Killed a god

Morrus said:
A bo stick? Isn't that a "stick stick". I thought they were just called bo. Bo meaning stick.

Wouldn't surprise me one bit, but the weapon list in 1E AD&D had "bo stick" and "jo stick." IIRC, the bo stick was bigger.
 

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Like was said, depends on cosmology.

Assuming gods are immortal...then...no. This is how it works in my game. Basically, once you are a immortal, you can't be killed (duh) but you can be removed from play either by imprisonment, banishment/exile, fall from grace, loss of worshipers, lot's of stuff.

If a god is played correctly, I don't know how a non-god could defeat it.
 


werk said:
Like was said, depends on cosmology.

Assuming gods are immortal...then...no. This is how it works in my game. Basically, once you are a immortal, you can't be killed (duh) but you can be removed from play either by imprisonment, banishment/exile, fall from grace, loss of worshipers, lot's of stuff.

If a god is played correctly, I don't know how a non-god could defeat it.

Never, ever ran into this issue or had a need to ponder it...

But if I had to right now I would say that only another immortal god can kill another immortal god; but as soon as it occurs the forces that created all (whatever cosmic persona or science did so) would replace said god and/or reassign his responsibilities to the slayer or a different already existing god; as someone said above the gods of old tend to be related to soemthing way down amongst the world; so thus there must be a god for it.


I ahve never looked at Dieties and Demi-gods in v3.0 or v3.5; but if say Demi-Gods are not called "immortal" explicitly (I think they were not in rpevious versions...can't recall? anyoen know?) then I would allow them to be slain in some form or another. Though, again off the top of my head, I might house rule that said slaying is really just a banishment from all but the demi-gods home plane for say 10,000 years or something like that. But that would not mean his minions could not exact revenge (or his parents or whatever). Or perhaps the "god" is forced to become normal (loosing godly powers) for a time or wahtever...but I agree that slaying a god should be insanely difficult at best...perhaps a group of 30-40th level PC's? Plus an army or ten on top of it...?
 


That's a DM question. I would think that you can as God's do die. In the campaign previous to my current one, the pcs killed vecna after a two year long plot of him trying to invade Faerun and the Fearun gods wussing out and not wanting to intefere and cause a god war.

The important thing is reprucssions. The death of Vecna was so catastrophic that untold secrets and mysteries solved themselves and the secret of the universe was revealed to Lolth whom decided to take full advantage of it. Now the PCs ( a new set) must prevent her from destroying the center of the universe and rewriting the meaning of the universe.
 

DonTadow said:
That's a DM question. I would think that you can as God's do die. In the campaign previous to my current one, the pcs killed vecna after a two year long plot of him trying to invade Faerun and the Fearun gods wussing out and not wanting to intefere and cause a god war.

The important thing is reprucssions. The death of Vecna was so catastrophic that untold secrets and mysteries solved themselves and the secret of the universe was revealed to Lolth whom decided to take full advantage of it. Now the PCs ( a new set) must prevent her from destroying the center of the universe and rewriting the meaning of the universe.

Now that one is interesting; how did you come up with this stuff? Jsst curious.
 

As noted, it's up to the DM. If I want the gods of my game world to die, they get statistics. I would highly recommend Requiem for a God. It covers the aftermath of the death of a deity, especially for clerics and paladins but the rest of the universe as well. It's a phenomenally well done book.

I used it to create a game wherein the PCs (if they do it right) are expected to kill at least one god. In the city at the center of the three great Ways leading to all the Lands, the gods themselves are the ten Divines. Each Divine was once mortal. In fact, anytime a Divine ascends they are usually a descendant of the Divine stepping down. It is possible to kill them - with the blood of another Divine. (The "only diamond dust can cut a diamond" principle.) About the time one of the PCs got called "grandson" by the Divine of the Nekropolis, they started to figure this out. So, a la inspiration from Requiem, bodies of gods keep falling out of the sky onto the Heigh Way. The bodies of the dead gods are those of the Lands, who are lesser echoes or even divine children of the Divines themselves. The party is now somewhat split on trying to recover blood from one of the divine corpses to find a way to kill one of their own living ancestors.
 

