I refuse to run evil groups. It's just not my thing.Nightfall said:Well if I run evil campaigns I expect it and might even encourage it. But in a non-evil group...not quite so sure I'd do that.
gotta love Orcus; good old Orcus. I need to include him in my Dawnforge campaign.Nightfall said:Well I only run ones where I can increase the power of Orcus. So obviously its a lot of deity slaying involved.
Do what I do, just make an island and have him set up shop there.blackshirt5 said:gotta love Orcus; good old Orcus. I need to include him in my Dawnforge campaign.
Ace said:No Sociopaths
I hate sociopath characters. Had to deal with them when I was a player so now I absolutely refuse to deal with them as a DM.Nightfall said:Sociopaths make better NPCs than they do characters. Unless the entire group is a bunch of sociopaths.![]()
See, as a role-playing thing I could buy the latter: the player's decided that his character is slowly becoming the Bad Dude while his old friend went down the straight and narrow path, and killing him was the final act in going over the line. Or I could see it in a beer and pretzels kind of campaign where the main party motivation is Kill Stuff, Take Their Loot, Look Around For More.Scarbonac said:It could be that the player didn't feel that the NPC was credibly brought into the game and felt no connection with him, at least not enough of one for him to not kill the dude. Maybe he was actually RPing a hard-bitten merc's attitude towards someone that he "used to know" before he came to the Age of Reason.