Baldurs_Underdark
Hero
If a PC in my game would "pick a fight", then I would choose from two options:
1. Allow it and make sure it is interesting and balanced (which is not hard in a one-on-one fight), and weave it into the story arch. If it is stupid to pick that fight, then let it have consequences for later in the story.
2. Not allow it. Just tell the players that the NPC walks away in arrogance, and disappearsr into a busy harbor. That just creates a new potential encounter in a future session when the players leveled up more - returning NPCs make the story stronger.
It's mean to kill the PC - especially if it was a newbie. I don't understand why a DM would be proud to kill a PC. It's not difficult, if you run the rest of the world. Letting their silly actions have meaningful consequences, now that's something to be proud of.
1. Allow it and make sure it is interesting and balanced (which is not hard in a one-on-one fight), and weave it into the story arch. If it is stupid to pick that fight, then let it have consequences for later in the story.
2. Not allow it. Just tell the players that the NPC walks away in arrogance, and disappearsr into a busy harbor. That just creates a new potential encounter in a future session when the players leveled up more - returning NPCs make the story stronger.
It's mean to kill the PC - especially if it was a newbie. I don't understand why a DM would be proud to kill a PC. It's not difficult, if you run the rest of the world. Letting their silly actions have meaningful consequences, now that's something to be proud of.