Scorpionfolke said:
just a couple notes: the game is of course set in eberron---it will be a dark fantasy/pulp/almost superheroes type game
OK, here is my character submission.
It was too complicated to scan the warlock, so I decided to go pure SRD.
Also, I assumed full HP at 1st level & 50% thereafter.
BTW Scorpionfolke, would you accept the vow of poverty feat?
Cheers,
SG
Name: Zoran
Class: Rogue 1/ Monk 2
Race: Changeling
Size: M
Gender: male
Alignment: LN
Deity: TBD
Str: 18 (+4)
Dex: 15 (+2)
Con: 12 (+1)
Int: 14 (+2)
Wis: 17 (+3)
Cha: 10 (+0)
Level: 3
BAB: +1
Reach : 5ft
Speed: 30
Init: + 2
HP: 25
Code:
[b]Total [/b] Base Armor Shld Dex Size Nat unnamed insight Deflection[/B]
[b]AC: 15[/b] 10 +0 +0 +2 +0 +0 +0 +3 +0
[B]Touch:[/B] 15
[B]Flatfooted:[/B] 10
Code:
Base Mod misc [B]Total[/B]
Fort:...+3......+1......+0.........+4
Ref:....+5......+2......+0.........+7
Will:...+3......+3......+0.........+6 +2 against sleep and charm effects
Weapon: unarmed strike
Attack: +5 hit, 1d6+5 damage OR +3/+3/+0/+0 to hit, 1d6+5/1d6+5/1d6+3/1d6+3 damage (flurry+extra hands)
Attack, Ranged: shuriken
Attack: +8 to hit, 1d2+4 damage OR +6/+6 hit, 1d2+4/1d2+4 damage (with flury of blows), range: 10ft, P
Attack: longspear
Attack: +5 to hit, 1d8+6 damage, 10 ft reach, P
Languages: Common, Dwarf, Elf
Class Progression:
1: Rogue
2-3: Monk 1
Racial features:
+2 against sleep and charm effects
Disguise self at will, full round action
+2 bluff, intimidate & sense motive
Class Features, Rogue:
sneak attack +1d6
Class Features, Monk:
Unarmed strike: 1d6
Flurry of blows
Evasion
Feats:
- Deflect arrow (Level 1)
- Multiweapon fighting (Level 3)
- Unarmed strike (monk1)
- Stunning fists (monk1)
- Combat reflexes (monk 2)
Code:
[B]Skill Points:[/B] 52 (40 rogue 1 + 12 monk 2)
Skills Total Ranks Mod Misc
Balance (dex) +4 +0 +2 +4 for slippery surfaces (mutation)
Bluff (cha) +2 +0 +0 +2 changeling
Climb (str) +12 +0 +4 +8 mutation (+4 extra arms, +4 wall climber)
Disguise (cha) +14 +4 +0 +10 minor change shape changeling ability
Hide (dex) +8 +6 +2
Intimidate (cha) +2 +0 +0 +2 changeling
Jump (str) +22 +6 +4 +10 mutation, +2 tumble synergy
Listen (wis) +9 +6 +3
Move silently (dex) +8 +6 +2
Sense Motive (wis) +11 +6 +3 +2 changeling
Search (int) +6 +4 +2
Spot (wis) +9 +6 +3
Tumble (dex) +10 +6 +2 +2 jump synergy
Mutations:
extra arms (6 points)
leaper (1 point), +10 mutation bonus on jump checks
claws (1 point), 1d6 damage [assumed +1 with unarmed attacks]
Wall crawler (2 points) :You can walk walls and cling to ceilings like a spider. You have tiny barbs on your hands and feet to facilitate climbing, and your fingers and toes secrete a transparent adhesive that lets you cling to smooth surfaces.
As long as your hands and feet are uncovered, you can climb perfectly smooth, flat, vertical surfaces. In addition, you gain a +4 mutation bonus on all Climb checks. Wearing gloves or footwear reduces the bonus to +2, and wearing both gloves and footwear negates the bonus entirely.
You also gain a +4 mutation bonus on Balance checks when moving a cross a slippery surface. Wearing any kind of footwear negates this bonus.
Scaly skin, when in his natural form
Horns, when in his natural form
Unnatural skin, when in his natural form
Age: Apparent Age: 22
Height: usually 5'9"
Weight: usually 220lb
Eyes: usually Blue
Hair: usually Black
Skin: usually Pale
Background
Zoran doesn't remember much of his childhood. All he knows is that we was an orphan, and grew up on the streets of [insert city approved by the DM]. He soon realized that humanity did not accept his kind, and was faced with fear and mistrust. In his early teenage years, he was almost beaten to death, and decided to flee the city forever. He stumbled upon a monastery, and was allowed to remain there in exchange for work. With proper nourishment, his strenght grew and the monks schooled him in the monastic arts. One day, his master told him he needed to find out who he was, so Zoran set out to explore the world that was so unkind to him in the past. He had only been 2 days out of his monastery when he awoke in a cell...
Equipment
Bracers of armor +1; 1,000 gp
Hand of the mage; 900 gp (mage hand at will)
Masterwork Longspear 305 gp 1d8 ×3 — 9 lb. Piercing
Shuriken (50) 10 gp 1d2 ×2 10 ft. 5 lb. Piercing
Monk’s outfit 5 gp 2 lb
5 Potion of cure light wounds 250gp
2 potion of mage armor 100 gp
2 potion of magic weapon (oil) 100gp
30 gp left