Nightfall
Sage of the Scarred Lands
They are okay when they are on the otherside of the coin Blacky.blackshirt5 said:I hate sociopath characters. Had to deal with them when I was a player so now I absolutely refuse to deal with them as a DM.
They are okay when they are on the otherside of the coin Blacky.blackshirt5 said:I hate sociopath characters. Had to deal with them when I was a player so now I absolutely refuse to deal with them as a DM.
What do you mean by that, Sage?Nightfall said:They are okay when they are on the otherside of the coin Blacky.
Have to agree with Buttercup on this one. Early in our group's history one of the PC's killed his best childhood friend, but the friend had been turned into vampire, so I'd say that's a bit different.Buttercup said:The 'excuses' wouldn't interest me. If one of my players' character killed an NPC that was supposed to be a childhood friend, that PC would become evil. And I don't allow evil PCs in my games. So it would be new character time.
Blacky,blackshirt5 said:What do you mean by that, Sage?
Scarbonac said:In our group's games, we tend to not do that sort of thing (although if the player leaves his background too vague "Uh, I think his family's all dead; there was a red-haired girl he liked once. I'm hungry." he could be in for a narsty li'l surprise or 5 later on).
Good heavens, yes. More along the lines of an act of mercy.Silver Moon said:Early in our group's history one of the PC's killed his best childhood friend, but the friend had been turned into vampire, so I'd say that's a bit different.
Iron_Chef said:So in tonight's game, a PC killed his "best friend from childhood" when said NPC (a member of local law enforcement) threatened to turn the pirate treasure they'd just found in the sewers over to the local authorities ...Is this type of behavior common? I mean, I know players don't like anyone to get between them and their treasure, but...