Khorvarian Days & Knights [FULL -Recruiting alternates]

I don't understand people that starts game and then drop them without even sending an mail telling you so. Looking at Torrilan entry I can easily see that he visited the board today.

I run two games as a DM at the current time and if I can't post for a given period of time I make sure to tell my player.

I five word post here would prevent a lot of frustration.

So please Torillan if you can't post anymore just say so and we either stop the game or ask someone else to continue the game from there.

I am pissed off with all those people who suddenly dissapear from games without saying anything.

So in conclusion: If you can't find time for this game just say so.
 

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Okay, here's the deal... if you check the Days & Knights in-game thread, you'll see that I've started it back up from the point it had ended. The big thing will be finding out how many of the current players are still in. From the looks of things on this thread, Shaggy, Tor L'Tha, Zweischneid and DarkMaster have all kept an eye on things here so that you four are probably all still in, I'm guessing. We haven't heard anything from Juggernaut (Juggs, are you still here?) so I'll have to see is he's still going to stay involved.

That being said, I'll be taking things in it's own direction from here on out. Whether we continue the metaplot that Torillan originally set up will depend on whether Juggernaut is playing, as it was his character on which the current plot hinged. So we'll see about that. But at least for now, we can pick the game up from where it started.
 


Another thing... in order to really seperate things as we move into the new direction, I will be creating a new thread with a new name once we finish up the waystation scenario. I've already created a new Rogue's Gallery thread for this, and I'd request if possible if you folks could move your character sheets over into it:

Knightmares of Khorvaire

The only reason I don't want to use the original rogue's thread is because there was a lot of extra posts in the thread discussing character creation and such, and it's too much of a pain to cycle through to get to the character sheets. So if you could post ONLY your character sheets in the new thread, it'll keep things clean and easier to find info on.

And of course if any of you decide you don't want to continue on with this particular game with me taking over... no problems and no hard feelings. Just drop a post here to let me know and I'll somehow get your character out of the scenario. I'm going to be opening things back up for another character or two anyway, so it won't be a big deal if we lose a person or two. But hopefully you'll all stick around. Thanx guys!
 

I have posted my character to the new GR.

Defcon is it so that you are going to recruit more players?
Because if so I think the best is to make a recount of the actual players first. So that we now how many we are. Jugger hasn’t posted in a long time, and shaggy are quite sporadic. I hope you both are following the tread, but you should repost you characters to be shure, right?

I propose to you that you give a date (Monday for example),to re-post the character to the new RG.

Link to RG ---> New RG tread

-----------

As for the game. I think somthing BIG and INVISIBLE and MAGICAL is going to blow up in our faces. :eek:
 

I was an alt to the game, and would still like to be considered if/when a spot opens up. I have no preferences as to what class I can play, so I am open to any spots the group may need.

Thanks...
 

The new Rogue's Gallery is for a couple reasons... the first mainly being that the old one had some many posts involving corrections and numbers and such that the actual character sheets were seperated and you had to go searching for them, rather than having them all set up one after the other for easy reference. I'd rather have the RG be JUST the sheets, and all talk about concepts, numbers and corrections be here on the OOC thread. Second reason was that it allowed me to change the thread name to represent the swapover. The IC thread will go through the same swapover once I find a good spot in the current adventure to make the change from Khorvarian Days & Knights thread to a new Knightmares of Khorvaire. I didn't want to do that immediately, because I wanted to make sure all the players involved originally in the game could see that the IC thread got active again.

Badger, I really enjoy your stuff in our Parallel Lines game, so yes, please feel free to post your concept here in this thread (and the beginnings of your numbers too if you want). Since I'm still up in the air as to how many of the original players are going to come back, I'll want another one or two available to jump in if they don't. I'm hoping that they do, but as I still would like to go to at least six players anyway, getting you in won't be a problem (once I find a good place to have you show up). So post what you got! Thanx!

For reference, the characters are 4th level, and we currently have a Shifter Wizard/Ranger, Human Paladin, Half-Elf Cleric, Changeline Rogue, and Human Fighter. All five characters have started re-posting in the IC thread, so if the rest of the folks who have not put their character on the new RG thread, if you could do so, that'd be teriffic!
 
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I have a concept that I proposed into Sidekick's game for a dwarven evoker who was badly burned during the war, hence his speciality in Evocation and while his stats are at lvl 2, if you like the idea, I can bump him up tonight really easily.

The concept I have behind Korthus was that he was a seige weaponeer in the war and as such was targeted by opposing forces mages/other heavy artillery troops. A fireball detonated atop of his catapult and the ensuing blast nearly killed Korthus. His body was burned so badly that he was left for dead, and for three days he lay among the carrion and prayed that the gods would take his life. He was eventually found by the burial crews after the battle had moved on and taken to a healer's tent to see if there was anything they could do for him. While the clerics could ease his pain, the scarring and destruction to his body could never be fully repaired.

Knowing he would never fight in the front ranks again, Korthus sought any means possible he could still serve in the war, but while all respected his mind, they felt it was too great a risk to place back in the heavy fighting, and as such, Kort turned to the forge, seeking an outlet for his anguish.

