D&D 5E Killing a Teammate

Eating requires, at the very least, an Action or a Reaction; it's not an entirely passive activity. The party can shove food down her throat, at which point she'll choke on it because she's incapable of swallowing anything.
Where does it say eating requires an action or reaction? If she can make fumbling, incoherent speech, she's capable of swallowing.
 

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That is your opinion not everyone views things and every scenario like that as black or white or that it is evil.

And a lot of them are in jail for murder. Killing someone who will 100% recover if you take care of them, because it's easier than taking care of them isn't something the courts or most people are going to be okay with. The rest are sociopaths.
 

I think the core problem is two specific points in our argument. I do not believe it would be a win to drag the PC through the underdark, UNLESS the DM changes his mind on the PC limit. I also do not believe something truly necessary, to the point of the death of the entire human race or even further, the death of the planet, can be Evil. Unsavory, most definitely. A guilty burr in one's mind for the rest of one's life? Possibly, depending on the underlying psychology of the character. I think what is far more selfish, if you are on a quest to save the world, would be keeping your old friend alive, even when they seriously jeopardize the saving of the world. Unless of course you planned to ditch them in the middle of a fight, as soon as they start making things more difficult.

You don't get a pass on evil just because you think it's necessary. You don't know if it's necessary or not, you are just taking a guess and opting for the easy way out.

Also, it is not a false equivalence. One of the main hopes of those who keep a loved one on life support is "Maybe they will get better". From a character point of view, they are not positive they can reach help. They are not positive they will ever be able to fix the PC, and considering the underdark, it is very likely they will all die, and the PC will be kept as an amusing slave by someone, or just slaughtered along with them.

Yes it absolutely is a False Equivalence. The people who hope that the loved one will recover are being told that the loved one will never recover and there is no chance. Compare that to this PC who the party knows for a fact will recover 100% if cared for. Hoping for something you really know is not going to happen and keeping someone ALIVE over it is far, far different than knowing the person will recover and murdering them anyway.

I should note, I am not saying they should kill the PC immediately, just because they might be a problem in the future. I am saying that it would not be Evil if they went for a few weeks, and saw no sign of improvement in the PC, and decided that there was just no hope for him.

They can't decide that there's no hope for her. They already know for a fact that she will recover 100% if cared for. They know about the spell.
 


I really don't fully understand the OP, the way I see it is he is punishing the player for not succeeding on a roll, not going through with a roll that was botched, just punishing the player. If I was a player knowing that my character is effectively unplayable for 8 to 10 sessions I'd much rather roll up a character. Don't get me wrong if the character had to sit out a few hours or maybe a single session I could see that being reasonable, but having to sit out for that long the character might as well be dead.
 

The DM could solve this problem very quickly in a way that many seem to be overlooking, perhaps because it's so obvious. Stunned creatures don't do well in a battle. Attacks against them have advantage and they automatically fail saving throws that rely on strength and dexterity. A powerful AOE should finish the job nicely.
 

And a lot of them are in jail for murder. Killing someone who will 100% recover if you take care of them, because it's easier than taking care of them isn't something the courts or most people are going to be okay with. The rest are sociopaths.

And another thing, since when do Dragons and Bugbears make you think about modern law? We are talking about Arthurian times where they murdered people..literally...every..damn..day. Purely because of superstition, and not in a quick/painless way they murdered people by tying them to horses as they ran though town, lighting them on fire, or flattening their bodies with boulders.
 

By your definition killing someone who is mind controlled to save your own life is unjustifiable murder. If they can't find a non lethal effective solution well too bad. Still murder.

In theory it was physically possible to dispel the effect or physically restrain him, the fact that you are a wizard reduced to firebolt, and he is a berserk barbarian who will kill you next turn is immaterial.
 

So if the only way for your party member to stay alive was for you to put your thumb up their bum till they could get magically healed (three months to two years later) it would be murder to not so it right? You would be evil to not have that thumb up that bum? If you were a pally, your god would be angry and you would fall for not having a brown thumb right?


I mean it's something you could easily do and wouldn't even cost you a thing right? Just a little Bumthumbing and he lives!

If you are good you better start practicing thumb wiggles now!
 

And a lot of them are in jail for murder. Killing someone who will 100% recover if you take care of them, because it's easier than taking care of them isn't something the courts or most people are going to be okay with. The rest are sociopaths.

Life gets cheaper with a 100% confirmed afterlife and raise dead. It's sticking someone in Elysium for a few weeks while you get a better solution. Oh the horror.
 

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