Khyber Rising: Eberron w/D20 Apocalypse(The Mystery & Horror begins!)

BTW Scorpionfolke, would you accept the vow of poverty feat?
I don't know too much about the Enberron campaign setting, so I purposefull created a characted that know little too. How did you like my char?

Cheers,

SG
 

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Code:
[B]Name:[/B] Ilumar
[B]Class:[/B] Druid
[B]Race:[/B] Gnoll
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] TN
[B]Deity:[/B] None, but reveres nature

[B]Str:[/B] 14 +2      [B]Level:[/B] 3              [B]XP:[/B] 0
[B]Dex:[/B] 15 +2      [B]BAB:[/B] +3 druid+racial  [B]HP:[/B] 55 (3d8+2d8+con)
[B]Con:[/B] 16 +3      [B]Grapple:[/B] +5           [B]Dmg Red:[/B] 0/-
[B]Int:[/B] 15 +2      [B]Speed:[/B] 30' 20 w/armor [B]Spell Res:[/B] 0
[B]Wis:[/B] 18 +4      [B]Init:[/B] +6              [B]Spell Save:[/B] 14
[B]Cha:[/B] 10 +0      [B]ACP:[/B] -5               [B]Spell Fail:[/B] n/a

            [B]   Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +5    +2     +2   +0     +1   +0    20
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 18

                  [B]   Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                3      +3   3     9
[B]Ref:[/B]                 1      +2         3
[B]Will:[/B]                3      +4         7

[B]Weapon                  Attack   Damage     Critical[/B]
Keen Scimitar           +5       1d6+2      15-20/x2

[B]Languages:[/B] 
Common
Gnoll
Goblin

[B]Abilities:[/B]
Animal Companion
Woodland Stride
Trackless Step

[B]Feats:[/B]
Improved Initiative
Natural Spell

[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 6/3.0
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Appraise                    0      2    0     2
Balance                     0      2    0     2
Bluff                       0      0    0     0
Climb                       0      2    0     2
Concentration               6      3    0     9
Craft(all)                  0      2    0     2
Diplomacy                   0      6    0     6
Disguise                    0      0    0     0
Escape Artist               0      2    0     2
Forgery                     0      2    0     2
Gather Information          0      0    0     0
Handle Animal               6      0    0     6 +4 with animal companion
Heal                        4      4    0     8
Hide                        0      2    0     2
Intimidate                  3      0    0     0
Jump                        3      2    0     5
Knowledge Nature            0      2    0     2
Listen                      6      4    0     10
Move Silently               0      2    0     2
Ride                        0      2    0     4 +2 for druid
Search                      0      2    0     2
Sense Motive                0      4    0     4
Spot                        0      4    0     4
Survival                    6      4    0     10
Swim                        4      2    0     6
Use Rope                    0      2    0     2


[B]Equipment:                  Cost  Weight  Armor/Shield Bonus[/B]
Dragonhide Breastplate      700gp  30lb   +5     
Keen Scimitar               2000gp 4lbs

[B]Total Weight:[/B]34lb      [B]Money:[/B] 0gp 0sp 0cp

                       [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]            58    116   175  350 

[B]Level  Spells per day  Saves[/B]
0      4               14
1st    2+1             15
2nd    1+1             16

[B]Mutations:[/B] Wings Major, Gazing Eye Major, Glowing eyes cosmetic

[B]Age:[/B] 25
[B]Height:[/B] 5'8"
[B]Weight:[/B] 185lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] None
[B]Skin:[/B] White

Now for the animal companion:
Code:
[B]Animal Companion[/B]

[B]Name:[/B] Hairy
[B]Race:[/B] Hyena
[B]HP:[/B] 40 (4d8+8)
[B]Initiative:[/B] +3
[B]Speed:[/B] 50'       [B]Fly:[/B] 60' Average
[B]AC:[/B] 17 (+3 dex, +4 Natural), touch 13, flat-footed 14
[B]Base Attack/Grapple:[/B] +3/+5
[B]Attack:[/B] Bite +5 melee (1d6+3)
[B]Special Attacks:[/B] Trip
[B]Special Qualities:[/B] Low-light vision, scent, evasion, share spells, link
[B]Saves[/B]
     [B]  Base  Ability Mod  Total[/B]
[B]Fort:[/B]  4     +2           6
[B]Ref:[/B]   4     +3           7
[B]Will:[/B]  1     +1           2

[B]Ability Scores:[/B]
[B]STR:[/B] 15  +2
[B]DEX:[/B] 16  +3
[B]CON:[/B] 15  +2
[B]INT:[/B] 2   -4
[B]WIS:[/B] 13  +1
[B]CHA:[/B] 6   -2

[B]Skills:[/B] Hide +3(+7 in grass or undergrowth), Listen +6, Spot +4
[B]Feats:[/B] Alertness

[B]Tricks:[/B] Attack, Come, Fetch, Down, Guard, Heel, Track, Defend

Ilumar looks like your average gnoll, except that he was raised in a community that reveres nature. His ability to summon animals to his side makes him a true combatant.

He also is completely convinced that his animal companion, Hairy, is plotting agianst him.


Edit: done
 
Last edited:

Steve Gorak said:
BTW Scorpionfolke, would you accept the vow of poverty feat?
I don't know too much about the Enberron campaign setting, so I purposefull created a characted that know little too. How did you like my char?

Cheers,

SG


he seems fine so far :D I'm not familiar w/the vow of poverty feat---i probably wont have a problem w/it, but dont take it if it will limit your ability to get 'stuff" :heh:
 

Ilumar looks like your average gnoll, except that he was raised in a community that reveres nature. His ability to summon animals to his side makes him a true combatant.
He also is completely convinced that his animal companion, Hairy, is plotting agianst him.
And what hit point progression are you using, so i can finish this thing


Ilike the pc & 'Hairy" :)

hit points are max!
 

Scorpionfolke said:
I wont reveal whats causing the mutations just yet (or who brought yall into the cave), so that part of your past wont work at the moment:)----u can use racial substitution----the hand be cut off I have no problem with :]
But could a Warforged be mutated, or would their construct-like physique mean that they'd be immune to mutation? I'd like to have him look sort of non-symmetrical, the metal and wood parts of his body all twisted out of shape.
 


Scorpionfolke said:
he seems fine so far :D I'm not familiar w/the vow of poverty feat---i probably wont have a problem w/it, but dont take it if it will limit your ability to get 'stuff" :heh:

Ok, I won't take the feat then. It basically dissalows accumulating possesions (including magic items) in exchange for better AC and bonus feats. No problem, I lthink my character will do just fin the way he is.

HP have been adjusted to max.

The character is only waiting for the mutations to be ready to do. I have to say that I am pretty intrigued about what these mutations do! ;)

Cheers,

SG
 

Hi Scorpionfolke,

I just wanted to check with you regarding the Savage Species Medusa class. Is everything okay with using it?

Cheers,
Erudite
 


garlicnation said:
How many more people are needed for the campaign to start?

6 would be great....

the mutations all have a point value----you will have 8 points to 'fill up' on---some mutations are 'cosmetic' & dont take points---you must take 3 'cosmetic ones & describe them---if they're not grandma safe, email me :D

I'll find an online dice roller in the morning for yall to use (or you can find one that can verify rolls) I may be switching out some templates for some of the mutations---i'll post for sure about it in the morning.... ;)

if u want to run a warforged---u can, though only one or two max in the group :heh:
 

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