The forge became his home, and while he could not produce the quantity of blades his brethren could, every weapon he finished was a true work of art. Kort soon began to study the path of the magus, hoping that one day he could be accepted into the ranks of the elite Runesmiths, but he knew to do that he would first have to leave the safety of the forge and return to the world outside.

Working for many months until he had finished his weapons and mastered his spells, Kort knew it was time to return to the world above once more.


He is posted below just for your quick look over number wise.

Korthus (Kort) Stonefire
Dwarven Male
Age : 110
Hgt : 4' 8"
Wgt : 150
ALIGNMENT : Lawful Neutral
Class: Wiz 3 / Ftr 1

Speed 20 ft
Base Attack Bonus +2
Base Melee Bonus +5 (BAB + STR)
Base Ranged Bonus +2 (BAB + DEX)

Initiative: +4

Str: 16 (+3)
Dex: 10 (+0)
Con: 14 (12+2) (+2)
Int: 17 (+3) (+1 @ 4th level)
Wis: 14 (+2)
Chr: 6 (8-2) (-2)


Languages Known: Common, Dwarven, Draconic, Goblin, Gnomish

Saving Throws:
Fortitude: +6
Reflex: +2
Willpower: +6

H.P. : 30
A.C. 16 Flatfooted:16 Touch Attacks: 10
Check Penalty: 0 Arcane Spell Fail: 10%
Armor AC Bonus: +4 Dex AC Bonus: +0
Max Dex Bonus: +4

Weapon Attack Damage Crit Range TypeNotes
MW Dwarven Waraxe +5 d10 x3 S
MW Light Crossbow +2 d8 19-20x2 80ft P

Feats
Scribe Scroll
Improved Initiative (Wizard 1)
Craft Wonderous Item (Wizard 3)
Dwarven Armor Proficiency (Fighter 1)

Skills
Craft (Alchemy): +5 (2)
Craft (Weaponsmithing): +8, +9* (5)
Craft (Armorsmithing): +8, +9* (5)
Craft (Stonecarving):+12
Knowledge (Arcana): +6 (3)
Knowledge (Geology): +4 (1)
Search: +4, +6** (1)
Spellcraft: +9 (6)

*=if crafting metel or stone
**=if searching in stone area

Class/Racial Abilities
1) Summon Familiar
2) Cast Arcane Spells
3) Darkvision 60'
4) Stonecutting: +2 racial bonus on Search checks to notice unusual stonework
5) Inuit Direction underground.
6) Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgoshes as martial weapons, rather than exotic weapons.
7) Stability: +4 bonus vs bull rushed or tripped.
8) +2 racial bonus vs poison, spells, and spell-like effects.
9) +1 racial bonus to attack vs orcs and goblinoids
10) +4 A.C. bonus vs giant class
11) +2 racial bonus to Appraise and Craft checks when the material component is stone or metal items.

EQUIPMENT
Explorer's Outfit
Hat of Disguise*
Mithral Shield*
Mithral Chain Shirt*
MW Dwarven Waraxe*
MW Light Crossbow*
20 Crossbow bolts
Cloak of Resistance +1
Wand of Detect Magic (50 charges)
Wand of Magic Missle (1st) (50 charges)
MW Potionbelt
4 Alchemist Frost Vials*
4 Alchemist Spark Vials*
2 Acid Vials*
Scrollcase
Scroll of Repair Light Damage x2*
Scroll of Comprehend Language x2*
Backpack
Waterskin
4 Days rations
Spare Peasant's Outfit
Spellbook
*=Crafted by Korthus

CURRENCY
Platinum: 0
Gold: 52
Silver: 2
Copper:

MAGIC

SPELLS: Wizard Class
Prohibited: None

Lvl 0Lvl 1Lvl 2Lvl 3Lvl 4Lvl 5Lvl 6Lvl 7Lvl 8Lvl 9
Base/Day 4 2 1 -- -- -- -- -- -- --
Bonus Spells -- 1 1 1 -- -- -- -- -- --
Total Spells/Day 4 3 2 -- -- -- -- --


0- Know All
1st- Mage Armor, Magic Missle, Shield, Comprehend Languages*, Identify, Obscuring Mist, Repair Light Damage, Alarm
2nd-Knock, Repair Moderate Damage, Bull's Strength*, Web*

*=scribed into book from scroll (gp cost to scribe spell factored in from lvl 4 gold)

Spells Memorized

0- Read Magic, Detect Magic, Daze x2
1st- Magic Missle x2*, Shield, Obscuring Mist
2nd- Bull's Strength, Web
 
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Defcon

If this char is acceptable, how do you want me to handle creating items out of my starting gold? As I would take Craft Wonderous Item at 3rd, there are a few ideas I would like to try.

Thanks in advance...:)
 

DEFCON 1 are you going to use the full HP things for the first four level and then roll them.
I personally prefers using the average HP method in the DMG. Having my 4 th level paladin with 12 CON having 44 HP just seems akwards when on average he should have around 30
 

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