Iron_Chef said:The really (unintentionally) funny part about that was when the NPC said "You shot me! Have you lost your mind?" and the PC 'hero' replied: "Don't worry about it; they're poisoned! They'll just make you go to sleep for a little while..." LOL![]()
Telperion said:Hm...I remember this one NPC who was like the walking library, as far as the world around the PC's went. The party listened to him for a moment, took him to their room in an inn and cut him to pieces. Just like that. They thought him a spy or some such, although I don't quite remember anymore. The point is that this NPC wouldn't have posed no threat what-so-ever to the party, and could have been a major asset. It's just that the DM didn't get the message trough before the party slaughtered him.
NPC's are dime a'dozen, if you don't bother with proper introductions, skillful portrayel and loads of character. In other words to make an NPC memorable and important enough to keep around the DM had better do his background work and NPC creation well. The best of ideas go down the tube when a party of suspicious / greedy PC's get their hands on an NPC.
Iron_Chef said:"Devotion to anything other than yourself is a surefire way to get killed";
Tsyr said:Actually...
Basicly we hated our DM NPCs, who were always 'better' than us somehow, and our DM wanted us to use them as a crutch (and a hammer to help drive railroad spikes).
Thresher said:Fluffy the CE Succubus says:
"You can always buy new friends!"
Agreed.Nightfall said:Mm now this is why I'm glad I don't run a lot of mercs campaigns.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.