Fighter1 said:
Now that one is interesting; how did you come up with this stuff? Jsst curious.
When I'm starting a campaign I ask myself "what if". With the first campaign, I wondered what would happen if a god wanted to be apart of another pantheon. I had never heard of it before, and i wanted to flesh it out. I love Faerun and I love Grayhawk, and Vecna is god of secrets, so I decided if any god crazy enough to do that it would be Vecna. then I started thinking about what would the Faerun gods do. After that whole time of troubles fiasco and Lathander's thoughtful meddlings, the gods would be hesitant at first. So there would be a "cold war" among the god's. No one would directly intefere. Of course, Lathander does (its in his nature) and there's a god war about to brew. So then I ask "how". Well it would have to be a portal and an interesting concept with the artifacts. So I made this history about this living armor (evil) that was a uber portal. The armor was split over various dimensions. A cleric of Vecna would be assembling this armor. Every time he gathered another piece Vecna emerged a little bit. Then last make the pcs an integral part. One of the PC's, was found naked in the dales with no memory of who he is. The guy in the woods was the original owner of the armor who was cursed, two of the pcs were clerics of intefering gods, the others just merceanries financed by a rich wizard whom had other motives. In the end there was a really cool mega fight with Vecna that resulted in 3 pcs deaths, one pc turn (the other cleric ) and the near distruction of a moon.

With this campaign, I asked waht was the result of this and what would be the butterfly effect? Vecna nearly made it into Faerun, so there would be some instability and rupturing of the planes and dimensions. What if there was a dimension that had been hidden for millinium of years by gods long past because of its importance, and now, through the inexplainable events it was revealed. The center of the universes, the beginning of all man. I needed to figure out why it was so important that it would remain hidden, I mean waht was so special about the center of the universes. So I created this little world called Chrystaria, which is the origin of all life. Everything starts their reincarnation after being generated on Chrystaria. God's get their powers from the souls of worshipers, and with the worshipers of the pure race being so potent with prayer power, Lolth would want to get in, but she wouldn't tell any of the other god's of Faerun. However, she wouldn' want to do it alone, so she contacted a powerful creature from the astral plane Blith to do it. I got that idea after reading the MInd's Eye on wotc sight and wondering what this former "right hand" of a god would do to get his revenge on his former master. Why not reshape the universes in their image by forcing a godless world like Chrystaria to worship them.

Of course, Chrystaria does have gods, but when they created the barrier to hide chrystaria, they sealed themselves off as well. From there I just try to plug as many plot holes as possible and make sure the pcs are an integral part. Two of the pcs are daughters of Blith, and one's brother was oneo f the warriors whom gave his life for the barrier.
 

Can gods be killed? Yes.

The Astral plane is littered with their dead, forgotten husks. So it obviously has happened before. History has not been kind to a great many of them.

Of course, keep in mind that I don't give stats to deities (or archfiends) in my own campaigns unless it's an avatar, a planar projection, of some form of lesser aspect. You're typically suicidal if you expect to fight a deity or similar being in a one on one fight as a PC, since they don't have stats and you do. Intelligence and a bit of a different, less direct approach is required, not dice rolling to see if you hit Ao/Thor/Boccab/The General of Gehenna's AC.

I've had a true deity die, two deific avatars die, and one archfiend 'die' in the course of my campaigns, among other such things. So yes, it can be done, but it's utterly rare and it's not like fighting them in straight up mundane combat if you're 'high level enough to kill them and take their stuff'. I seriously frown upon that approach since in my experience it really cheapens the depth of the game to just treat them as monsters with more HP which once you level up enough you can go fight them like big baddies worth more XP. My opinion of course.
 

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