I'm A Banana
Potassium-Rich
It's not a matter of not wanting to kill powerful beings...that's not the problem. PC's do that every time they slay the NEcromancer King and save the princess.
It's a matter of changing the allegorical and philosophical significance of the beings that manufacture the reality for the world.
Take the moving the sun example. It's not a matter of killing the sun-god. It's a matter of when you kill the sun god, you also slay everything it represents and accomplishes. Symbolically, you kill light, you kill life, you kill truth, and you kill heat. The world becomes cold and dark and dead and decietful in the passing of the sun. Or, if the sun has a different archetype (perhaps being a harsh deity to a desert people), the world could become wet finally, and green, in the passing of the harsh and unforgiving, wrathful sun. The killing of gods in Norse mythology, for instance, has a cultural significance beyond the mythological details. In Final Fantasy (like in many anime), it's symbolic of the power and control behind it. You're not killing a God who is Evil, you're killing EVIL ITSELF.
When you kill a god, you don't just obliterate Thor. You change the nature of the campaing world itself, altering the dynamics and definitions of reality.
IT's also a measure of what gods mean to you in the campaign. If gods are just uberfey, or powerful outsiders, no big deal -- their death doesn't alter reality any more than the death of a pit fiend. If they're cultural totems and elemental creators, however, the deaths have more ramifications than a DM is willing to supply, and may be allegorically and symbolically impossible (to kill the sky god is to destroy the sky, for instnace, or to destroy the god of evil is to obliterate all true evil, and cannot be done in single combat).
Killing powerful things is done regularly. Killing laws that define reality....I mean, if Boccob suddenly died and all magic ceased to exist, that'd be a bit more than any 40th level barbarian shoul dbe capable of, ne?
It's a matter of changing the allegorical and philosophical significance of the beings that manufacture the reality for the world.
Take the moving the sun example. It's not a matter of killing the sun-god. It's a matter of when you kill the sun god, you also slay everything it represents and accomplishes. Symbolically, you kill light, you kill life, you kill truth, and you kill heat. The world becomes cold and dark and dead and decietful in the passing of the sun. Or, if the sun has a different archetype (perhaps being a harsh deity to a desert people), the world could become wet finally, and green, in the passing of the harsh and unforgiving, wrathful sun. The killing of gods in Norse mythology, for instance, has a cultural significance beyond the mythological details. In Final Fantasy (like in many anime), it's symbolic of the power and control behind it. You're not killing a God who is Evil, you're killing EVIL ITSELF.
When you kill a god, you don't just obliterate Thor. You change the nature of the campaing world itself, altering the dynamics and definitions of reality.
IT's also a measure of what gods mean to you in the campaign. If gods are just uberfey, or powerful outsiders, no big deal -- their death doesn't alter reality any more than the death of a pit fiend. If they're cultural totems and elemental creators, however, the deaths have more ramifications than a DM is willing to supply, and may be allegorically and symbolically impossible (to kill the sky god is to destroy the sky, for instnace, or to destroy the god of evil is to obliterate all true evil, and cannot be done in single combat).
Killing powerful things is done regularly. Killing laws that define reality....I mean, if Boccob suddenly died and all magic ceased to exist, that'd be a bit more than any 40th level barbarian shoul dbe capable of, ne?