Bayushi_seikuro
Hero
I think it's good to have these discussions because it goes to show there's no real 'correct' way to run the game. There are guidelines, there are individual tables and worlds and to me it's more important that it's consistant.This, a 5E deadly encounter often isn't that deadly though. With feats and good ability scores you are also effectively a level higher or so, good equipment as well maybe 2.
Personally I don't use the encounter rules and even if I did if the PCs attacked everything knowing that eventually they will come a cropper.
Instead of 6-8 encounters 4-6 is more typical. Alot of 5E only players groups seem to nova s lot. They're more aggressive than experienced players in that regard I've noticed.
Generally I go for 1 opponent per person of the party plus one usually if CR no higher than half the party level.
My 4 encounters last week for 5 4th level PCs.
6 orcs
3 orcs, orog, tweaked veteren, cr2 spellcaster
2 Warforged knights, 2 veterans
1 Cambion, one priest.
So once CR creeps up past half party level I start reducing numbers.
I might break these guidelines if I'm running less encounters.
I do go with a living world scenario so if the big bad has a CR 12 guardian at his door it's always CR 12 even if the PCs atrack it. That great wrym dragon that is known about is a gonna be the same regardless if when or if the PCs go after it.
They also might be able to deal with it indirectly. Fund a bigger dragon for example.
I do use deception though where appropriate. A red dragon with alter self or whatever may lose as a green dragon. If the PCs can find an account though if a green dragon breathing fire that's a clue.
Conned them good the other night, a street waif got a lot of money out of them but turned out to be a halfling conman.
For example, my worlds tend towards the thinking that someone being fifth level is pretty exceptional. Yes, they will find things on their power level but more likely than not, they are powering out of humanoids being a physical challenge to them and crossing into the realm where supernatural things are more of the danger to them. Another example might be the old 1e monks and druids - you only had one at the highest level, with perhaps four under him/her/them. The ultimate pyramid scheme, I reckon