 AC / -1 ACP in heavy Armor
Greater Heavy Armor Optimization= +1 AC / -2 ACP on top of HAO.

aswell as Dwarfen Armor Proficiency which gives you acces to special armor types like:

Interlocking scale / plate which give an additional +2 AC when moving less than 5 feet (scales / plates interlock, hence the name),

Battle Plate (Like plate armor, just better) or

Mountain Plate (kinda the ultimate super heavy armor, even crafted from Mithril it's still heavy armor and, well, it's very, very heavy!!)
 
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Zweischneid said:
Ooc:
I didn't intend for Lynx to leave the barn just yet. He'll wait for Donoval's answers and will assist him politely as possible (well, unless he's got a problem with shifters) to crawl out, but once he's in the care of Zook and Lyran, Lynx will likely have another look around the stable for anything unusual (including tracks of a possible fight, left items, etc..)

((Search d20(13)+5= 18 / Survival d20(9)+5= 14))

I will wait to you describe your actions inside the barn, to rewrite my post. Cant Lynx tell Zook what he will do inside the barn? Zook has a signal whistle that he can borrow Lynx if anything was to happend.
 

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