Killing your best friend for treasure

Well if I run evil campaigns I expect it and might even encourage it. But in a non-evil group...not quite so sure I'd do that.
 

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Sounds like he had a bit of a Smeagol moment.

Greed makes people do things they wouldn't normally consider. Sometimes stupid things (I've fallen prey to this before) and sometimes downright evil things.

It wouldn't be the first tale of someone turning on one of their companions, even a long time one over a few shiny trinkets.


Personally I'd roll with it for now, what he did was certainly evil, but not completely beyound redemption. If you wanted to be a little ironic, you could really make the treasure cursed
 


Ace said:
No Sociopaths

Hear, hear!!!!

I'm not interesting in roleplaying my Id, and I try to avoid the company of those games who want to. Hell, I don't think even my id is a sociopath... it does sound from the discriptions of various npcs that this campaign might have been a little more open to sociopaths, but perhaps this incident should serve as a wakeup call for the players and DM to sit down and decide what kind of story they want, rather than (like many games seem to in my expereince) following the whim of the moment until your character suddenly says 'what the heck am I doing here with these people?'

Kahuna Burger
 


Nightfall said:
Sociopaths make better NPCs than they do characters. Unless the entire group is a bunch of sociopaths. ;)
I hate sociopath characters. Had to deal with them when I was a player so now I absolutely refuse to deal with them as a DM.
 

Scarbonac said:
It could be that the player didn't feel that the NPC was credibly brought into the game and felt no connection with him, at least not enough of one for him to not kill the dude. Maybe he was actually RPing a hard-bitten merc's attitude towards someone that he "used to know" before he came to the Age of Reason.
See, as a role-playing thing I could buy the latter: the player's decided that his character is slowly becoming the Bad Dude while his old friend went down the straight and narrow path, and killing him was the final act in going over the line. Or I could see it in a beer and pretzels kind of campaign where the main party motivation is Kill Stuff, Take Their Loot, Look Around For More.

But with all the half-cocked "this is why my PC should do this" excuses, this sounds like a player who doesn't have the RPing ability God gave a banana slug.

I'm all for leaving blanks in the character background as DM hooks, myself, and as a DM, I have players who tend to take snippets from their background and make them full-blown elements in their character. ("Remember you told me I used to have a red-haired elf girlfriend? Well, here's the first part of the three-volume biography I wrote about their relationship...")
 

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