Zardnaar
Legend
There are other ways to teach players how to be better other than 'kill the PC and gloat about it online' you realise?
We tried didn't listen.
There are other ways to teach players how to be better other than 'kill the PC and gloat about it online' you realise?
Ok, but does that mean anything to him rules wise? Not everyone thinks in terms of CR.I didn't think he would go through with it. Literally got told it was a gladiator.
LG Oath if the Ancients following Seggotan, aquatic dragon deity from Midgard.
Forgot to mention one if the other players got so annoyed she left the room. She doesn't mind a mano a mano challenge on occasion just not over stupid pointless crap.
Try a different technique.We tried didn't listen.
YEs a role playing GAME. Everyone knows occasionally you LOSE. I have found out if you treat most pcs as just a star in a war movie, the players catch on. You may think your PC is Captain Kirk and will not be killed. But we all know how that worked out after 3 years, 1 cartoon and 12 movies.… and you came here to brag? You're relishing in this kill. Relishing in a kill is not Neutral, and arbitrarily selecting to make an encounter overpoweringly hard is not lawful. You said you decided to make the elf a CR 5 - and you pretty clearly seem to have done it when you knew there was a fight coming. This is little different than you just having an archmage pop in and PW: Kill a PC.
"Hey, look everybody, I got to kill the Lawful Stupid paladin. Ha, ha! I'm the DM and can set him up for an overwhelming challenge - so I just put in a monster that was guaranteed to kill him! And I even got him to decide to start the fight! These players will never beat me!"
D&D is an RPG, a role playing game. Characters play a role in a story. Setting up the PC to have their story end for no good reason is counterproductive.
I'm one of those people (both as a player and DM) that thinks that we're here to tell a good story. What is described by the OP is not a good story. It is cruel, abusive and rude. He set the player up to fail, then called him stupid for failing. Defending that is … not a good look.YEs a role playing GAME. Everyone knows occasionally you LOSE. I have found out if you treat most pcs as just a star in a war movie, the players catch on. You may think your PC is Captain Kirk and will not be killed. But we all know how that worked out after 3 years, 1 cartoon and 12 movies.
Let the OP rant, vent, or brag. He gave enough red flags. One the PCS in my 1E game, thought he get away with slapping the grand mother of the king of just think King of England. This is after
1. Various folks telling the party the King keeps a pet red dragon.
2. Wife of pc tell him, Grand mother is an evil beep and was an adventurer before she married. (Hint she has PC classes.)
3. 80+ years old, wearing bracelets, a sword, and HIGHLY SPIT SHINED COMBAT BOOTS. (You can see yourself in the boots.)
He still slapped her. The party ran away to Ravenloft (I6) to get to a save place.
Or are you one the players who think all encounters must be tailored to the party.
If I want a good story, I write/read a book.I'm one of those people (both as a player and DM) that thinks that we're here to tell a good story. What is described by the OP is not a good story. It is cruel, abusive and rude. He set the player up to fail, then called him stupid for failing. Defending that is … not a good look.
That being said, there are certainly a lot of times that the PCs will decide to do something that they should know is inadvisable based upon existing information, and I'll drop hints they should not do it, and if they do it anyways, things can go bad - including PC deaths. That is different than having them decide to challenge a NPC that has no stats, and me deciding to make it an unreasonably tough opponent just to teach them a lesson. I do not put unreasonable obstacles in place to 'teach the players a lesson'. I do not come to a public forum and call my players stupid.